zicodxx
|
fb775b35c3
|
Fixed set but unused variables
|
2011-09-27 01:31:17 +02:00 |
|
zicodxx
|
dcc964817e
|
Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
|
2011-06-01 09:59:51 +02:00 |
|
zicodxx
|
035c6d2b06
|
Added a note about D2 code removed from titles.c in rev1069 so we don't accidentially add it again when sources merge
|
2011-04-10 11:20:40 +02:00 |
|
zicodxx
|
6140595491
|
Fixed text-related annoyances: *Show reticle names* now named *Show player names on HUD*; Fixed positions of strings TXT_CLOAKED and TXT_CRUISE in CM_FULL_SCREEN; Fixed typo in tracker timeout screen; Fixed scaling of tab_stop in briefings (again); Removed some little D2 code for briefings as it broke some briefing screens
|
2011-04-10 03:12:02 +02:00 |
|
zicodxx
|
7481e1c0fc
|
For credits and briefings moved all code happened in EVENT_IDLE to EVENT_WINDOW_DRAW since a jitterish Joystick could slow down text rendering
|
2011-02-14 23:52:28 +01:00 |
|
zicodxx
|
c1e4e9c3d7
|
Moved all these unsorted global cheat variables to a handy structure; Simplified reading of the cheats without trying to make it complicated so no one finds them (everyone can get the source); Removed one or two cheats which carry more garbage than they are worth; Added replacement for the bittersweet cheat; Made FPS Counter an option of Graphics menu
|
2011-02-14 22:27:02 +01:00 |
|
zicodxx
|
eb0d876b9c
|
Reintroduced Savegames for Coop games using the original Descent2 implementation but correctly handling player slots in their pre-loading state preventing accidential player shifting which never really worked in the original game and we do not want with UDP anyways - was all tested but still might need a fix or two; Added some missing initializations for saving players and AI stuff; Completely ripped out remnants of saving between levels code
|
2011-02-09 12:58:28 +01:00 |
|
zicodxx
|
8c5f76a2aa
|
Generally use PATH_MAX for filename arrays in titles code
|
2011-01-16 11:38:35 +01:00 |
|
Chris Taylor
|
2bd3385abd
|
For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle)
|
2011-01-13 12:36:19 +08:00 |
|
zicodxx
|
ffc73ed4f2
|
Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next)
|
2010-12-11 00:18:03 +01:00 |
|
Chris Taylor
|
c34763b070
|
Turn fullscreen off when showing a messagebox for Mac; move songs_play_song(SONG_TITLE) from inferno.c to titles.c
|
2010-11-30 23:40:27 +08:00 |
|
zicodxx
|
6e1725d4e5
|
Increased buffer for fname2 in load_briefing_screen, preventing buffer overflow in case replacement filenames are longer than DOS-style
|
2010-11-01 17:47:26 +01:00 |
|
zicodxx
|
8d1317b8f8
|
Make songs playing at end briefings loop, like they used to in the original game
|
2010-10-30 01:08:52 +02:00 |
|
Chris Taylor
|
541e422611
|
Fix errors for Mac OS 9, Mac OS X 'd1x' target builds again
|
2010-10-16 18:53:05 +08:00 |
|
zicodxx
|
4c7879b740
|
Added format arguments to all printf, sprintf and snprintf calls missing them to prevent warnings/errors with some distributions of gcc
|
2010-10-14 16:45:58 +02:00 |
|
Chris Taylor
|
499c8e3799
|
Fix errors for Mac OS 9, Mac OS X 'd1x' target builds again
|
2010-10-10 18:42:53 +08:00 |
|
kreatordxx
|
64387a51e6
|
To fix Dravis's head in endgame debriefing, don't remap the colours and read compressed .bbm bitmaps properly (both my bad)
|
2010-09-19 13:33:22 +00:00 |
|
zicodxx
|
78bbd77b35
|
In briefing_init() init robot angles properly because in show_spinning_robot_frame() robot_angles.h is incremented only but not initialized
|
2010-09-04 08:17:54 +00:00 |
|
zicodxx
|
0bc2257b06
|
Made loading of Hires briefings a bit more simpler (more D2-ish) and not using a new briefing_screen structure; Also perform a check if requested image originates from descent.hog or a third-party mission and do not load a Hires version in the latter case
|
2010-08-25 15:14:28 +00:00 |
|
zicodxx
|
9eb82f312b
|
Overhauled detection of TEX/TXB files for Briefings and Endings
|
2010-08-24 14:02:38 +00:00 |
|
zicodxx
|
10c8ace1a2
|
In briefings make sure Current_color cannot exceed possible array bounds
|
2010-07-19 17:30:25 +00:00 |
|
kreatordxx
|
8c23459d9e
|
Make sure the right canvas is set for titles and briefings, fixing bug where briefing is shown in the cockpit when using 'freespace' cheat
|
2010-07-15 09:45:25 +00:00 |
|
zicodxx
|
9596e0fcf8
|
Scale tab stops in briefings to font-size correctly
|
2010-07-15 09:22:33 +00:00 |
|
zicodxx
|
9235a9eda4
|
Make sure GAME_FONT is set when reading out briefing text so char dimensions will always be stored correctly
|
2010-06-21 21:43:10 +00:00 |
|
zicodxx
|
75169a184a
|
For briefings, keep elementes of show_briefing_bitmap and show_animated_bitmap in correct aspect
|
2010-06-19 16:24:34 +00:00 |
|
kreatordxx
|
53fc092ebf
|
Actually play endgame music when game is finished, play briefing music instead of hum if appropriate
|
2010-04-05 11:54:23 +00:00 |
|
kreatordxx
|
d749889c89
|
Add a default event handler for screenshots, entering debugger, Redbook repeating etc
|
2010-04-02 05:01:08 +00:00 |
|
kreatordxx
|
00d1d41439
|
D1X: Fix black and white swapping when viewing robots in briefings using Mac data; D2X: For Descent 1 briefings, only change the palette to groupa.256 for brief03.pcx - the robot screen. Improves palette use for sdl build
|
2010-03-30 03:37:29 +00:00 |
|
zicodxx
|
1bdfcc70f1
|
Fixing uninitialized angles for robots in briefings
|
2010-03-26 21:27:55 +00:00 |
|
zicodxx
|
69e3954d20
|
In Endlevel sequence, re-align big explosion to draw in front of exit model, relative to viewer; Re-organized tex files for Briefings and Endings and created more general code to play them; Re-aligned Dravis' head
|
2010-03-25 23:37:19 +00:00 |
|
kreatordxx
|
962a01cc5d
|
Only show briefing background if we have one, fixing arithmetic crash with SDL Video build
|
2010-03-24 13:59:42 +00:00 |
|
kreatordxx
|
1ff3f56c1c
|
Add EVENT_MOUSE_BUTTON_DOWN and EVENT_MOUSE_BUTTON_UP, use for all windows except game and editor. Fixes crash on iMac G5 when pressing keys to progress through briefing
|
2010-03-24 07:26:52 +00:00 |
|
kreatordxx
|
c62d310c4c
|
Fix error introduced with credits, make title screen a window. Only the editor left now...
|
2010-03-22 04:44:35 +00:00 |
|
kreatordxx
|
3e0c8d7f34
|
Make briefing into a window, allowing more flexibility with other windows and tidying code up
|
2010-03-18 04:31:47 +00:00 |
|
kreatordxx
|
f3ca7b4067
|
Put most local variables in show_briefing in 'briefing' struct, to make briefing a window in future
|
2010-03-10 08:43:47 +00:00 |
|
kreatordxx
|
8106bcc492
|
Put parameters in functions from do_briefing_screens to show_briefing in 'briefing' struct, to make briefing a window in future
|
2010-03-09 04:59:14 +00:00 |
|
kreatordxx
|
40cfd30bd7
|
Put briefing globals in 'briefing' struct, pass this by parameter
|
2010-03-09 02:41:34 +00:00 |
|
kreatordxx
|
d7048c7664
|
Make titles.c more similar between D1X and D2X
|
2010-03-01 07:27:51 +00:00 |
|
kreatordxx
|
700156eb36
|
Put fast save back, using Alt-F1 instead of F6
|
2010-02-25 03:08:10 +00:00 |
|
zicodxx
|
fb08673f54
|
Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset
|
2009-11-24 22:43:41 +00:00 |
|
zicodxx
|
dbf4d55839
|
Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
|
2009-11-24 09:48:53 +00:00 |
|
kreatordxx
|
78d9b8f15f
|
Make inferno.c more similar between D1X and D2X
|
2009-05-31 07:20:26 +00:00 |
|
zicodxx
|
03e026756e
|
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
|
2008-10-16 17:27:02 +00:00 |
|
kreatordxx
|
0866c3c66c
|
Add BALDGUY cheat for Mac data (see if anyone finds it ;-) )
|
2008-07-15 12:50:27 +00:00 |
|
zicodxx
|
26502298d9
|
Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
|
2008-06-04 19:30:43 +00:00 |
|
kreatordxx
|
27e288b21d
|
get it to work for Mac OS 9
|
2008-04-24 14:27:54 +00:00 |
|
zicodxx
|
a172315d4a
|
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
|
2008-04-06 20:23:28 +00:00 |
|
zicodxx
|
5b30bcd4dc
|
Added definitions for OpenGL fucntions which might not be included in system headers; Use more HiRes content from dxx.zip; Removed briefings palette hacks; Menu right border shadow was too wide; Corrected reading for some PLX content which seemed not to work on all archs
|
2008-03-25 12:25:19 +00:00 |
|
zicodxx
|
f014231a78
|
Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
|
2008-03-20 23:23:46 +00:00 |
|
kreatordxx
|
032018ccc4
|
add support for Mac pigfile (which doesn't include sounds yet)
|
2008-03-16 08:11:08 +00:00 |
|