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Kp 6e20d86941 Move OF_PLAYER_DROPPED into drop_powerup
This fixes an issue where calling drop_powerup with num > 1 only tagged
one powerup as player-dropped.

This also changes powerups dropped by the thief to be "player-dropped",
since, aside from the initial shields/energy, they came from the player
originally.
2016-02-06 22:12:55 +00:00
common Move OF_PLAYER_DROPPED into drop_powerup 2016-02-06 22:12:55 +00:00
contrib Add stub __attribute_always_inline to VS2013 header 2015-10-30 02:52:57 +00:00
d1x-rebirth Remove sprintf from D1 bmread.cpp 2016-01-09 16:38:16 +00:00
d2x-rebirth Move OF_PLAYER_DROPPED into drop_powerup 2016-02-06 22:12:55 +00:00
Documentation Add TODO item for namespace changes 2015-12-18 04:08:24 +00:00
similar Move OF_PLAYER_DROPPED into drop_powerup 2016-02-06 22:12:55 +00:00
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COPYING.txt
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INSTALL.markdown
SConstruct Use extend for OGL defines 2016-02-03 03:00:32 +00:00