Fixed text-related annoyances: *Show reticle names* now named *Show player names on HUD*; Fixed positions of strings TXT_CLOAKED and TXT_CRUISE in CM_FULL_SCREEN; Fixed typo in tracker timeout screen; Fixed scaling of tab_stop in briefings (again); Removed some little D2 code for briefings as it broke some briefing screens
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@ -1,5 +1,10 @@
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D1X-Rebirth Changelog
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20110410
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--------
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main/net_udp.c: Allow multi_send_fire when necessary and not crop to PPS so fix weapons with high firing rate
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main/game.c, main/gamerend.c, main/gauges.c, main/net_udp.c, main/titles.c: Fixed text-related annoyances: "Show reticle names" now named "Show player names on HUD"; Fixed positions of strings TXT_CLOAKED and TXT_CRUISE in CM_FULL_SCREEN; Fixed typo in tracker timeout screen; Fixed scaling of tab_stop in briefings (again); Removed some little D2 code for briefings as it broke some briefing screens
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20110408
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--------
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main/net_udp.c: Allow multi_send_fire when necessary and not crop to PPS so fix weapons with high firing rate
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@ -796,7 +796,7 @@ void show_netgame_help()
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#else
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "Alt-F2/F3 (\x85-SHIFT-s/\x85-o)\t SAVE/LOAD COOP GAME";
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#endif
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "ALT-F4\t SHOW RETICLE NAMES";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "ALT-F4\t SHOW PLAYER NAMES ON HUD";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "F7\t TOGGLE KILL LIST";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "F8\t SEND MESSAGE";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "(SHIFT-)F9 to F12\t (DEFINE)SEND MACRO";
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@ -321,7 +321,7 @@ void game_draw_hud_stuff()
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if (Game_mode & GM_MULTI)
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y -= LINE_SPACING * 10;
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else
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y -= LINE_SPACING * 5;
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y -= LINE_SPACING * 6;
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} else if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) {
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if (Game_mode & GM_MULTI)
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y -= LINE_SPACING * 6;
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@ -1176,7 +1176,7 @@ void hud_show_cloak_invuln(void)
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int y = grd_curcanv->cv_bitmap.bm_h;
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if (Game_mode & GM_MULTI)
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y -= LINE_SPACING*7;
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y -= LINE_SPACING*8;
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else
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y -= LINE_SPACING*4;
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@ -1190,7 +1190,7 @@ void hud_show_cloak_invuln(void)
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int y = grd_curcanv->cv_bitmap.bm_h;
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if (Game_mode & GM_MULTI)
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y -= LINE_SPACING*10;
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y -= LINE_SPACING*9;
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else
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y -= LINE_SPACING*5;
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@ -4089,7 +4089,7 @@ void net_udp_do_frame(int force, int listen)
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iAttempts = 0;
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// Warn
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nm_messagebox( TXT_WARNING, 1, TXT_OK, "No response from tracker!\nPossible causes:\nTracker s down\nYour port is likely not open!\n\nTracker: %s\nGame port: %s", GameArg.MplTrackerAddr, UDP_MyPort );
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nm_messagebox( TXT_WARNING, 1, TXT_OK, "No response from tracker!\nPossible causes:\nTracker is down\nYour port is likely not open!\n\nTracker: %s\nGame port: %s", GameArg.MplTrackerAddr, UDP_MyPort );
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}
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}
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#endif
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@ -506,7 +506,6 @@ int briefing_process_char(briefing *br)
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;
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} else if (ch == 'T') {
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br->tab_stop = get_message_num(&br->message);
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br->tab_stop*=FSPACX(1+HIRESMODE);
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br->prev_ch = 10; // read to eoln
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} else if (ch == 'R') {
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if (br->robot_canv != NULL)
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@ -517,8 +516,6 @@ int briefing_process_char(briefing *br)
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init_spinning_robot(br);
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br->robot_num = get_message_num(&br->message);
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while (*br->message++ != 10)
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;
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br->prev_ch = 10; // read to eoln
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} else if (ch == 'N') {
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if (br->robot_canv != NULL)
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@ -577,8 +574,8 @@ int briefing_process_char(briefing *br)
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} else if (ch == '$' || ch == ';') // Print a $/;
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put_char_delay(br, ch);
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} else if (ch == '\t') { // Tab
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if (br->text_x - br->screen->text_ulx < br->tab_stop)
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br->text_x = br->screen->text_ulx + br->tab_stop;
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if (br->text_x - br->screen->text_ulx < FSPACX(br->tab_stop))
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br->text_x = br->screen->text_ulx + FSPACX(br->tab_stop);
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} else if ((ch == ';') && (br->prev_ch == 10)) {
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while (*br->message++ != 10)
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;
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