Add prohibit_void_ptr to player_selected_weapon

This commit is contained in:
Kp 2016-10-02 00:34:38 +00:00
parent 437d1717d8
commit a88153c7d9

View file

@ -131,7 +131,7 @@ extern const array<uint8_t, MAX_SECONDARY_WEAPONS> Secondary_weapon_to_gun_num;
namespace dcx {
extern unsigned N_weapon_types;
template <typename T>
class player_selected_weapon
class player_selected_weapon : public prohibit_void_ptr<player_selected_weapon<T>>
{
T active, delayed;
public: