Fixing uninitialized angles for robots in briefings
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@ -5,6 +5,7 @@ D1X-Rebirth Changelog
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main/endlevel.c, main/gameseq.c, main/mission.c, main/mission.h, main/titles.c, main/titles.h: In Endlevel sequence, re-align big explosion to draw in front of exit model, relative to viewer; Re-organized tex files for Briefings and Endings and created more general code to play them; Re-aligned Dravis' head
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main/automap.c, main/gamecntl.c, main/kconfig.c, main/net_ipx.c, main/net_udp.c, main/newmenu.c, main/scores.c: Make all windows except game and editor use EVENT_KEY_COMMAND, returning 1 if handled; pass NULL instead of userdata for the PCX filename, for newmenu_do1
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include/cfile.h, include/physfsx.h: Ignore case-sensitivity for cfile_init/close/size and PHYSFSX_openReadBuffered
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main/titles.c: Fixing uninitialized angles for robots in briefings
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20100324
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--------
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@ -880,6 +880,7 @@ void show_spinning_robot_frame(briefing *br, int robot_num)
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grs_canvas *curcanv_save;
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if (robot_num != -1) {
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br->robot_angles.p = br->robot_angles.b = 0;
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br->robot_angles.h += 150;
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curcanv_save = grd_curcanv;
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