Commit graph

1064 commits

Author SHA1 Message Date
Kp 30230a8137 Pass object &to blast_nearby_glass 2016-04-23 17:59:47 +00:00
Kp 3677e7036e Pass object &to collide_player_and_powerup 2016-04-23 17:59:47 +00:00
Kp 16583d45db Pass object_base &to call_object_create_egg 2016-04-23 17:59:47 +00:00
Kp ebc0547837 Pass object_base &to boss_spew_robot 2016-04-23 17:59:47 +00:00
Kp 7ea89fda9f Pass object_base &to bump_one_object 2016-04-23 17:59:47 +00:00
Kp 389ad4cb1b Pass object &to calc_controlcen_gun_point 2016-04-23 17:59:47 +00:00
Kp 730d61a738 Pass object &to init_ai_object 2016-04-23 17:59:47 +00:00
Kp aad313c85d Pass object_base &to calc_gun_point 2016-04-09 21:40:27 +00:00
Kp c5f933b462 Pass object_base &to ai_turn_towards_vector 2016-04-09 21:40:27 +00:00
Kp 95edd77019 Use array<> for ai.cpp globals 2016-04-09 21:40:27 +00:00
Kp 4126c6c910 Pass object &to multi_send_robot_position 2016-04-06 03:34:15 +00:00
Kp 0e085e4799 Pass thief ID to recreate_thief 2016-04-06 03:34:15 +00:00
Kp 6e0e286dc8 Pass object &to start_robot_death_sequence 2016-04-06 03:34:15 +00:00
Kp 0c299248d4 Pass object &to apply_damage_to_player 2016-04-06 03:34:14 +00:00
Kp 72aa4bc8fb Pass object &to phys_apply_rot 2016-04-06 03:34:14 +00:00
Kp bad1464dcf Pass object_base &to physics_turn_towards_vector 2016-04-06 03:34:14 +00:00
Kp 6a1e1670cc Pass object_base &to phys_apply_force 2016-04-06 03:34:14 +00:00
Kp afa8ffffa3 Remove obsolete bits from GM_MULTI 2016-04-06 03:34:14 +00:00
Kp 89eb173013 Move draw_object_blob to namespace dcx 2016-04-06 03:34:14 +00:00
Kp c2905bda23 Move check_warn_object_type to namespace dcx 2016-04-06 03:34:13 +00:00
Kp 608467161b Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE 2016-04-06 03:34:13 +00:00
Kp 443b1f2915 Add file/line to valptridx output when available 2016-04-06 03:34:13 +00:00
zico ab89dcd366 Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently 2016-03-30 20:09:46 +02:00
Kp dd3cedff3d Add get_ghost_id for multi_do_reappear
Ghosts use the same ID space as players, so reuse function get_player_id
to fetch the ID after checking.

Reported-by: zicodxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/182>
Fixes: 9f26e2211e ("Warn on invalid object ID access")
2016-03-20 20:38:54 +00:00
Kp 27cef20eb3 Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
Kp b8f39b024a Move DoMenu into dsx 2016-03-19 19:08:10 +00:00
Kp 797c8b47b2 Move segment_object_iterator_t into segment_object_range_t 2016-03-19 19:08:10 +00:00
Kp 97219697a7 Make check_warn_object_type work without gcc ({}) extension 2016-03-05 17:26:24 +00:00
zico 36d22a3998 Added more specific comment on why RespawnTimer is necessary for MultiLevelInv_Repopulate() 2016-02-29 16:35:00 +01:00
Kp 95ab6076a4 Move FakingInvul to player_info
Every player can fake invulnerability independently.  In preparation for
host tracking, store FakingInvul as a player property, not a static
global.
2016-02-27 19:02:21 +00:00
zico 901a554e96 New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
Kp c3003fbb22 Fix vulcan ammo display
Do not abuse `f2i` to shift an unsigned quantity.  `f2i` is defined to
work on `fix`, which is `int`.
2016-02-20 17:28:11 +00:00
Kp 3c20c24ac0 Disable piggy_bitmap_page_out_all 2016-02-20 17:28:11 +00:00
Kp 553b313099 Use vwallptr 2016-02-12 04:02:28 +00:00
Kp b57f08c798 Use partial_const_range 2016-02-12 04:02:28 +00:00
Kp c5f4daa11b Remove write-only trigger field time 2016-02-06 22:12:55 +00:00
Kp 6e20d86941 Move OF_PLAYER_DROPPED into drop_powerup
This fixes an issue where calling drop_powerup with num > 1 only tagged
one powerup as player-dropped.

This also changes powerups dropped by the thief to be "player-dropped",
since, aside from the initial shields/energy, they came from the player
originally.
2016-02-06 22:12:55 +00:00
Kp 198540d080 Use range_for in bm.cpp 2016-02-06 22:12:54 +00:00
Kp 0101f98905 Use wallnum_t in more places 2016-02-06 22:12:54 +00:00
Kp bb5d1bb7e5 Use valptridx array type for Walls 2016-02-06 22:12:54 +00:00
Kp 72d2844070 Use enum for trigger flags 2016-02-06 22:12:54 +00:00
Kp 74dfa29d31 Convert most Trigger references to valptridx 2016-02-06 22:12:54 +00:00
Kp 4f0cbcffa9 Use valptridx array type for Triggers 2016-02-06 22:12:53 +00:00
Kp e283a22709 Use enum class for check_volatile_wall 2016-01-29 04:05:47 +00:00
Kp bc488a8f57 Improve check_volatile_wall 2016-01-29 04:05:47 +00:00
Kp 5a1791f7c3 Fix valptridx pch build 2016-01-26 03:45:08 +00:00
Kp bad07b668e Fix misplaced preprocessor directive 2016-01-26 03:45:06 +00:00
Kp 4e29e2625d Move multi_endlevel_poll* lookups to menu creation 2016-01-26 03:45:06 +00:00
Kp 124a2ee09c Move net_udp.cpp specific defines out of header 2016-01-26 03:45:06 +00:00
Kp 8f7d323ec6 Fix clang cvar build
Add format(printf,...) annotation to varargs functions to move format
string checking up one level.
2016-01-26 03:45:06 +00:00