Commit graph

257 commits

Author SHA1 Message Date
zicodxx 1bb867d617 added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency 2007-01-29 23:31:20 +00:00
zicodxx ca73263ae3 corrected radar positions and gave it a grey background so it's better visible 2007-01-28 18:11:53 +00:00
zicodxx d1d739c8ff reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour 2007-01-27 23:01:42 +00:00
zicodxx 163bdd65ac corrected position of multi-message entry string 2007-01-27 15:48:22 +00:00
zicodxx c8984f0fb0 made pitching time as fast as heading time - compared with original Descent1 & 2 2007-01-27 15:24:03 +00:00
zicodxx b3720dfcdb use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster 2007-01-27 02:48:36 +00:00
zicodxx 2aa8b51ac2 improvements on dxx-readme's 2007-01-26 12:43:11 +00:00
zicodxx 850aaf5635 scale menus properly when dealing with hiresfont 2007-01-26 12:10:19 +00:00
zicodxx 0bac16fc48 re-added -hudlines and -msgcolorlevel 2007-01-26 11:15:18 +00:00
zicodxx d9124c0d33 improved credits scrolling - not that smooth anymore, but less CPU intense 2007-01-25 23:58:28 +00:00
zicodxx 60ba7257f9 don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score 2007-01-25 13:49:17 +00:00
zicodxx bb9925e09d fixed c-texmap transparency 2007-01-25 13:29:17 +00:00
zicodxx ccd94920f5 improved resolution-check method - removed old code 2007-01-25 13:01:39 +00:00
zicodxx a6cd6d8d27 fixed buffer for demo_mode 2007-01-25 10:14:51 +00:00
zicodxx f798c8b2fd correction for last commit (god I am stupid) 2007-01-25 10:06:40 +00:00
zicodxx 363a7afd48 added some forgotten includes to avoid warnings 2007-01-25 10:05:14 +00:00
zicodxx 47ae8bc0de added some forgotten includes to avoid warnings 2007-01-25 10:03:55 +00:00
zicodxx db2c91597e read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories 2007-01-25 09:56:05 +00:00
zicodxx b6a1f15666 fixed multi summary reactor lifetime refresh 2007-01-22 11:34:03 +00:00
zicodxx 5e8c424b5c fixed PRINTSCREEN key for WINDOWS 2007-01-22 10:52:01 +00:00
zicodxx d38f8859fc special WINDOWS fixes and cleanups 2007-01-22 10:38:03 +00:00
zicodxx 210281b4f6 re-added missing command-line switches for SUPPORTS_NET_IP 2007-01-21 11:09:41 +00:00
zicodxx b4ada54247 fixed EDITOR build 2007-01-21 11:03:36 +00:00
zicodxx b4797fb54f in g3_draw_sphere align rad according to canvas so it is always in round shape 2007-01-20 17:18:42 +00:00
zicodxx 52415a42ff removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only - typo corrected 2007-01-20 16:06:03 +00:00
zicodxx 055b728847 made short packets default on. long packets are still available but in general cause more problems than short 2007-01-20 13:48:19 +00:00
zicodxx 485a345d60 removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only 2007-01-20 12:29:27 +00:00
zicodxx 6c874e25a1 for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey 2007-01-20 12:06:01 +00:00
zicodxx a63994e594 gr_upixelc now able to scale pixels to current resolution 2007-01-19 19:52:11 +00:00
zicodxx 6d8cc7ff30 tell user where descent.hog/pig should be if it isn't there, removed broken -hudlogdir code 2007-01-19 14:27:21 +00:00
zicodxx 0e323064ae patch by TheLion: cfile_get_filehandle reads case-insensitive on *NIX systems - makes use of .rdl levels easier 2007-01-19 12:27:53 +00:00
zicodxx cf971d1130 only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves 2007-01-18 18:58:18 +00:00
zicodxx 73843e88c2 prevent changing weapons if automap is active 2007-01-18 15:19:45 +00:00
zicodxx 6d0ac87505 draw spheres instead of pixels in draw_stars to show correctly in OGL 2007-01-17 15:35:14 +00:00
zicodxx 685216ca8d limit homing missle turn-rate 2007-01-13 16:22:27 +00:00
zicodxx b6481037db fixed key combo to shrink/grow window (lost while porting to GP2X) 2007-01-13 14:20:24 +00:00
zicodxx d6592bb624 removing the dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes 2007-01-13 13:18:25 +00:00
zicodxx a524b53382 cleanup 2007-01-12 16:37:59 +00:00
zicodxx a34ebd1ae8 cleanup 2007-01-12 16:34:30 +00:00
zicodxx 8d1410b406 cleanup 2007-01-12 16:31:25 +00:00
zicodxx eb44193d3e joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen; plxver correction (is actually used) 2007-01-10 00:50:07 +00:00
zicodxx 85e4151534 allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory; divide negative light rates of change properly (fix bug #2575) (from D2X CVS); divide negative window x-coordinates properly, fixing random crashes (from D2X CVS); make sscanf look for %i.%i instead of v%i.%i because the 'v' isn't written to file; added missing changelog entries 2007-01-09 01:23:49 +00:00
md2211 10eedf6611 * music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
2006-12-12 21:47:17 +00:00
zicodxx 6d50fc24cd fixed mem-leak in load_text() 2006-11-28 21:56:07 +00:00
zicodxx 62094ddc55 code optimisation and fixed mem-leaks 2006-11-28 08:59:16 +00:00
zicodxx f34a57f3f7 code optimisation and fixed mem-leaks 2006-11-28 08:56:24 +00:00
zicodxx c5c8c6a4e7 optimized movements for GP2X; formatted and optimized GP2X readme's 2006-11-25 11:57:29 +00:00
zicodxx 994b27e990 gp2x update: updated docs, prevent clocking menu using illegal values and hardlock the device 2006-11-22 10:32:39 +00:00
zicodxx aa58b64283 ARM CPU support with words alignment and GP2X handheld support (part2 - added clock.c) 2006-11-22 05:36:49 +00:00
zicodxx 3a2a5a0bd6 ARM CPU support with words alignment and GP2X handheld support 2006-11-22 05:35:10 +00:00