..
ai.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
aistruct.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
automap.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
bm.h
Use range_for in bm.cpp
2016-02-06 22:12:54 +00:00
cli.cpp
Rewrite CLI
2015-12-22 04:18:52 +00:00
cli.h
Rewrite CLI
2015-12-22 04:18:52 +00:00
cmd.cpp
Rewrite CLI
2015-12-22 04:18:52 +00:00
cmd.h
Fix clang cvar build
2016-01-26 03:45:06 +00:00
cntrlcen.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
collide.h
Use enum class for check_volatile_wall
2016-01-29 04:05:47 +00:00
config.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
controls.h
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
credits.h
cvar.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
cvar.h
Fix clang cvar build
2016-01-26 03:45:06 +00:00
digi.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
effects.h
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
endlevel.h
escort.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
fireball.h
Move OF_PLAYER_DROPPED into drop_powerup
2016-02-06 22:12:55 +00:00
fuelcen.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
fvi.h
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
fwd-object.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
fwd-player.h
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
fwd-segment.h
Use valptridx array type for Walls
2016-02-06 22:12:54 +00:00
fwd-wall.h
Use valptridx array type for Walls
2016-02-06 22:12:54 +00:00
fwd-weapon.h
Remove unused weapon defines
2016-01-09 16:38:15 +00:00
game.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
gamefont.h
gamemine.h
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
gamepal.h
Fix check_header_includes build
2016-01-09 16:38:12 +00:00
gamesave.h
gameseg.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
gameseq.h
Fix check_header_includes build
2016-01-09 16:38:12 +00:00
gauges.h
Use range_for in bm.cpp
2016-02-06 22:12:54 +00:00
hostage.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
hudmsg.h
inferno.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
kconfig.h
Use inline namespace dcx for common/arch/sdl
2015-12-05 22:57:24 +00:00
kmatrix.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
laser.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
lighting.h
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
menu.h
mission.h
Combine Mission::enhanced with Mission::descent_version
2016-01-09 16:38:09 +00:00
morph.h
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
multi.h
Move multi_endlevel_poll* lookups to menu creation
2016-01-26 03:45:06 +00:00
multibot.h
Use inline namespace dcx for common/maths
2015-12-05 22:57:24 +00:00
multiinternal.h
net_udp.h
Move net_udp.cpp specific defines out of header
2016-01-26 03:45:06 +00:00
newdemo.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
newmenu.h
Rename menu macros to reduce token pasting
2016-01-09 16:38:17 +00:00
nvparse.h
object.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
objnum.h
paging.h
physics.h
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
piggy.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
player-callsign.h
player-flags.h
Use type safe player flags
2015-10-30 02:52:55 +00:00
player.h
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
playsave.h
Factor out primary/secondary search/reorder
2016-01-17 17:36:48 +00:00
polyobj.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
powerup.h
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
render.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
render_state.h
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
robot.h
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
scores.h
screens.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
segiter.h
Make some implicit uses of ptridx construction explicit
2015-11-19 03:23:34 +00:00
segment.h
Use valptridx array type for Walls
2016-02-06 22:12:54 +00:00
segnum.h
segpoint.h
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
slew.h
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
songs.h
sounds.h
state.h
Fix misplaced preprocessor directive
2016-01-26 03:45:06 +00:00
switch.h
Use enum for trigger flags
2016-02-06 22:12:54 +00:00
terrain.h
Use inline namespace dcx for common/maths
2015-12-05 22:57:24 +00:00
texmerge.h
text.h
Remove unnecessary free_text
2016-01-09 16:38:11 +00:00
textures.h
titles.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
valptridx.tcc
Use valptridx array type for Triggers
2016-02-06 22:12:53 +00:00
vclip.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
vers_id.h
Make DXX_VERSION_*i be uint16_t
2015-02-14 22:48:29 +00:00
wall.h
Use wallnum_t in more places
2016-02-06 22:12:54 +00:00
weapon.h
Remove unused weapon defines
2016-01-09 16:38:15 +00:00
weapon_id.h
Use helper for robot weapon type
2015-12-03 03:26:48 +00:00