dxx-rebirth/common/main
2016-03-19 19:08:10 +00:00
..
ai.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
aistruct.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
automap.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
bm.h Use range_for in bm.cpp 2016-02-06 22:12:54 +00:00
cli.cpp
cli.h
cmd.cpp
cmd.h Fix clang cvar build 2016-01-26 03:45:06 +00:00
cntrlcen.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
collide.h Use enum class for check_volatile_wall 2016-01-29 04:05:47 +00:00
config.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
controls.h
credits.h
cvar.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
cvar.h Fix clang cvar build 2016-01-26 03:45:06 +00:00
digi.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
effects.h Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
endlevel.h
escort.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
fireball.h New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
fuelcen.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
fvi.h
fwd-object.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
fwd-player.h Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
fwd-segment.h Use partial_const_range 2016-02-12 04:02:28 +00:00
fwd-wall.h Use valptridx array type for Walls 2016-02-06 22:12:54 +00:00
fwd-weapon.h Fix vulcan ammo display 2016-02-20 17:28:11 +00:00
game.h Use partial_const_range 2016-02-12 04:02:28 +00:00
gamefont.h
gamemine.h Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
gamepal.h Fix check_header_includes build 2016-01-09 16:38:12 +00:00
gamesave.h
gameseg.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
gameseq.h Fix check_header_includes build 2016-01-09 16:38:12 +00:00
gauges.h Use range_for in bm.cpp 2016-02-06 22:12:54 +00:00
hostage.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
hudmsg.h
inferno.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
kconfig.h
kmatrix.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
laser.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
lighting.h
menu.h Move DoMenu into dsx 2016-03-19 19:08:10 +00:00
mission.h
morph.h
multi.h Added more specific comment on why RespawnTimer is necessary for MultiLevelInv_Repopulate() 2016-02-29 16:35:00 +01:00
multibot.h
multiinternal.h New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
net_udp.h Move net_udp.cpp specific defines out of header 2016-01-26 03:45:06 +00:00
newdemo.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
newmenu.h Rename menu macros to reduce token pasting 2016-01-09 16:38:17 +00:00
nvparse.h
object.h Make check_warn_object_type work without gcc ({}) extension 2016-03-05 17:26:24 +00:00
objnum.h
paging.h
physics.h
piggy.h Disable piggy_bitmap_page_out_all 2016-02-20 17:28:11 +00:00
player-callsign.h
player-flags.h
player.h
playsave.h Factor out primary/secondary search/reorder 2016-01-17 17:36:48 +00:00
polyobj.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
powerup.h Fix vulcan ammo display 2016-02-20 17:28:11 +00:00
render.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
render_state.h
robot.h Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
scores.h
screens.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
segiter.h Move segment_object_iterator_t into segment_object_range_t 2016-03-19 19:08:10 +00:00
segment.h Use valptridx array type for Walls 2016-02-06 22:12:54 +00:00
segnum.h
segpoint.h
slew.h
songs.h
sounds.h
state.h Fix misplaced preprocessor directive 2016-01-26 03:45:06 +00:00
switch.h Remove write-only trigger field time 2016-02-06 22:12:55 +00:00
terrain.h
texmerge.h
text.h
textures.h
titles.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
valptridx.tcc Use valptridx array type for Triggers 2016-02-06 22:12:53 +00:00
vclip.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
vers_id.h
wall.h Use vwallptr 2016-02-12 04:02:28 +00:00
weapon.h Fix vulcan ammo display 2016-02-20 17:28:11 +00:00
weapon_id.h