Commit graph

1119 commits

Author SHA1 Message Date
Kp 323e796cd0 Use unique_ptr to manage grs_bitmap 2014-07-22 23:48:24 +00:00
Kp 6826e966a7 Use unique_ptr for Current_mission 2014-07-22 23:48:23 +00:00
Kp ce1729f23a Use unique_ptr<> for briefing 2014-07-22 23:48:23 +00:00
Kp e19d43f92f Fix crash parsing bad mission file 2014-07-22 23:48:23 +00:00
Kp fbf1c1f413 Throw on too many fonts open 2014-07-22 23:48:23 +00:00
Kp c1d184240d Use unique_ptr to manage fonts 2014-07-22 23:48:23 +00:00
Kp bd1c6d8c5d Reduce header includes of physfsx.h 2014-07-22 23:48:23 +00:00
Kp e20301c7e3 Refactor kick_player out of multi_send_message_end 2014-07-22 23:48:23 +00:00
Kp b2f8088a75 Use find_if to traverse key_properties 2014-07-22 23:48:23 +00:00
Kp 3a35179e50 List initialize avg_color_rgb 2014-07-19 03:09:58 +00:00
Kp 4c58f80f6b List initialize Dynamic_light in set_dynamic_light 2014-07-19 03:09:26 +00:00
Kp 6370292202 Pass array<> to create_*_vertex_lists 2014-07-17 03:29:57 +00:00
Kp 1864b023d2 List initialize Seg_orientation 2014-07-17 03:29:57 +00:00
Kp d3d457cf19 Pass array<> to gr_list_modes to preserve size information 2014-07-17 03:29:57 +00:00
Kp d135e93b94 Use std::min_element to find least vertex 2014-07-17 03:29:57 +00:00
Kp c69ff037d6 Remove useless self assignment 2014-07-16 03:25:28 +00:00
Kp 7552ceb259 Remove unused arguments 2014-07-16 03:24:40 +00:00
Kp 37f20ebfa7 Use specific num_frames test in convert_vclip 2014-07-16 03:23:49 +00:00
Kp bb66bbbff7 Remove always-true tests 2014-07-16 03:23:14 +00:00
Kp ec7eab42d6 Change print_trigger_message to avoid -Wstring-plus-int 2014-07-16 03:22:43 +00:00
Kp 92f7ace9ae Remove useless self assignment 2014-07-16 03:22:33 +00:00
Kp 50e4c92390 Remove write-only variable count in compute_average_rgb 2014-07-16 03:21:04 +00:00
Kp cf7bdf3261 Remove long-unused verify 2014-07-16 03:21:04 +00:00
Kp dbb7be37bb Set safe defaults for eclip in D1 2014-07-16 03:21:04 +00:00
Kp 6d30980b88 Avoid pointer subtraction searching group list 2014-07-16 03:21:04 +00:00
Kp 3946be044c Replace newmenu template specializations with free functions 2014-07-16 03:21:04 +00:00
Kp 9f685a0d0a List initialize unicode_frame_buffer 2014-07-16 03:14:04 +00:00
Kp dc87c78fd2 Mark grs_bitmap as prohibit_void_ptr 2014-07-16 03:14:04 +00:00
Kp 22e630f0ce Fix apply_light_to_segment propagation for unusual connections
30 entries is insufficient.
2014-07-14 02:17:40 +00:00
Kp 41e016954a Remove unused add_flicker 2014-07-14 02:17:40 +00:00
Kp 5a90ab4197 Reduce reindexing of SoundObjects 2014-07-14 02:17:40 +00:00
Kp cb1337f8ae Switch digi_unxlat_sound to throw on error 2014-07-14 02:17:40 +00:00
Kp afeaa09e9a Replace vm_copy_transpose_matrix with vm_transposed_matrix
Also, delete obsolete broken inlining support.
2014-07-14 02:17:40 +00:00
Kp 4c7249a016 Return vms_matrix from vm_matrix_x_matrix 2014-07-14 02:17:40 +00:00
Kp 08d72ae525 Mark find_connected_distance vms_vector const 2014-07-13 22:57:45 +00:00
Kp 03574d0f5e Change vm_vec_* macros to inline functions 2014-07-13 03:43:32 +00:00
Kp e765fd74fc Move Highest_segment_index into Segments 2014-07-13 03:43:32 +00:00
Kp b2a7195643 Remove unused multi_dump_robots 2014-07-13 03:43:32 +00:00
Kp dd70a3f03d Use array<> for PowerupsInMine, MaxPowerupsAllowed 2014-07-12 19:23:37 +00:00
Kp 6091ac10e6 Avoid integer underflow in powerup counting 2014-07-12 19:23:12 +00:00
Kp 1e84c245e1 Use range_for for multi_strip_robots 2014-07-12 19:23:10 +00:00
Kp 722164b322 Fix free_object_slots undercounting
Modifying num_to_free while using it results in freeing too few
elements.  Capture num_to_free once before modifying it.
2014-07-12 17:31:55 +00:00
Kp c1aebe6771 Remove unused OBJ_FLARE 2014-07-12 16:38:33 +00:00
Kp fa24a40033 Move Highest_object_index into Objects[] 2014-07-06 03:34:43 +00:00
Kp 08546489c3 Require integral index to Objects[] 2014-07-06 03:34:43 +00:00
Kp 5c30b2fefd Use operator= instead of memcpy 2014-07-05 19:25:41 +00:00
Kp 44d1924e96 Use special type for player callsign 2014-07-05 19:20:56 +00:00
Kp cb1ca2da72 Reduce reallocations reading configuration 2014-07-05 17:37:09 +00:00
Kp b999507c2f Simplify feedback_result preparation 2014-07-05 03:48:58 +00:00
Kp 43d22c968f Short circuit callsign collision check 2014-07-05 03:48:58 +00:00
Kp 7e7c85ac94 Refactor kill name preparation 2014-07-05 03:48:58 +00:00
Kp 9fa292c36d Rework -pilot handling 2014-07-05 03:48:57 +00:00
Kp 689c2496d0 Unify IFF palette handling 2014-07-05 03:48:57 +00:00
Kp c0e6804fb0 Use assignment for vms_vector_array in fvi 2014-07-05 03:48:57 +00:00
Kp e16d22183d Use array for con_buffer 2014-07-05 03:48:57 +00:00
Kp 831ab8393d Use move to reduce copies in unibuffer_shift 2014-07-05 03:48:57 +00:00
Kp b89a2328ca List initialize terrain save_row 2014-07-04 04:17:37 +00:00
Kp 1e5b19c175 List initialize scores 2014-07-04 04:16:48 +00:00
Kp 944f5eca99 List initialize render structures 2014-07-04 04:16:29 +00:00
Kp 1aee6da0e7 List initialize piggy temporary bitmap 2014-07-04 04:15:35 +00:00
Kp c6c197b419 List initialize object on reset 2014-07-04 04:15:04 +00:00
Kp 8eccadd28a List initialize newdemo structures 2014-07-04 04:14:22 +00:00
Kp 1c55ca68ee List initialize UDP quaternionpos 2014-07-04 04:13:46 +00:00
Kp e259857fea List initialize UDP mdata pkt_num array 2014-07-04 04:12:45 +00:00
Kp a2f65bb467 List initialize UDP_mdata_queue 2014-07-04 04:11:45 +00:00
Kp 75379b5857 List initialize Active_udp_games 2014-07-04 04:10:01 +00:00
Kp 8a35164ae4 List initialize UDP sAddr 2014-07-04 04:09:46 +00:00
Kp 97d72b4dfe List initialize UDP hints 2014-07-04 04:09:26 +00:00
Kp 9b6bd1d17a Move sAddr initialization into udp_dns_filladdr 2014-07-04 04:09:25 +00:00
Kp ba5b1a8e7c List initialize temporary robot object 2014-07-04 04:07:14 +00:00
Kp d5b55cf512 List initialize kill_matrix 2014-07-04 04:07:14 +00:00
Kp 51cdce44f1 List initialize perturb_array omega blobs 2014-07-04 03:56:41 +00:00
Kp ede54be258 List initialize mine_top_fileinfo 2014-07-04 03:56:41 +00:00
Kp 786063665c Fix incomplete memset of pick_connected_segment seg_queue 2014-07-04 03:56:41 +00:00
Kp fda2bf70aa List initialize Controls 2014-07-04 03:56:41 +00:00
Kp bc7a8eb600 List initialize ai_local ailp 2014-07-04 03:56:40 +00:00
Kp a48e3e421a List initialize Mouse 2014-07-04 03:56:40 +00:00
Kp f092095727 List initialize SDL_Event event 2014-07-04 03:56:40 +00:00
Kp 256e86b2b6 List initialize grd_curscreen 2014-07-04 03:56:40 +00:00
Kp e63e46f8f0 List initialize PCX header 2014-07-04 03:46:40 +00:00
Kp 048d4bcc8f List initialize bitmap 2014-07-04 03:45:35 +00:00
Matt Vandermeulen 28f307eb85 Fixes #5 - Byteswap header renamed to byteutil, plus sed magic
[Kp: switch to #pragma for byteutil.h]
2014-07-03 02:03:08 +00:00
Kp 9f03076a58 Remove write-only variable Beam_brightness 2014-07-02 02:31:32 +00:00
Kp 36685d3938 Fix off-by-one bugs in bmread workaround 2014-07-02 02:29:35 +00:00
Kp 6222b58bbc Move uvl_list into g3_draw_rod_tmap 2014-07-01 03:10:56 +00:00
Kp b6033c49f2 Use unsigned transparent bitmap bounds 2014-07-01 01:34:16 +00:00
Kp 3abc33d6cc Optimize gr_rle_decode 2014-06-30 23:56:51 +00:00
Kp deb700950f Work around bmread use of uninitialized memory
bmread copies from a stale pointer into a local buffer.  If the stale
pointer points to null bytes, this is stupid but harmless.  If the stale
pointer points to a large run of non-null bytes, this crashes the game.
Modify PHYSFSX_fgets to clear the unused portion of the return buffer to
work around this bmread bug.  Otherwise using shareware data crashes the
game at startup.
2014-06-28 23:30:46 +00:00
Kp d6c012ce4d Fix brown-wall robots in D1 non-editor build
tmap == -1 means no override, but 7b33018c changed the comparison to be
true when given negative inputs.  Since -Wsign-compare is off, this was
not caught by the compiler.
2014-06-28 15:29:25 +00:00
Kp d0b3d9e32e Force desired conversion in render_object_search 2014-06-28 04:13:42 +00:00
Kp 11cbbf66fc Fix Win32 newmenu_do build failure 2014-06-28 03:54:36 +00:00
Kp 78559cdc62 Cast network buffers for compatibility with Win32 prototype
Win32 deviates from BSD and sets the buffer type as char*
2014-06-28 03:52:37 +00:00
Kp a301eb97ed Cast fix64->unsigned long in HUD
Fix format warning when unsigned long is smaller than fix64
2014-06-28 03:50:08 +00:00
Kp 71e7458bd8 Avoid memory corruption when moving UDP queues
Passing overlapping ranges to memcpy leads to undefined behavior.  Some
versions of glibc copy backwards, causing incorrect results when the
ranges overlap.  Switch to std::move to guarantee a copy forward and to
ensure proper handling of any future class members.

See https://lwn.net/Articles/414467/
2014-06-27 03:11:39 +00:00
Kp 6091496b28 Unpack UDP_mdata_info 2014-06-26 03:17:23 +00:00
Kp c7b161cf2d Unpack UDP_frame_info 2014-06-26 03:17:23 +00:00
Kp 291d11d17e Unpack UDP_sequence_packet 2014-06-26 03:17:23 +00:00
Kp 65fedf7b59 Unpack netgame_info 2014-06-26 03:17:23 +00:00
Kp e99b496d72 Unpack game_cheats 2014-06-26 03:17:23 +00:00
Kp 93e90b6f0b Unpack cheat_codes[] 2014-06-26 03:17:23 +00:00
zico 56769113e5 Removed PKilledFlags-hack since not being necessary anymore with ordered traffic 2014-06-24 14:52:18 +02:00
zico f6a18e05a6 Reworked packet loss prevention system to send and receive protected packets in correct order 2014-06-24 14:49:18 +02:00
Kp da1bd2fd08 Precompute collision tables 2014-06-24 03:40:31 +00:00
Kp ecce4c6745 Ignore INI lines that start with ; 2014-06-22 21:56:41 +00:00
Kp b3c953375c Read lines in blocks 2014-06-22 21:56:03 +00:00
Kp 3bdeab03a7 Unify dumpmine tmap loop 2014-06-22 21:02:49 +00:00
Kp e6655f9481 Use std::vector for lrgb_list 2014-06-22 21:01:31 +00:00
Kp b9de0787ce Optimize multi_send_drop_marker 2014-06-22 20:59:04 +00:00
Kp 362f0a5d23 Use array<> for Point_segs 2014-06-22 20:56:47 +00:00
Kp c4b31f875f Use array<> for MarkerMessage 2014-06-22 18:53:42 +00:00
Kp 78143eb045 Read walls carefully 2014-06-21 23:56:27 +00:00
Kp b3dc2a1bc0 Move D1X trigger read out of line 2014-06-21 23:56:27 +00:00
Kp 993f778e61 Write active_door carefully 2014-06-20 02:59:53 +00:00
Kp 5af9e8d5b2 Use array<> for ActiveDoors 2014-06-20 02:59:53 +00:00
Kp 2e95d8c0a8 Use array<> for Walls 2014-06-20 02:59:53 +00:00
Kp 176525cf71 Read cloaking_wall structures carefully 2014-06-20 02:59:53 +00:00
Kp 0ef949ab9e Use array<> for CloakingWalls 2014-06-20 02:59:53 +00:00
Kp d3ecca360c Read matcen_info structures carefully 2014-06-20 02:59:53 +00:00
Kp 2d26de003a Read trigger structures carefully 2014-06-20 02:59:53 +00:00
Kp 3c6f787e15 Use array<> for Polygon_models 2014-06-20 02:59:53 +00:00
Kp 58350edab7 Convert polymodel_read_n to call polymodel_read 2014-06-20 02:59:53 +00:00
Kp 7b33018cb5 Use array<> for Textures 2014-06-20 02:59:53 +00:00
Kp 3200823a8b Use array<> for TmapInfo 2014-06-20 02:59:53 +00:00
Kp be8c9d5d2d Split out trigger_write
Conditional trigger_write is hard to read.
2014-06-20 02:59:53 +00:00
Kp 8cc3e2c9e9 Use array<> for Triggers 2014-06-20 02:59:53 +00:00
Kp fa77105084 Simplify D2X trigger upgrade code 2014-06-20 02:59:53 +00:00
Kp 952fc31449 Simplify d1_matcen_info_read 2014-06-20 02:59:53 +00:00
Kp 92814475a9 Use array<> for RobotCenters 2014-06-20 02:59:52 +00:00
Kp 8e7b2f7d15 Fix range in disable_matcens
Num_robot_centers is for RobotCenters[], not Station[].
2014-06-15 22:19:26 +00:00
Kp 64b78e0061 Fix copy-paste bug for multiplayer weapon sound
Send SOUND_GOOD_SELECTION_SECONDARY for changing secondaries.
2014-06-15 04:00:18 +00:00
Kp d510438fd4 Use array<> for WallAnims 2014-06-15 03:35:21 +00:00
Kp bd35eb7469 Use array<> for wclip arrays 2014-06-14 23:13:38 +00:00
Kp 1cf1373fb2 Use array<> for control_center_triggers members 2014-06-14 23:13:38 +00:00
Kp 9ab8a587b8 Write FuelCenter structures carefully 2014-06-14 23:13:38 +00:00
Kp 4bc9475076 Use array<> for Station 2014-06-14 23:13:37 +00:00
Kp 93ec327a10 Write powerup_type_info structures carefully 2014-06-14 23:13:37 +00:00
Kp 7c62bf98ef Use array<> for Powerup_info 2014-06-14 01:15:33 +00:00
zico 1136619786 merge 2014-06-12 10:42:26 +02:00
zico c96aece6d2 Removed PARALLAX banner from source files that were not released by PARALLAX; most importantly C source code translated from Assembler and args.cpp which was rewritten from scratch 2014-06-12 10:41:03 +02:00
Kp dfc4b66f95 Use std::swap in meddraw.cpp 2014-06-08 00:05:33 +00:00
Kp 743cb49ed8 Make cockpit_decode_alpha static 2014-06-08 00:05:33 +00:00
Kp f7ceca974b Add config.h inclusion for digi.cpp
Win32 builds fail without this.
2014-06-08 00:05:33 +00:00
Kp c4ae4e5379 Pass player number to multi functions 2014-06-08 00:05:33 +00:00
Kp 6f9cdcd01c Pass player number to multibot functions 2014-06-08 00:05:33 +00:00
Kp e5673ae8ea Pass pnum to boss action 2014-06-08 00:05:33 +00:00
Kp 61b3b52868 Propagate failure in create_gated_robot 2014-06-08 00:05:33 +00:00
Kp 1eabce05b1 Only use defined AI path 2014-06-08 00:05:33 +00:00
Kp 7f3ad84094 Use std::swap instead of inline swap 2014-06-08 00:05:33 +00:00
Kp 5d34d178dc Remove write-only variable tmap_times_used 2014-06-08 00:05:33 +00:00
Kp b7a9701564 Get rid of MarkerPoint
Hope MT's ambiguous "horrible bug" is long gone since he never said what
it was.
2014-06-08 00:05:33 +00:00