List initialize render structures
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@ -90,7 +90,7 @@ int Clear_window_color=-1;
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int Clear_window=2; // 1 = Clear whole background window, 2 = clear view portals into rest of world, 0 = no clear
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int framecount=-1;
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short Rotated_last[MAX_VERTICES];
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array<short, MAX_VERTICES> Rotated_last;
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// When any render function needs to know what's looking at it, it should
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// access Viewer members.
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@ -713,7 +713,7 @@ void render_start_frame()
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if (framecount==0) { //wrap!
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memset(Rotated_last,0,sizeof(Rotated_last)); //clear all to zero
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Rotated_last = {}; //clear all to zero
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framecount=1; //and set this frame to 1
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}
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}
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