Kp
19e0a3041c
Fix -O0 build
...
Fixes: 9a6d027e63
("Factor out weapon cycling")
2015-11-06 03:51:10 +00:00
Kp
7d6ba1bb27
Fix objects disappearing in demos
...
As usual, demos break the rules. Redirect demo objects into a fixed
slot in the Objects array so that object linkage does not get trashed.
2015-11-03 03:08:11 +00:00
Kp
a40d1efcd0
Sort joystick data smallest first
2015-11-01 21:15:40 +00:00
Kp
6111e5adbf
Allow configuring max joysticks at build time
2015-11-01 21:15:40 +00:00
Kp
37bffb75dd
Use std::tuple for storing d_physical_joystick members
...
Simplify later cleanup by hiding the members behind accessors.
2015-11-01 21:15:39 +00:00
Kp
b639ba151a
Remove unused joystick globals n_axes,n_buttons,n_hats
...
These are used only in one function. Make them local only.
2015-11-01 21:15:39 +00:00
Kp
04ee450a07
Take local references to joystick text
2015-11-01 21:15:39 +00:00
Kp
139f2aaa44
Reduce scope of LazyObjectConstructor.__strip_extension
2015-11-01 21:15:39 +00:00
Kp
0a041018c8
Let register_cpp_output_targets see check_header_includes
2015-11-01 21:15:39 +00:00
Kp
83f1a94ec4
Move __shared_header_file_list to create_header_targets
2015-11-01 21:15:39 +00:00
Kp
afb1fc3383
Remove special-case for profiler support
...
Stackable build profiles allow this to be specified without a special
case in SConstruct.
2015-11-01 21:15:39 +00:00
Kp
f5dfa1a3b2
Inline banner()
2015-11-01 21:15:39 +00:00
Kp
38df160341
Create platform_settings, env on first use
2015-11-01 21:15:39 +00:00
Kp
b35ef80a0f
Reduce global lookups
2015-11-01 21:15:38 +00:00
Kp
bab5f5f1be
Reduce env lookups
2015-11-01 21:15:38 +00:00
Kp
add7a80bfc
Fix binding mouse button to arm fusion/omega cannon
...
Commit 3adc5fe77a
added the ability to
bind mouse buttons to change weapons, but a copying error bound the
fusion/omega entry to joystick instead of mouse. Switch it to mouse as
clearly intended.
This fix is needed for any commit with the underlying feature, but only
applies cleanly to 0.58.1 after applying cleanup commits:
00381b2652
("Abstract out weapon names")
d035fb258a
("Remove unused kc_item->id")
fc1e00dae6
("Pre-compute labelx+inputx")
a4f3c93247
("Separate mutable and const kconfig data")
953a1888d7
("Combine state pointer and count pointer")
2bd302cddd
("Move Controls ubyte values into substructure")
ff8db8d39e
("Reduce relocations for Controls members")
593d0b25ff
("Remove duplicate kconfig labels")
dc36ee3ab3
("Store kconfig labels separately")
Fixes: 3adc5fe77a
("Saving weapon keys in PLX like in D1X-Rebirth" ...)
2015-11-01 21:15:38 +00:00
Kp
3a4adbc917
Let kconfig skip zero-width kc_item cells
2015-11-01 21:15:38 +00:00
Kp
545b71c1cc
Use enum class for kconfig subtype
2015-11-01 21:15:38 +00:00
Kp
b937c732a8
Add stub __attribute_always_inline to VS2013 header
2015-10-30 02:52:57 +00:00
Kp
47ebd05bc3
Use ?: for homing warning gauge
2015-10-30 02:52:57 +00:00
Kp
df5e02aed0
Use macro get_local_player_invulnerable_time for player's invulnerable_time
2015-10-30 02:52:56 +00:00
Kp
0285efe49d
Use macro get_local_player_cloak_time for player's cloak_time
2015-10-30 02:52:56 +00:00
Kp
17b8b64980
Use macro get_local_player_flags for player's flags
2015-10-30 02:52:56 +00:00
Kp
92f78caf22
Use macro get_local_player_vulcan_ammo for player's vulcan_ammo
2015-10-30 02:52:56 +00:00
Kp
dc5dfb80e8
Use macro get_local_player_secondary_ammo for player's secondary_ammo
2015-10-30 02:52:56 +00:00
Kp
ea5b7a08c1
Use macro get_local_player_energy for local player's energy
2015-10-30 02:52:55 +00:00
Kp
3ffd207e44
Use macro get_local_player_shields for local player's shields
2015-10-30 02:52:55 +00:00
Kp
f07e08fa2f
Move netgame_info::players to end
...
This saves ~200 bytes of text.
2015-10-30 02:52:55 +00:00
Kp
85ed489642
Use ?: for multi sounds
2015-10-30 02:52:55 +00:00
Kp
731e287329
Clean up trailing whitespace on rank strings
2015-10-30 02:52:55 +00:00
Kp
1af81af4ec
Reorder show_HUD_names bool tests
...
This improves the generated code by ~60 instructions.
2015-10-30 02:52:55 +00:00
Kp
f50189dc23
Factor out gauge box color computation
2015-10-30 02:52:55 +00:00
Kp
070444157e
Use type safe player flags
2015-10-30 02:52:55 +00:00
Kp
7ac2840bfe
Rename Netgame.player_flags to .net_player_flags
...
The simple name conflicts with an upcoming change.
2015-10-30 02:52:54 +00:00
Kp
cc345aa83d
Simplify demo cloak/invul processing
2015-10-30 02:52:54 +00:00
Kp
6b831b08ec
Update demo caching variables sooner
2015-10-30 02:52:54 +00:00
Kp
9a6d027e63
Factor out weapon cycling
2015-10-30 02:52:54 +00:00
Kp
ff2c88c498
Factor out cockpit/statusbar key gauges
2015-10-30 02:52:54 +00:00
Kp
3ea0470aa7
Fix eobject to use an in-array object
2015-10-30 02:52:54 +00:00
Kp
c1f8497b33
Simplify editor group print
2015-10-30 02:52:54 +00:00
Kp
64c161c4b2
Remove unnecessary zero of .invulnerable_time
2015-10-30 02:52:54 +00:00
Kp
4882558d6e
Remove unnecessary zero of .cloak_time
2015-10-30 02:52:54 +00:00
Kp
e130ea7b36
Remove unnecessary secondary_weapon_flags
2015-10-30 02:52:53 +00:00
Kp
ea3c4a8986
Switch const multi text to array<>
2015-10-29 03:01:43 +00:00
Kp
e86e1a882a
Combine adjacent env.Append calls
2015-10-29 03:01:42 +00:00
Kp
fd51188e57
Simplify DXXCommon instance counter
2015-10-29 03:01:42 +00:00
Kp
9c4a4e3cf8
Remove unnecessary __init__ methods
2015-10-28 02:44:36 +00:00
Kp
def268faf9
Combine lazy object caches
2015-10-28 02:44:36 +00:00
Kp
edea687627
Remove HAVE_STRUCT_TIMEVAL
...
SConstruct defines it for all platforms. It is only false on Mac OS 9,
which is no longer supported.
2015-10-27 03:04:49 +00:00
Kp
e7c65dbc3f
Use property for LinuxPlatformSettings ogllibs
...
It is only called once per instance, so caching it as an instance
value is not helpful. Change it to a property so that __init__ can be
removed.
2015-10-27 03:04:49 +00:00