Make sure GAME_FONT is set when reading out briefing text so char dimensions will always be stored correctly

This commit is contained in:
zicodxx 2010-06-21 21:43:10 +00:00
parent 88ebccab15
commit 9235a9eda4
2 changed files with 6 additions and 0 deletions

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@ -1,5 +1,9 @@
D1X-Rebirth Changelog
20100622
--------
main/titles.c: Make sure GAME_FONT is set when reading out briefing text so char dimensions will always be stored correctly
20100620
--------
main/newdemo.c: For starting demo, seperate hide_menus() and game_setup() since between this, demo must load the actual level and it's palette; Fixed small bug in interpolate_frame() causing interpolation happening in very first frame causing file read corruption

View file

@ -560,6 +560,8 @@ int briefing_process_char(briefing *br)
{
int ch;
gr_set_curfont( GAME_FONT );
ch = *br->message++;
if (ch == '$') {
ch = *br->message++;