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2015-10-28 02:44:36 +00:00
common Guard create_*vert*lists in D1||D2 2015-10-24 03:13:11 +00:00
contrib Remove HAVE_STRUCT_TIMEVAL 2015-10-27 03:04:49 +00:00
d1x-rebirth Simplify select_tmap 2015-10-21 02:45:44 +00:00
d2x-rebirth Remove HAVE_STRUCT_TIMEVAL 2015-10-27 03:04:49 +00:00
similar Reduced the level rendering from 3 passes to 2 while maintinaing the original function (may need optimization, tho); Rendering level parts with transparency effects (force fields, energy center sparks) in same pass as objects to prevent them from making objects invisible behind them; Changed object sorting to they render back to front to prevent rendering issues (robots disappearing behind explosions, further away powerup rendered over a closer one, etc) 2015-10-25 18:16:34 +01:00
.gitignore ignore XCode user data 2014-12-06 22:43:12 -08:00
COPYING.txt
GPL-3.txt
INSTALL.markdown Add basic instructions on building Rebirth 2015-09-26 21:17:14 +00:00
SConstruct Combine lazy object caches 2015-10-28 02:44:36 +00:00