Make sure GAME_FONT is set when reading out briefing text so char dimensions will always be stored correctly
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D1X-Rebirth Changelog
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20100622
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main/titles.c: Make sure GAME_FONT is set when reading out briefing text so char dimensions will always be stored correctly
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20100620
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main/newdemo.c: For starting demo, seperate hide_menus() and game_setup() since between this, demo must load the actual level and it's palette; Fixed small bug in interpolate_frame() causing interpolation happening in very first frame causing file read corruption
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@ -560,6 +560,8 @@ int briefing_process_char(briefing *br)
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{
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int ch;
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gr_set_curfont( GAME_FONT );
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ch = *br->message++;
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if (ch == '$') {
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ch = *br->message++;
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