Use ?: for homing warning gauge

This commit is contained in:
Kp 2015-10-30 02:52:57 +00:00
parent df5e02aed0
commit 47ebd05bc3

View file

@ -850,21 +850,7 @@ static void show_homing_warning(const local_multires_gauge_graphic multires_gaug
gr_set_current_canvas( NULL );
if (get_local_player().homing_object_dist >= 0)
{
if (GameTime64 & 0x4000)
{
hud_gauge_bitblt(HOMING_WARNING_X, HOMING_WARNING_Y, GAUGE_HOMING_WARNING_ON, multires_gauge_graphic);
}
else
{
hud_gauge_bitblt(HOMING_WARNING_X, HOMING_WARNING_Y, GAUGE_HOMING_WARNING_OFF, multires_gauge_graphic);
}
}
else
{
hud_gauge_bitblt(HOMING_WARNING_X, HOMING_WARNING_Y, GAUGE_HOMING_WARNING_OFF, multires_gauge_graphic);
}
hud_gauge_bitblt(HOMING_WARNING_X, HOMING_WARNING_Y, (get_local_player().homing_object_dist >= 0 && (GameTime64 & 0x4000)) ? GAUGE_HOMING_WARNING_ON : GAUGE_HOMING_WARNING_OFF, multires_gauge_graphic);
}
static void hud_show_homing_warning(void)