Fixing uninitialized angles for robots in briefings

This commit is contained in:
zicodxx 2010-03-26 21:27:55 +00:00
parent 539abbffb6
commit 1bdfcc70f1
2 changed files with 2 additions and 0 deletions

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@ -5,6 +5,7 @@ D1X-Rebirth Changelog
main/endlevel.c, main/gameseq.c, main/mission.c, main/mission.h, main/titles.c, main/titles.h: In Endlevel sequence, re-align big explosion to draw in front of exit model, relative to viewer; Re-organized tex files for Briefings and Endings and created more general code to play them; Re-aligned Dravis' head
main/automap.c, main/gamecntl.c, main/kconfig.c, main/net_ipx.c, main/net_udp.c, main/newmenu.c, main/scores.c: Make all windows except game and editor use EVENT_KEY_COMMAND, returning 1 if handled; pass NULL instead of userdata for the PCX filename, for newmenu_do1
include/cfile.h, include/physfsx.h: Ignore case-sensitivity for cfile_init/close/size and PHYSFSX_openReadBuffered
main/titles.c: Fixing uninitialized angles for robots in briefings
20100324
--------

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@ -880,6 +880,7 @@ void show_spinning_robot_frame(briefing *br, int robot_num)
grs_canvas *curcanv_save;
if (robot_num != -1) {
br->robot_angles.p = br->robot_angles.b = 0;
br->robot_angles.h += 150;
curcanv_save = grd_curcanv;