Commit graph

2718 commits

Author SHA1 Message Date
Kp 4faca3012c Pass player_info to do_cloak_invul_secret_stuff 2016-10-28 03:39:42 +00:00
Kp 7e936df9c8 Mark PHYSFSX_read_helper_report_error cold 2016-10-28 03:39:40 +00:00
Chris Taylor 917f079f02 Check for window_event_result::deleted in ui_dialog_do_gadgets
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 08:40:50 +08:00
Chris Taylor 57585171de Check for window_event_result::deleted in event_process drawing loop
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 08:35:40 +08:00
Chris Taylor 9fbd86b0ce Check for window_event_result::deleted in event_send
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 08:27:02 +08:00
Chris Taylor 7b83123010 Pass window_event_result from a dialog handler all the way to the event system
In particular, window_event_result::deleted so the event system doesn't have to rely on the somewhat problematic window_exists. If a gadget is manipulated, it still returns at least window_event_result::handled so all the other gadgets in all the other windows don't have to be checked (that weren't already checked).
2016-10-27 19:42:48 +08:00
Chris Taylor 18062bf812 Make browser_handler (editor file opening dialog) return window_event_result::close instead of closing itself
This ensures the event system will know what's going on.
2016-10-27 17:38:20 +08:00
Chris Taylor 66de1a1823 Make sure if a UI_DIALOG handler returns window_event_result::close or window_event_result::deleted, it will be passed onto window_send_event 2016-10-27 17:12:17 +08:00
Chris Taylor 787dbbbf72 Make window_send_event return window_event_result::deleted if window successfully closed
This will be used to inform the event system in future, in removing calls to window_exists. This applies to if the handler returns a window_event_result::close (which is and should be instead of the handler calling window_close itself, at least in most cases).
2016-10-27 16:51:21 +08:00
Chris Taylor 2d587de8dc Make call_default_handler return a window_event_result
Make call_default_handler return a window_event_result to inform the event system in future, particularly if a window was closed.
2016-10-27 16:36:24 +08:00
Chris Taylor 48e9061960 Make the listbox handlers return a window_event_result
Make the listbox handlers and all sub-handlers (when_selected callbacks) return a window_event_result. Makes code more readable and removes one use of window_close, making it easier to inform event system if a window closes in future.
2016-10-27 15:22:41 +08:00
Kp 5c872830a1 Remove unused message MULTI_KILL 2016-10-21 02:16:47 +00:00
Kp 27d0a79acd Factor out reporting errors caused by bad levels 2016-10-17 03:49:32 +00:00
Kp c006d068d8 Restructure PHYSFSX read helpers into template function 2016-10-17 03:49:31 +00:00
Kp 5e8bcb853d Move window creation events out of window::window
Avoid running arbitrary creation handlers while a constructor is
in-progress.
2016-10-15 00:53:21 +00:00
Kp 01f2932824 Pass grs_canvas &to window_create 2016-10-15 00:53:20 +00:00
Kp ad35460eb0 Pass player_info to add_bonus_points_to_score 2016-10-15 00:53:20 +00:00
Kp 25f5fc231a Pass player_info to add_points_to_score 2016-10-15 00:53:19 +00:00
Kp 248dd5c309 Move player::hostages_rescued_total to player_info 2016-10-15 00:53:19 +00:00
Kp f21abc94cb Move player::hostages_on_board to player_info 2016-10-15 00:53:19 +00:00
Kp e721fc56da Move player::last_score to player_info 2016-10-15 00:53:19 +00:00
Kp ecb91955ae Move player::score to player_info 2016-10-15 00:53:19 +00:00
Kp aaca04ba1f Simplify valptridx array access restrictions 2016-10-15 00:53:18 +00:00
Kp c1d9c40931 Convert various valptridx accesses to use factory functions 2016-10-15 00:53:18 +00:00
Kp a9672b7c30 Use addressof to report base address of valptridx access 2016-10-15 00:53:17 +00:00
Kp 88c73c010a Preserve type information on font-scaled floats 2016-10-15 00:53:15 +00:00
Kp 8327d85c76 Remove unused get_multi_endlevel_poll1
The only caller for get_multi_endlevel_poll1 was DoEndLevelScoreGlitz,
which only called it on an unreachable path.  That path is now gone, so
remove get_multi_endlevel_poll1.
2016-10-15 00:53:14 +00:00
Kp fa620d5011 Make DoEndLevelScoreGlitz static 2016-10-15 00:53:14 +00:00
zico 63ca86698e Added communication for tracker written by A Future Pilot 2016-10-10 18:19:56 +02:00
zico 407805be42 Restored proper scaling of Min_trackable_dot by adding new function get_scaled_min_trackable_dot(). This was previously a fixed defintion based on Descent 1's result of Min_trackable_dot's scaling if FrameTime < F1_0/16 which did not properly reflect the intended result of Descent 2 nor did it properly align to different FrameTime/HOMING_TURN_RATE settings. get_scaled_min_trackable_dot() will scale the result accordingly for whatever fixed or variable time setting is given and respecting each game's individual scaling. 2016-10-10 15:37:25 +02:00
Chris Taylor bc1c9ebd97 Merge branch 'unification/master' into allow_dialog_subclass
Conflicts:
	common/arch/sdl/window.cpp - Remove unused EVENT_WINDOW_CLOSED and w_callback local var
	common/ui/dialog.cpp - Remove unused EVENT_WINDOW_CLOSED
2016-10-10 14:40:11 +08:00
Kp 1af65071d7 Remove unused EVENT_WINDOW_CLOSED
Every callee that recognized EVENT_WINDOW_CLOSED did so only to
explicitly ignore it.  Remove the code to send it and all sites that
ignored it.
2016-10-10 00:25:15 +00:00
Kp 7cf9fc6dd9 Move endian handling into SConf
This allows per-target overrides, instead of a single global override as
the older method provided.
2016-10-09 17:35:03 +00:00
Kp b02375bfbd Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT
Rename symbol WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT to show that it is a DXX
symbol, not one inherited from a library.

This is a mostly automated transform, but the changes to SConstruct were
manual.

git grep -wl WORDS_NEED_ALIGNMENT -- '*.h' '*.cpp' | xargs sed -i -e 's/^\s*#ifdef \(WORDS_NEED_ALIGNMENT\)\>/#if DXX_\1/' -e 's/\s*#\(el\)\?if \(.*\)defined(\(WORDS_NEED_ALIGNMENT\))/#\1if \2DXX_\3/' -e 's/^\s*#ifndef \(WORDS_NEED_ALIGNMENT\)\>/#if !DXX_\1/'
2016-10-09 17:35:03 +00:00
Kp b195b3077b Switch DXX_HAVE_POISON_VALGRIND to 0/1 instead of undef/defined 2016-10-08 23:24:21 +00:00
Kp 0ad0a57fea Switch DXX_HAVE_POISON_OVERWRITE to 0/1 instead of undef/defined 2016-10-08 23:24:21 +00:00
Kp 03dbc96103 Switch DXX_HAVE_POISON to 0/1 instead of undef/defined 2016-10-08 23:24:21 +00:00
Kp 1d09ca32ad Remove spurious 'u' after DXX_PRI_size_type uses 2016-10-08 18:02:34 +00:00
Kp e36939a30c Pass vcsegidx_t to create_bfs_list 2016-10-08 03:34:17 +00:00
Chris Taylor 9631d319f6 Allow dcx::UI_DIALOG struct to be subclassed - step 3
Allow dcx::UI_DIALOG struct to be subclassed step 3. This step adds the destructor and makes sure the dialog is only deleted within the main dialog handler if the specific handler didn't return window_event_result::deleted.
2016-10-04 16:09:21 +08:00
Chris Taylor db665d8c33 Allow dcx::UI_DIALOG struct to be subclassed - step 2
Allow dcx::UI_DIALOG struct to be subclassed step 2. Make all the UI_DIALOG handlers return a window_event_result like everyone else.
2016-10-04 15:58:20 +08:00
Chris Taylor 60ac1eaad3 Replace delete dcx::window kludge with a better solution
Replace delete dcx::window kludge with a better solution: instead of requiring every handler to delete the window, add a window_event_result::deleted, which gets returned if the window was deleted by the handler, so window_close knows not to attempt to delete it again.
2016-10-04 14:05:44 +08:00
Chris Taylor 4d9eb4e743 Allow dcx::UI_DIALOG struct to be subclassed - step 1
Allow dcx::UI_DIALOG struct to be subclassed step 1. This step renames and reconfigures untyped_ui_dialog_create in dialog.cpp to be the main constructor. Also adds a template constructor that allows an event handler that takes a subclass of UI_DIALOG.
2016-10-04 11:29:19 +08:00
Chris Taylor ca35a8091f Declare dcx::window with class keyword to clarify its intended use.
Also removes the need for the private keyword in the definition.
2016-10-03 11:15:22 +08:00
Chris Taylor 708cd027f0 Use member initialisation list for dcx::window constructor in response to feedback. 2016-10-03 11:10:11 +08:00
kreatordxx b87fcad332 Merge pull request #230 from dxx-rebirth/allow_window_subclasses_2
Allow window subclasses
2016-10-03 10:36:26 +08:00
Kp f386c79389 Add preprocessor hook for selective dsx migration 2016-10-02 19:35:35 +00:00
Kp ec19a6947f Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
Kp 261d19332b Remove unnecessary __pack__ on D1 player_ship
The size is the same with and without the __pack__.
2016-10-02 19:35:34 +00:00
Kp 3024bb8bbe Pass object_base &to create_player_appearance_effect 2016-10-02 19:35:34 +00:00
Kp 0abb7278da Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
Kp 797554f80a Move Multisample to CCfg 2016-10-02 19:35:33 +00:00
Chris Taylor 87617e8ac9 Allow dcx::window struct to be subclassed - step 3
Allow dcx::window struct to be subclassed step 3. This step adds the window destructor and both requires and implements the window to be deleted by the event handler/client in all cases.
2016-10-02 17:49:19 +08:00
Chris Taylor f117df9eee Allow dcx::window struct to be subclassed - step 2
Allow dcx::window struct to be subclassed step 2. This step renames and reconfigures window_create in window.cpp to be the main constructor. Also add a template constructor that allows an event handler that takes a subclass of window.
2016-10-02 14:49:22 +08:00
Chris Taylor 15e9f4a383 Allow dcx::window struct to be subclassed - step 1
Allow dcx::window struct to be subclassed step 1. This step moves the definition for the window struct into window.h, keeping all member variables private and declaring the window related functions as 'friends'. This avoids changes to source files that use the window struct at this stage. Also moving some of the simpler functions in window.cpp into the struct definition to inline them. I would prefer to use class methods, so changing some of these to class methods as well.
2016-10-02 14:32:30 +08:00
Kp 968746c0e8 Pass secondary_weapon_index_t to player_has_secondary_weapon 2016-10-02 00:34:49 +00:00
Kp 603159ec4b Pass secondary_weapon_index_t to do_secondary_weapon_select 2016-10-02 00:34:49 +00:00
Kp b2f744f1f8 Remove unnecessary diminish_palette in pcx_write_bitmap
The variable is never read after that diminish_palette call, whether in
pcx_write_bitmap or in its sole caller.
2016-10-02 00:34:49 +00:00
Kp 67e10d532b Pass player powerup_flags to init_ai_frame 2016-10-02 00:34:48 +00:00
Kp dc7c718b66 Pass player powerup_flags to create_bfs_list 2016-10-02 00:34:47 +00:00
Kp 1dcacefc9c Pass player object to check_trigger 2016-10-02 00:34:47 +00:00
Kp 171e303adb Pass player object to check_trigger_sub 2016-10-02 00:34:47 +00:00
Kp 038a6e3261 Pass player powerup_flags to wall_hit_process 2016-10-02 00:34:46 +00:00
Kp 3f27b6daac Pass player_info to CyclePrimary 2016-10-02 00:34:46 +00:00
Kp 2c37514235 Pass player_info to CycleSecondary 2016-10-02 00:34:46 +00:00
Kp 36213d9b50 Pass player_info to select_secondary_weapon 2016-10-02 00:34:46 +00:00
Kp e3c3e39045 Pass player_info to do_primary_weapon_select 2016-10-02 00:34:46 +00:00
Kp 8219df8db9 Pass player_info to pick_up_secondary 2016-10-02 00:34:45 +00:00
Kp c94cec40d0 Pass player_info to pick_up_primary 2016-10-02 00:34:45 +00:00
Kp 2bd5b80451 Pass player_info to check_to_use_primary_super_laser 2016-10-02 00:34:45 +00:00
Kp 86a4942883 Pass player_info to do_secondary_weapon_select 2016-10-02 00:34:45 +00:00
Kp 9800f856e7 Pass player_info to select_primary_weapon 2016-10-02 00:34:45 +00:00
Kp 11551abe5c Pass player_info to non-static pick_up_vulcan_ammo 2016-10-02 00:34:44 +00:00
Kp 96651095e3 Pass player_info to DropCurrentWeapon, DropSecondaryWeapon 2016-10-02 00:34:44 +00:00
Kp b78474edc6 Pass player_info to player_has_secondary_weapon 2016-10-02 00:34:44 +00:00
Kp 83dd51d79b Pass player_info to player_has_primary_weapon 2016-10-02 00:34:43 +00:00
Kp ab89513454 Pass player_info to auto_select_primary_weapon 2016-10-02 00:34:43 +00:00
Kp 1be7344d56 Pass player_info to auto_select_secondary_weapon 2016-10-02 00:34:43 +00:00
Kp 00ccd3f6f6 Move Delayed_secondary into Secondary_weapon 2016-10-02 00:34:43 +00:00
Kp e6b44ffef1 Pass player_info to delayed_autoselect 2016-10-02 00:34:43 +00:00
Kp f148eee01a Pass player powerup_flags to PLAYER_MAX_AMMO 2016-10-02 00:34:42 +00:00
Kp e9eaf53c8a Pass player powerup_flags to ai_door_is_openable 2016-10-02 00:34:42 +00:00
Kp 8cfa1508b6 Pass player powerup_flags to escort_set_goal_object 2016-10-02 00:34:41 +00:00
Kp e6e00debba Pass only segidx to pick_connected_segment
A full object is not necessary.
2016-10-02 00:34:41 +00:00
Kp a62cc369ab Expand get_local_player_shields
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp fe99fe232b Expand get_local_player_vulcan_ammo
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp ce65735c04 Expand get_local_player_flags
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp 1b321ac0c6 Expand get_local_player_secondary_ammo
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp b422db5500 Expand get_local_player_cloak_time
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:39 +00:00
Kp 08f6653fcd Split check_builtin_constant_p override 2016-10-02 00:34:39 +00:00
Kp a88153c7d9 Add prohibit_void_ptr to player_selected_weapon 2016-10-02 00:34:38 +00:00
Kp cd4e5441ba Rename WORDS_BIGENDIAN to DXX_WORDS_BIGENDIAN
Rename symbol WORDS_BIGENDIAN to DXX_WORDS_BIGENDIAN to show that it is a DXX
symbol, not one inherited from a library.

This is a mostly automated transform, but the changes to SConstruct were
manual.

git grep -wl WORDS_BIGENDIAN -- '*.h' '*.cpp' | xargs sed -i -e 's/^\s*#ifdef \(WORDS_BIGENDIAN\)\>/#if DXX_\1/' -e 's/\s*#\(el\)\?if \(.*\)defined(\(WORDS_BIGENDIAN\))/#\1if \2DXX_\3/' -e 's/^\s*#ifndef \(WORDS_BIGENDIAN\)\>/#if !DXX_\1/'
2016-09-30 01:49:57 +00:00
Kp 9da6507e82 Remove test DXX_HAVE_CONSTEXPR_UNION_CONSTRUCTOR
Test DXX_HAVE_CONSTEXPR_UNION_CONSTRUCTOR probes for a bug present in
<=gcc-4.7.x.  Rebirth now rejects <=gcc-4.8.x for other reasons, so all
supported gcc versions pass test DXX_HAVE_CONSTEXPR_UNION_CONSTRUCTOR.
Remove the test.
2016-09-25 04:52:49 +00:00
Kp 4894117d70 Rename MAX_HATS_PER_JOYSTICK to DXX_MAX_HATS_PER_JOYSTICK
Rename symbol MAX_HATS_PER_JOYSTICK to DXX_MAX_HATS_PER_JOYSTICK
to show that it is a DXX symbol, not one inherited from a library.

git grep -lzw MAX_HATS_PER_JOYSTICK -- SConstruct '*.h' '*.cpp' | xargs -0 sed -i -e 's/\<MAX_HATS_PER_JOYSTICK\>/DXX_&/g'
2016-09-25 04:52:49 +00:00
Kp 94937de128 Rename MAX_BUTTONS_PER_JOYSTICK to DXX_MAX_BUTTONS_PER_JOYSTICK
Rename symbol MAX_BUTTONS_PER_JOYSTICK to DXX_MAX_BUTTONS_PER_JOYSTICK
to show that it is a DXX symbol, not one inherited from a library.

git grep -lzw MAX_BUTTONS_PER_JOYSTICK -- SConstruct '*.h' '*.cpp' | xargs -0 sed -i -e 's/\<MAX_BUTTONS_PER_JOYSTICK\>/DXX_&/g'
2016-09-25 04:52:49 +00:00
Kp 7d38a9f0be Rename MAX_AXES_PER_JOYSTICK to DXX_MAX_AXES_PER_JOYSTICK
Rename symbol MAX_AXES_PER_JOYSTICK to DXX_MAX_AXES_PER_JOYSTICK to show
that it is a DXX symbol, not one inherited from a library.

git grep -lzw MAX_AXES_PER_JOYSTICK -- SConstruct '*.h' '*.cpp' | xargs -0 sed -i -e 's/\<MAX_AXES_PER_JOYSTICK\>/DXX_&/g'
2016-09-25 04:52:49 +00:00
Kp f24e9f836c Rename MAX_JOYSTICKS to DXX_MAX_JOYSTICKS
Rename symbol MAX_JOYSTICKS to DXX_MAX_JOYSTICKS to show that it is a DXX
symbol, not one inherited from a library.

git grep -lzw MAX_JOYSTICKS -- SConstruct '*.h' '*.cpp' | xargs -0 sed -i -e 's/\<MAX_JOYSTICKS\>/DXX_&/g'
2016-09-25 04:52:48 +00:00
Kp 62b58e9890 Move OGL to dxxsconf.h; rename to DXX_USE_OGL
Rename symbol OGL to DXX_USE_OGL to show that it is a DXX
symbol, not one inherited from a library.  Move it to dxxsconf.h to
shorten the command line.

This is a mostly automated transform, but the changes to SConstruct were
manual.

git grep -lzw OGL -- '*.h' '*.cpp' | xargs -0 sed -i -e 's/\(\s*#\s*if\)def\s*OGL/\1 DXX_USE_OGL/' -e 's/\(\s*#\s*if\)ndef OGL/\1 !DXX_USE_OGL/' -e 's/\(\s*#\s*if !\?\)defined(OGL)/\1DXX_USE_OGL/'
2016-09-24 18:06:11 +00:00
Kp 3544ea097d Move OGLES to dxxsconf.h; rename to DXX_USE_OGLES
Rename symbol OGLES to DXX_USE_OGLES to show that it is a DXX
symbol, not one inherited from a library.  Move it to dxxsconf.h to
shorten the command line.

This is a mostly automated transform, but the changes to SConstruct were
manual.

git grep -lzw OGLES -- '*.h' '*.cpp' | xargs -0 sed -i -e 's/\(\s*#\s*if\)def\s*OGLES/\1 DXX_USE_OGLES/' -e 's/\(\s*#\s*if\)ndef OGLES/\1 !DXX_USE_OGLES/'
2016-09-24 18:06:11 +00:00
Kp 7a13d3f228 Include dxxsconf.h explicitly and earlier 2016-09-24 18:06:10 +00:00
zico 1f144f167c Addition for 6c6a32ba92, allowing edge padding for level and polymodel texturees only but disable it for sprites, fonts, hud images, etc. as those looked bad with this form of color bleeding in combination with various texture filtering mechanics. 2016-09-17 15:56:43 +02:00
Kp 72e9ed319c Rename VERSION to DXX_VERSION_STR
Rename symbol VERSION to DXX_VERSION_STR to show that it is a DXX
symbol, not one inherited from a library.
2016-09-11 18:49:16 +00:00
Kp 6a3ded191f Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
Rename symbol EDITOR to DXX_USE_EDITOR to show that it is a DXX
symbol, not one inherited from a library.  Move it to dxxsconf.h to
shorten the command line.

This is a mostly automated transform, but the changes to SConstruct were
manual.

git grep -wl EDITOR -- '*.h' '*.cpp' | xargs sed -i -e 's/^\s*#ifdef \(EDITOR\)\>/#if DXX_USE_\1/' -e 's/\s*#\(el\)\?if \(.*\)defined(\(EDITOR\))/#\1if \2DXX_USE_\3/' -e 's/^\s*#ifndef \(EDITOR\)\>/#if !DXX_USE_\1/'
2016-09-11 18:49:16 +00:00
Kp 0015b4282c Move IPv6 to dxxsconf.h; rename to DXX_USE_IPv6
Rename symbol IPv6 to DXX_USE_IPv6 to show that it is a DXX
symbol, not one inherited from a library.  Move it to dxxsconf.h to
shorten the command line.

This is a mostly automated transform, but the changes to SConstruct were
manual.

git grep -wl IPv6 -- '*.h' '*.cpp' | xargs sed -i -e 's/^\s*#ifdef \(IPv6\)$/#if DXX_USE_\1/' -e 's/\s*#\(el\)\?if \(.*\)defined(\(IPv6\))/#\1if \2DXX_USE_\3/'
2016-09-11 18:49:15 +00:00
Kp 435aa5a020 Move USE_UDP to dxxsconf.h; rename to DXX_USE_UDP
Rename symbol USE_UDP to DXX_USE_UDP to show that it is a DXX
symbol, not one inherited from a library.  Move it to dxxsconf.h to
shorten the command line.

This is a mostly automated transform, but the changes to SConstruct were
manual.

git grep -l USE_UDP -- '*.h' '*.cpp' | xargs sed -i -e 's/^\s*#ifdef \(USE_UDP\)$/#if DXX_\1/' -e 's/\s*#\(el\)\?if \(.*\)defined(\(USE_UDP\))/#\1if \2DXX_\3/'
2016-09-11 18:49:15 +00:00
Kp 7c8c2b5aa4 Move USE_TRACKER to dxxsconf.h; rename to DXX_USE_TRACKER
Rename symbol USE_TRACKER to DXX_USE_TRACKER to show that it is a DXX
symbol, not one inherited from a library.  Move it to dxxsconf.h to
shorten the command line.

This is a mostly automated transform, but the changes to SConstruct were
manual.

git grep -l USE_TRACKER -- '*.h' '*.cpp' | xargs sed -i -e 's/^#ifdef \(USE_TRACKER\)$/#if DXX_\1/' -e 's/#\(el\)\?if \(.*\)defined(\(USE_TRACKER\))/#\1if \2DXX_\3/'
2016-09-11 18:49:15 +00:00
Kp ddf888cd72 Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
Rename symbol USE_SDLMIXER to DXX_USE_SDLMIXER to show that it is a DXX
symbol, not one inherited from a library.  Move it to dxxsconf.h to
shorten the command line.

This is a mostly automated transform, but the changes to SConstruct and
inferno.cpp were manual.

git grep -l USE_SDLMIXER -- '*.h' '*.cpp' | xargs sed -i -e 's/^#ifdef \(USE_SDLMIXER\)$/#if DXX_\1/' -e 's/#\(el\)\?if \(.*\)defined(\(USE_SDLMIXER\))/#\1if \2DXX_\3/'
2016-09-11 18:49:15 +00:00
Kp f8872f59a7 Expand single-use typedef in place 2016-09-11 18:49:13 +00:00
Kp 4864f533cf Pass object_base &to fly_init 2016-09-11 18:49:13 +00:00
Kp 198b068da6 Expand get_local_player_energy
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-09-11 18:49:13 +00:00
Kp 02e1babe28 Convert loadgl.h dll_GetSymbol calls to reinterpret_cast
s/(\(\w\+\))\(dll_Get.*\);/reinterpret_cast<\1>(\2);/
2016-09-09 01:35:43 +00:00
Kp 211be472b8 Convert loadgl.h DLL wrappers to C++ casts 2016-09-09 01:35:42 +00:00
Kp 3fc1441b3f Remove unused Win32 OpenGL indirections 2016-09-04 19:10:43 +00:00
Kp 6a8cc912e1 Switch hmp.cpp to use C++ casts 2016-09-04 19:10:43 +00:00
Kp 705bbff53a Remove bogus cast in Win32 MIDI get_event
Casting `&unsigned` to `(unsigned long *)` is wrong.  It happened to
work because these types are the same size on Windows and this code is
only used on Windows.  Remove the bogus cast and fix the function
prototype.
2016-09-04 19:10:43 +00:00
Kp fcb0b4fa66 Replace SDL CD_INDRIVE with equivalent that uses C++ static_cast
<=gcc-5 with -Wold-style-cast warn when expansions of SDL macro
CD_INDRIVE produce an old style cast, even though the cast comes from a
system header.  Undefine it and define an equivalent that uses a C++
cast, so that uses do not provoke a warning.
2016-09-04 19:10:43 +00:00
Kp e06d8b33aa Reuse string_array_sort_func for file_sort_func
Both functions have the same implementation, so delete static
file_sort_func and use string_array_sort_func.
2016-09-04 19:10:43 +00:00
Kp 48dbd0333c Use static_cast for c_fp_tmap_scanline_per 2016-09-04 19:10:42 +00:00
Kp 4293227a54 Move strutil qsort comparator casts into function 2016-09-04 19:10:42 +00:00
Kp c5d154b6e0 Switch ignorecase.cpp to C++ static_cast 2016-09-04 00:02:52 +00:00
zico b2cad09c26 Added new texture filtering options based on patch of user 'beware' 2016-08-29 20:53:10 +02:00
zico 6c6a32ba92 Added patch by user 'beware' to remove dark edges around textures and added command-line/INI option to disable this patch if desired (nostalgia). Fixed misleading indentation in ogl.cpp along the way. 2016-08-29 17:07:30 +02:00
Kp c484c55153 Expand get_local_player_invulnerable_time
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-08-28 22:41:49 +00:00
Kp 335f24ac31 Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00
Kp 10ff2b9ea2 Change Primary_weapon_to_weapon_info key to weapon_id_type
Fix incorrect ID in D1 Primary_weapon_to_weapon_info.  Testing suggests
that both the correct and incorrect ID produce the same results.
2016-08-28 22:41:48 +00:00
Kp b7a5f65d5b Move Secondary_weapon to player_info 2016-08-28 22:41:48 +00:00
Kp e7b881e5e6 Move Secondary_last_was_super into player_info 2016-08-28 22:41:48 +00:00
Kp adf5e57b47 Move Primary_last_was_super into player_info 2016-08-28 22:41:47 +00:00
Kp 8248438ffa Move Omega_charge to player_info 2016-08-28 22:41:47 +00:00
Kp 198cb4e449 Allow rvalue references for some serial.h process_buffer overloads 2016-08-28 22:41:47 +00:00
Kp 4ed57bf70b Simplify multiplayer_command_t truncation check 2016-08-28 22:41:47 +00:00
Kp 0a2676315d Flatten serial.h type constructor pad() 2016-08-28 22:41:46 +00:00
Kp ee1003f29f Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
Kp c8ffe5d1ce Move various trigger functions into namespace dsx 2016-08-25 04:05:32 +00:00
Kp 7c348056c1 Inline triggers_frame_process 2016-08-25 04:05:32 +00:00
Kp 3693b2317d Move HUD_render_message_frame into namespace dsx 2016-08-25 04:05:32 +00:00
Kp 854907aa1b Move find_hitpoint_uv into namespace dsx 2016-08-25 04:05:32 +00:00
Kp dca790584f Remove non-ASCII characters in newmenu.h
Some parsing scripts react badly to finding byte sequences that are not
valid UTF8 characters.
2016-08-25 04:05:31 +00:00
Kp 16318e7c9e Remove empty #if/#endif in loadgl.h
Prior rewrites left empty conditionals.  Remove those conditionals.
2016-08-22 00:31:15 +00:00
Kp 655d0e6714 Remove unused loadgl typedefs
Per request from Mako88, remove unused loadgl typedefs.  loadgl.h
was imported from elsewhere and defines typedefs for many functions
that Descent does not use.  Some of these are guarded by WINVER
conditionals and, in Mako88's unspecified environment, defining WINVER
to expose these results in a build failure because the guarded typedef
requires a type that is not defined by the environment.

Compensate for that by removing all unused gl typedefs.

    # Save the results to a file, then run the file separately.  This
    # avoids any chance that sed might try to edit the file while later
    # searches are still running.
    git grep 'typedef .*OGLFUNCCALL \*' common/include/loadgl.h | sed -e 's/^.*OGLFUNCCALL \*//' -e 's/).*$//' | while read f; do
        if ! git grep -q 'DEFVAR\s'"$f"'\>' -- common/include/loadgl.h; then
            echo "/\\<$f\\>/d"
        fi
    done > unused.sed
    sed -i common/include/loadgl.h -f unused.sed
2016-08-22 00:31:15 +00:00
Kp f50aef0241 Remove unused loadgl indirections
Per request from Mako88, remove unused loadgl indirections.  loadgl.h
was imported from elsewhere and defines indirections for many functions
that Descent does not use.  Some of these are guarded by WINVER
conditionals and, in Mako88's unspecified environment, defining WINVER
to expose these results in a build failure because the guarded typedef
requires a type that is not defined by the environment.

Compensate for that, and likely improve the generated code, by removing
all unused gl symbols.

    # Save the results to a file, then run the file separately.  This
    # avoids any chance that sed might try to edit the file while later
    # searches are still running.
    s=( `git ls-files '*.h' '*.cpp' | grep -v -F common/include/loadgl.h` )
    git grep '#define w\?gl[A-Z]\w\+ dw\?gl' common/include/loadgl.h |
	    gawk '{print $2;}' | while read f; do
	    if ! git grep -q -l '\<d\?'"$f"'\>' -- "${s[@]}"; then
		    echo "/\\<d\?$f\\>/d"
	    fi
    done > unused.sed
    sed -i common/include/loadgl.h -f unused.sed
2016-08-20 22:28:44 +00:00
Kp b7b37bc056 Switch valptridx error reporting size to DXX_PRI_size_type 2016-08-20 22:28:43 +00:00
Kp 6691a1ff33 Split credits_show special case into dedicated functions 2016-08-19 03:41:42 +00:00
Kp d554b01e45 Remove useless casts in similar/editor/meddraw.cpp 2016-08-19 03:41:41 +00:00
Kp 0c43357d85 Move HMP->MIDI magic numbers into magic_header[]
This removes some useless casts from the serializer.
2016-08-19 03:41:40 +00:00
zico dad3e953e9 Retored historically accurate versions of homing tracking and lifeleft calculations for D1X and D2X based on their original source code releases instead of mixing them together. Further encabsuled NEWHOMER code to disable unused functions and variables if NEWHOMER is disabled. 2016-08-17 13:43:01 +02:00
Kp 4cb3d46148 Move <type_traits> test to Cxx11RequiredFeature
Commit 957016621e ("Remove support for
Boost.TypeTraits") removed support for any alternative implementation of
<type_traits>, so C++11 <type_traits> is now required.  Move it to
the Cxx11RequiredFeature array to combine it with the other required
feature tests.
2016-08-08 00:07:20 +00:00
Kp 95a53ed820 Require C++11 range-based for
Fallback support for Boost.Foreach is broken and no one has reported it.
The minimum required gcc version supports range-based for.  Recent Clang
supports range-based for.  No Microsoft compilers are supported.  Remove
support for the fallback Boost.Foreach and move the C++11 range-based
for test to the Cxx11RequiredFeature array.
2016-08-08 00:07:19 +00:00
Kp a09dce6ead Remove char[N] overload for PHYSFSX_getRealPath 2016-08-06 19:55:25 +00:00
Kp a98510b17e Move CMLevelMusicTrack to CCfg 2016-08-06 19:55:25 +00:00
Kp 771665835d Move LastMission to CCfg 2016-08-06 19:55:25 +00:00
Kp ac8232caca Move CMMiscMusic to CCfg 2016-08-06 19:55:25 +00:00
Kp 50599c0dad Move CMLevelMusicPath to CCfg 2016-08-06 19:55:25 +00:00
Kp b449986ea8 Use make_unique to reset editor's Current_mission 2016-08-06 19:55:25 +00:00
Kp 53deef077a Prefer make_unique over raw new 2016-08-06 19:55:24 +00:00
Kp cbeb42e48c Flatten some newmenu type hierarchy 2016-08-06 19:55:24 +00:00
Kp 2e88fec559 Flatten some ui type hierarchy 2016-08-06 19:55:24 +00:00
Kp 5fb379430f Flatten some serial type hierarchy 2016-08-06 19:55:24 +00:00
Kp 6b4e639f65 Flatten newmenu_subfunction_t type 2016-08-06 19:55:24 +00:00
Kp c772385f81 Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
Kp 1774676571 Use class to wrap Primary_weapon+Delayed_primary 2016-08-06 19:55:23 +00:00
Kp 37ec5e25d4 Declare ~UI_GADGET as protected
UI_GADGET subclasses should always be deleted through the subtype
pointer.
2016-08-06 19:55:23 +00:00
Kp df8dc7cc46 Include fwd-partial_range.h in physfs_list.h
All users of physfs_list.h included fwd-partial_range.h or
partial_range.h; physfs_list.h did not include either, but assumed one
would be available.  Include fwd to fix check_header_includes=1 build.

Fixes: ff67afd440 ("Propagate partial_range up into PHYSFSX_findFiles family")
2016-08-06 19:55:23 +00:00
Kp 7128141c55 Use enum for newmenu item type 2016-08-05 04:12:21 +00:00
Kp 3f051100a5 Move newmenu_item text_len into union 2016-07-31 22:25:51 +00:00
Kp f5c6b0fbf6 Move newmenu_item min_value into union 2016-07-31 22:25:50 +00:00
Kp c9aba5b04e Move newmenu_item max_value into union 2016-07-31 22:25:50 +00:00
Kp 344a567d1b Move newmenu_item group into union 2016-07-31 22:25:50 +00:00
Kp 7d3c3288a9 Remove support for array other than std::array
Building with Boost.Array fails due to name lookup errors.  These could
be fixed, but since no one has reported them and they are fairly old,
Boost.Array appears to be unused.  Remove support for it.

Building with std::tr1::array fails due to missing features in
std::tr1:array relative to std::array.  No one has reported this either,
so remove support for std::tr1:array.

Move the test for std::array into the Cxx11RequiredFeature list so that
it is run as part of the group test, rather than as a separate
statement.
2016-07-31 22:25:49 +00:00
Kp 2f938a35d9 Rewrite parenthesized uses of old-style numeric casts to static_cast
s/(\(float\|\(unsigned \)\?\(int\|long\)\|double\|short\|unsigned\))\s*(/static_cast<\1>(/g
2016-07-31 22:25:49 +00:00
Kp a230d24226 Allow trailing comments after num_levels and num_secrets 2016-07-30 21:56:31 +00:00
Kp ea65c74ba9 Move last_player_bump into player_info.Last_bumped_local_player 2016-07-25 03:48:08 +00:00
Kp 8a46462846 Move lavafall_hiss_playing into player_info 2016-07-24 04:04:25 +00:00
Kp 8fef6a07b4 Pass const object_base to obj_unlink 2016-07-23 04:10:43 +00:00
Kp 139741ec40 Pass const object_base to Laser_render 2016-07-23 04:10:42 +00:00
Kp 99bbd0cf26 Mark global constants as constexpr
s/^const \([^*]*=.*;\)/constexpr \1/
2016-07-23 04:10:42 +00:00
Kp acac40bc25 Mark global constants as constexpr
s/^const \([^*=]*{};\)/constexpr \1/
2016-07-23 04:10:42 +00:00
Kp b0821cff55 Fix inverted sense of -use_players_dir
Fixes: 4d483ca88f ("Simplify use of SysUsePlayersDir")
2016-07-22 02:25:17 +00:00
Kp 4d483ca88f Simplify use of SysUsePlayersDir 2016-07-21 01:43:22 +00:00
Kp e446965511 Remove unnecessary wall number check in kill_stuck_objects
Callers are expected to filter out invalid numbers.  Even if they do
not, the only use of the number is to match entries in Stuck_objects.
An invalid match could cause a call to vobjptr() with an invalid index,
but that would be diagnosed by the valptridx checking, so no invalid
memory access will occur.
2016-07-21 01:43:22 +00:00
Kp 24f59cc9d0 Add stub flush_fcd_cache for D1 2016-07-21 01:43:21 +00:00
Kp f29630bd4a Propagate MAX_STUCK_OBJECTS 2016-07-21 01:43:21 +00:00
Kp c636dc4b98 Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
Kp f2ecb6401a Simplify do_powerup_frame tests 2016-07-16 16:52:04 +00:00
Kp dfcf28ff10 Rename fmtcheck macros to follow standard conventions 2016-07-15 03:43:03 +00:00
Kp 80a087806e Remove useless cast in gamefont.h 2016-07-15 03:43:02 +00:00
Kp 5a16845d74 Remove useless cast in scalec 2016-07-15 03:43:02 +00:00
Kp 81da15382b Remove useless cast in scanline 2016-07-15 03:43:02 +00:00
Kp 4526f509f3 Remove useless cast in f2db
Bare floating point literals are double.
2016-07-15 03:43:02 +00:00
Kp 946e7bd4ee Move some digi symbols to dcx 2016-07-15 03:43:02 +00:00
Kp 63651b8c68 Move PIGGY_PAGE_IN into namespace dsx with GameBitmaps 2016-07-15 03:43:01 +00:00
Kp aa95cbfccc Move set_thrust_from_velocity to dcx 2016-07-15 03:43:01 +00:00
Kp 5d7c7d6454 Make assert_equal inherit integral_constant 2016-07-15 03:43:01 +00:00
Kp 957016621e Remove support for Boost.TypeTraits
Boost enable_if works differently from std::enable_if, so the build is
broken when using Boost.TypeTraits.  The broken code has been present
for a long time and no one reported it.  Remove the fallback to Boost.
2016-07-15 03:43:01 +00:00
Kp 40d4bf4f09 Remove unused inherit_void_ptr_handler 2016-07-15 03:43:01 +00:00
Kp 54258ef2ec Remove unnecessary forward declarations 2016-07-14 01:59:05 +00:00
Kp 44592ddc31 Flatten kconfig type hierarchy 2016-07-14 01:59:05 +00:00
Kp 96f78e1032 Use constexpr for MAX_BITMAP_FILES 2016-07-14 01:59:05 +00:00
Kp 6905b5bd1d Use constexpr for MAX_SOUNDS 2016-07-14 01:59:04 +00:00
Kp 6554b96b66 Remove unused SWAPINT64 2016-07-14 01:59:04 +00:00
Kp 5af44fa27a Refactor to propagate MultiLevelInv_Count initial
All callers of MultiLevelInv_Count passed a constant value.  Factor
out the top level blocks of MultiLevelInv_Count into helper functions,
then create two new functions corresponding to MultiLevelInv_Count(0)
and MultiLevelInv_Count(1), implemented by calling the appropriate new
helper functions.
2016-07-14 01:59:03 +00:00
Kp 59750d3c29 Rewrite declarations of ubyte * to standard uint8_t * 2016-07-14 01:59:02 +00:00
Kp 613a7ecbbb Rewrite parenthesized uses of uint to standard unsigned 2016-07-14 01:59:02 +00:00
Kp 0b6af7fcbe Propagate MAX_OBJ_BITMAPS 2016-07-10 04:11:35 +00:00
Kp ca18195390 Propagate MAX_TEXTURES 2016-07-10 04:11:35 +00:00
Kp 6580c37b6e Propagate MAX_STOLEN_ITEMS 2016-07-10 04:11:34 +00:00
Kp 71ab00beb8 Propagate MAX_BOSS_TELEPORT_SEGS 2016-07-10 04:11:34 +00:00
Kp 5070f0f0ec Propagate MAX_INSTANCE_DEPTH 2016-07-10 04:11:34 +00:00
Kp e2b28eafcc Use range_for for _rle_expand_texture 2016-07-10 04:11:34 +00:00
Kp a63fe62cb3 Add typedef for multi_allow_powerup_text type 2016-07-09 17:58:35 +00:00
Kp 2713baf5d3 Move HUD_MESSAGE_LENGTH to hud.cpp 2016-07-09 17:58:35 +00:00
Kp e8d5992797 Remove unused CENTER_STRING_LENGTH 2016-07-09 17:58:35 +00:00
Kp be8022ff41 Add typedef for GMNames array 2016-07-09 17:58:35 +00:00
Kp 3779bc25a0 Define Robot_names only if EDITOR 2016-07-09 17:58:34 +00:00
Kp fee76e6ced Define Powerup_names only if EDITOR 2016-07-09 17:58:34 +00:00
Kp 0bed5d4727 Rewrite simple HMIDIOUT casts from C style to reinterpret_cast<>
s/(\(HMIDIOUT\))(/reinterpret_cast<\1>(/g
2016-07-08 04:14:59 +00:00
Kp 95d3a9d31c Rewrite simple DWORD casts from C style to static_cast<>
s/(\(DWORD\))(/static_cast<\1>(/g
2016-07-08 04:14:59 +00:00
Kp c8e8c568ff Add parentheses around target of simple HMIDIOUT casts
s/(\s*HMIDIOUT\s*)\s*\([&+-]\?\)\([[:alnum:]_.]\+\s*->\s*\)*\([[:alnum:]_.]\+\)\(\s*\([];+>)*\/^%,|&<>]\)\|$\|\(\s*-\s*[^>]\)\)/(HMIDIOUT)(\1\2\3)\4/g
2016-07-08 04:14:58 +00:00
Kp 2bc994e673 Add parentheses around target of simple DWORD casts
s/(\s*DWORD\s*)\s*\([&+-]\?\)\([[:alnum:]_.]\+\s*->\s*\)*\([[:alnum:]_.]\+\)\(\s*\([];+>)*\/^%,|&<>]\)\|$\|\(\s*-\s*[^>]\)\)/(DWORD)(\1\2\3)\4/g
2016-07-08 04:14:58 +00:00
Kp 59fb7fa4cb Convert hmp casts from C style to reinterpret_cast<> 2016-07-07 03:08:13 +00:00
Kp 9128ff7c35 Move Next_laser_fire_time to player_info 2016-07-06 01:54:26 +00:00
Kp bd3db75108 Move Next_missile_fire_time to player_info 2016-07-06 01:54:26 +00:00
Kp a554d7e2c4 Move Next_flare_fire_time into player_info 2016-07-06 01:54:25 +00:00
Kp 6251848c5f Move Missile_gun into player_info 2016-07-06 01:54:25 +00:00
Kp b6fd8572d1 Simplify ui_radio_set_value loop 2016-07-06 01:54:25 +00:00
Kp e92a7aea14 Use C++ static_cast for gadget downcast 2016-07-06 01:54:25 +00:00
Kp 37d6a652c9 Remove useless casts in box.cpp 2016-07-06 01:54:24 +00:00
Kp d32afbdac5 Rewrite simple unsigned int casts from C style to static_cast<>
s/(unsigned int)\s*(/static_cast<uint32_t>(/g
2016-07-06 01:54:24 +00:00
Kp b0a2205a4e Convert various pointer casts to reinterpret_cast 2016-07-06 01:54:24 +00:00
Kp 275355994d Remove useless scanline casts 2016-07-06 01:54:24 +00:00
Kp 262094237f Rewrite simple numeric casts from C style to static_cast<>
s/(\(int\|float\|fix\))\s*(/static_cast<\1>(/g
2016-07-06 01:54:24 +00:00
Kp b35a893d9a Rewrite simple pointer casts from C style to reinterpret_cast<>
s/(\s*\(\w\+\s*\*\+\)\s*)\s*(/reinterpret_cast<\1>(/g
2016-07-03 00:54:15 +00:00
Kp efce2e50dc Rewrite simple integer casts from C style to static_cast<>
s/(\s*\(u\?int[[:digit:]]\+_t\s*\)\s*)\s*(/static_cast<\1>(/g
2016-07-03 00:54:15 +00:00
Kp 19f31eb420 Rewrite simple pointer casts from C style to reinterpret_cast<>
This pass only targets int8_t and uint8_t.

s/(\s*\(u\?int8_t\s*\*\+\)\s*)\s*(/reinterpret_cast<\1>(/g
2016-07-03 00:54:14 +00:00
Kp a7ceee3c03 Add parentheses around target of simple unsigned char casts
C casts do not require parentheses.  C++ casts require grouping around
the target.  Prepare for conversion to C++ casts by adding otherwise
unnecessary parentheses around the target of simple C casts.

s/(\s*unsigned\s\+char\s*\(\*\+\)\s*)\s*\([&+-]\?\)\([[:alnum:]_.]\+\s*->\s*\)*\([[:alnum:]_.]\+\)\(\s*\([];+>)*\/^%,|&<>]\)\|$\|\(\s*-\s*[^>]\)\)/(uint8_t \1)(\2\3\4)\5/g
2016-07-03 00:54:14 +00:00
Kp c7953a3df1 Fix Win32 use of static_cast where reinterpret_cast is needed 2016-07-02 02:04:11 +00:00
Kp a24dffad13 Include dsx-ns.h in inferno.h for #define dsx 2016-07-02 02:04:11 +00:00
Kp a4967ffceb Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
Kp 89ddc1b911 Add parentheses around casts of simple array subscripts
C casts do not require parentheses.  C++ casts require grouping around
the target.  Prepare for conversion to C++ casts by adding otherwise
unnecessary parentheses around the target of simple C casts.

s/\((\s*\(\(un\)\?signed\|int\|char\|short\|long\|float\|double\|s\?size_t\|\(u\?int[[:digit:]]\+_t\)\)\s*\**\s*)\s*\)\([&+-]\?\)\([[:alnum:]_.]\+\s*->\s*\)*\([[:alnum:]_.]\+\)\(\s*\[[^][]*\]\)*\(\s*\([];+>)*\/^%,|&<>]\)\|$\|\(\s*-\s*[^>]\)\)/\1(\5\6\7\8)\9/g
2016-06-25 23:21:36 +00:00
Kp 65f68877aa Rewrite simple integer casts from C style to static_cast<>
This pass only targets commonly used standard types.

s/(\(\s*\(\(un\)\?signed\|int\|char\|short\|long\|float\|double\|s\?size_t\|\(u\?int[[:digit:]]\+_t\)\)\)\s*)\s*(/static_cast<\1>(/g
2016-06-16 03:56:44 +00:00
Kp 0cb099c5e4 Add parentheses around casts of simple function calls
C casts do not require parentheses.  C++ casts require grouping around
the target.  Prepare for conversion to C++ casts by adding otherwise
unnecessary parentheses around the target of simple C casts.

Exclude float|double from the second substitution.  Including it
rewrites medmisc.cpp in an incorrect way, and excluding it does not
exclude any valid rewrites.

s/(\(int\|signed\|float\|double\|long\|short\|unsigned\))\s*\(\w\+\s*(\s*\w\+\s*)\)/(\1)(\2)/
s/(\((\(int\|signed\|long\|short\|unsigned\))(\w\+\s*(\s*\w\+\s*))\))/\1/g
2016-06-16 03:56:44 +00:00
Kp 1b12a3f7ef Add parentheses around target of more complicated casts
C casts do not require parentheses.  C++ casts require grouping around
the target.  Prepare for conversion to C++ casts by adding otherwise
unnecessary parentheses around the target of some C casts.

This pass attempts to process expressions that involve parenthesized or
bracketed subexpressions, but only if those subexpressions do not
themselves contain parenthesized or bracketed subexpressions.

	(int) f(1);	// changed
	(int) f(g());	// not changed

perl -p -i -e 's/(\(\s*((?:un)?signed|int|char|short|long|float|double|s?size_t|(?:u?int[[:digit:]]+_t))\s*\**\s*\)\s*)([&+-]?)([[:alnum:]_.]+\s*->\s*)*([[:alnum:]_.]+)((?:\s*(?:\[[^][]*\])*|(?:\([^()]*\))*))(\s*([;+>*\/^%,|&<>])|$|(\s*-\s*[^>]))/\1\(\3\4\5\6\)\7/g'
2016-06-12 03:45:37 +00:00
Kp bc30ccd216 Rewrite cast of (sbyte) to standard type int8_t
s/(sbyte)\s*\(\w\)/(int8_t) \1/g
2016-06-12 03:45:37 +00:00
Kp 17d71ee0ae Rewrite cast of (uint) to standard type uint32_t
s/(uint)\s*\(\w\)/(uint32_t) \1/g
2016-06-12 03:45:37 +00:00
zico 7684ce92e4 Added packet to notify clients about a changed vulcan ammo count in a weapon powerup in case player collects ammo but leaves the gun itself. 2016-06-06 17:26:59 +02:00
Kp 231223895d Rewrite simple pointer casts from C style to reinterpret_cast<>
This pass only targets commonly used standard types.

s/(\(\s*\(\(un\)\?signed\|int\|char\|short\|long\|float\|double\|s\?size_t\|\(u\?int[[:digit:]]\+_t\)\)\s*\*\)\s*)\s*(/reinterpret_cast<\1>(/g
2016-06-05 01:04:26 +00:00
Kp b282bea173 Rewrite simple integer casts from C style to static_cast<>
This pass only targets commonly used standard types.

s/(\(\s*\(\(un\)\?signed\|int\|char\|short\|long\|float\|double\|s\?size_t\|\(u\?int[[:digit:]]\+_t\)\)\)\s*)\s*(/static_cast<\1>(/g
2016-06-05 01:04:26 +00:00
Kp 4324ed3771 Fix scanline casts when sizeof(size_t) is not sizeof(void*) 2016-06-05 01:04:26 +00:00
Kp 7fdce88558 Add parentheses around target of simple casts
C casts do not require parentheses.  C++ casts require grouping around
the target.  Prepare for conversion to C++ casts by adding otherwise
unnecessary parentheses around the target of simple C casts.

This pass does not attempt to process expressions that involve
any subexpression that can nest arbitrarily, such as parentheses or
brackets.  It also works only on commonly used standard types.

	(int) a->b;	// changed
	(int) a[b];	// not changed

s/\((\s*\(\(un\)\?signed\|int\|char\|short\|long\|float\|double\|s\?size_t\|\(u\?int[[:digit:]]\+_t\)\)\s*\**\s*)\s*\)\([&+-]\?\)\([[:alnum:]_.]\+\s*->\s*\)*\([[:alnum:]_.]\+\)\(\s*\([];+>)*\/^%,|&<>]\)\|$\|\(\s*-\s*[^>]\)\)/\1(\5\6\7)\8/g
2016-06-05 01:04:25 +00:00
Kp b31446340c Rewrite cast of (ubyte*) to standard type uint8_t
s/(\s*ubyte\s*\*\s*)/(uint8_t *)/g
2016-06-05 01:04:25 +00:00