Kp
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7f53d689d9
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Use inline function to compute placement names
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2013-06-30 04:37:32 +00:00 |
|
Kp
|
a8740c1f44
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Use MENU_DIFFICULTY_TEXT for pause dialog
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2013-06-30 04:37:03 +00:00 |
|
Kp
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dd8703d461
|
Remove SDL/ in #include statements
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2013-06-30 02:22:56 +00:00 |
|
Kp
|
9e8ef71157
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Replace MALLOC+memset with CALLOC
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2013-07-13 02:31:27 +00:00 |
|
Kp
|
470dc4b1e2
|
Memory debug improvements
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2013-07-13 04:23:18 +00:00 |
|
Kp
|
0ad97827e6
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Cache cockpit_idx computation
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2013-07-13 02:34:56 +00:00 |
|
Kp
|
2278ad7a6c
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Make mem_* description strings const char*
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2013-07-13 23:08:36 +00:00 |
|
Kp
|
3094ba7c91
|
Remove unused energy_str setup
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2013-07-13 23:02:12 +00:00 |
|
Kp
|
5dbdf8351b
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Remove useless strlen in newmenu string rendering
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2013-07-14 23:25:25 +00:00 |
|
Kp
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b858538fb8
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Specify prototype for newdemo_record_morph_frame
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2013-07-14 23:24:53 +00:00 |
|
Kp
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68e0a758b6
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Use const strings for cheats
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2013-07-14 23:22:25 +00:00 |
|
Kp
|
0f22f4b0b9
|
Fix sign mismatch in timer_delay2
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2013-07-14 23:20:29 +00:00 |
|
Kp
|
7425160831
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Fix sign mismatch in control_center_triggers_read_n
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2013-07-14 23:10:42 +00:00 |
|
Kp
|
14b7eb7e17
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Remove obsolete VariantDir usage
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2013-06-29 22:42:52 +00:00 |
|
Kp
|
e6d33a7a88
|
Fix format string conversion mismatches
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2013-06-29 21:42:12 +00:00 |
|
Kp
|
120be17304
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Add HUD_init_message_literal for preformatted text strings
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2013-06-29 21:42:11 +00:00 |
|
Kp
|
b776c96e8a
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Make newdemo_write_string const correct
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2013-06-29 21:42:11 +00:00 |
|
Kp
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e9f8795b47
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Call HUD_init_message_va directly from powerup_basic
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2013-06-29 21:42:11 +00:00 |
|
Kp
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880627b771
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Use diagnostic_message directly
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2013-06-29 21:42:11 +00:00 |
|
Kp
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7dc8ba6765
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Add editor_status_fmt for printf status messages
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2013-06-29 21:42:11 +00:00 |
|
Kp
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70d17bceb0
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Remove extra %i in debugging output
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2013-06-29 21:42:11 +00:00 |
|
Kp
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c00c2e9829
|
Fix font prototype mismatch in SDL-only case
Commit 33bf139002 changed OGL
gr_internal_color_string to take a const char, but left SDL
gr_internal_color_string with non-const char.
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2013-06-29 21:42:11 +00:00 |
|
Kp
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7f5266e4a2
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Make diagnostic_message forward directly to editor_status
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2013-06-29 21:06:09 +00:00 |
|
Kp
|
e1a596bf2f
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Move LIBS handling into SConstruct environment
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2013-06-29 21:04:00 +00:00 |
|
Kp
|
4d083bce98
|
Use program.srcdir, not self.srcdir for Win32PlatformSettings
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2013-06-28 19:13:39 +00:00 |
|
zico
|
30b97753cc
|
Made credits music fade respect previous music volume
|
2013-06-27 12:55:19 +02:00 |
|
zico
|
927ab7ff53
|
Made hmp->tempo endian-safe
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2013-06-27 12:08:51 +02:00 |
|
Kp
|
132d29cebb
|
Fix build break in previous commit
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2013-06-26 22:51:02 +00:00 |
|
Kp
|
c00b2b305e
|
Realign netflag enum and strings
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2013-06-25 02:26:08 +00:00 |
|
Kp
|
2d56e78dd3
|
Validate netgame mode index
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2013-06-25 02:09:12 +00:00 |
|
Kp
|
aebbab3325
|
Make object.c more like D2X
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2013-06-23 17:41:46 +00:00 |
|
Kp
|
77d8b25d9c
|
Use enum for multiplayer netflag numbers
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2013-06-22 23:41:46 +00:00 |
|
Kp
|
853713190d
|
Make ogl_init_load_library static
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2013-06-22 21:36:28 +00:00 |
|
Kp
|
74965f466d
|
Remove unused -DPROGRAM_NAME
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2013-06-16 18:54:58 +00:00 |
|
Kp
|
21c7508760
|
Add unused check_trigger parameter shot to match D2X
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2013-06-15 21:56:30 +00:00 |
|
Kp
|
a67cf914f1
|
Move reset_network_objects to multi.c to match D2X
|
2013-06-14 21:21:26 +00:00 |
|
Kp
|
a7ed209c21
|
Use enum for multiplayer message numbers
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2013-06-14 03:00:23 +00:00 |
|
Kp
|
f1615122ca
|
Compute message_length limit automatically
|
2013-06-14 03:00:23 +00:00 |
|
Kp
|
0493a80ba3
|
Remove obsolete advice about level saving
Levels are no longer maintained under DOS. Remove the obsolete advice.
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2013-06-14 03:00:23 +00:00 |
|
Kp
|
a85927fc68
|
Use inline function to compute extra-short secondary names
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2013-06-14 03:00:23 +00:00 |
|
Kp
|
55664f0a8a
|
Convert text index macros to ternary expressions
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2013-06-14 03:00:23 +00:00 |
|
Kp
|
f39e99f9be
|
Avoid some weapon name copying
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2013-06-14 03:00:23 +00:00 |
|
zico
|
93ce131fe0
|
merge
|
2013-06-11 12:21:26 +02:00 |
|
zico
|
0353baad82
|
removed silly debugging message I forgot to remove recently
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2013-06-11 12:21:05 +02:00 |
|
zico
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ac095f84c7
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Consider FrameTime overhead when calculating time to allow next weapon fire. Should work perfectly as long as FPS >= Shots-per-second.
|
2013-06-11 12:18:47 +02:00 |
|
Kp
|
1aeffee153
|
Add Win32PlatformSettings.__init__ to fix SConstruct for Windows
|
2013-06-11 02:28:07 +00:00 |
|
Kp
|
c9e638d8ef
|
Remove obsolete TXT_ macros
|
2013-06-11 02:28:07 +00:00 |
|
zico
|
7482ffee9e
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Changed message regarding VSync and Multisampling indicating not all OSes need a restart to apply (mysteries of SDL)
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2013-06-11 01:07:06 +02:00 |
|
zico
|
f28f9a07e4
|
Fixed briefing_screens array for Descent 1 Shareware
|
2013-06-11 00:48:16 +02:00 |
|
zico
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c1578e6937
|
Made wall_damage() and blast_blastable_wall() similar to D2X-Rebirth code base. Also fixing regression introduced in a4068234b4 causing blast_blastable_wall() being called multiple times and causing high damage
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2013-06-11 00:17:00 +02:00 |
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