Remove empty #if/#endif in loadgl.h

Prior rewrites left empty conditionals.  Remove those conditionals.
This commit is contained in:
Kp 2016-08-22 00:31:15 +00:00
parent 655d0e6714
commit 16318e7c9e

View file

@ -182,8 +182,6 @@
#ifdef _WIN32
#define wglGetProcAddress dwglGetProcAddress
#if (WINVER >= 0x0500)
#endif
#endif
typedef void (OGLFUNCCALL *glAlphaFunc_fp)(GLenum func, GLclampf ref);
@ -238,8 +236,6 @@ typedef void (OGLFUNCCALL *glSelectTextureSGIS_fp)(GLenum target);
#ifdef _WIN32
typedef PROC (OGLFUNCCALL *wglGetProcAddress_fp)(LPCSTR);
#if (WINVER >= 0x0500)
#endif
#endif
DEFVAR glAlphaFunc_fp dglAlphaFunc;
@ -294,8 +290,6 @@ DEFVAR glSelectTextureSGIS_fp dglSelectTextureSGIS;
#ifdef _WIN32
DEFVAR wglGetProcAddress_fp dwglGetProcAddress;
#if (WINVER >= 0x0500)
#endif
#endif
#ifdef DECLARE_VARS