Commit Graph

177 Commits

Author SHA1 Message Date
trans_soup bdfb9f5fda make leaves only grow sideways.
previously, living leaves grew into more living leaves in all 6
directions. now, they only grow in the 4 horizontal directions.
2023-10-19 15:12:36 +02:00
trans_soup 19e392d1f3 make leaves grow at new sapling position.
make leaves grow out of the new (upper) sapling position instead of the
old (lower) position when saplings grow.
2023-10-19 15:09:53 +02:00
trans_soup 68e005814f refactor sapling support checking.
saplings now only check for groups, not specific nodes, when determining
whether they are supported. the previously checked nodes are now in the
new group that's being checked.
2023-10-19 15:08:53 +02:00
trans_soup dd796c549e make unsupported roots die.
make `root_alive` nodes turn into `root` nodes if they're not touching
any of these nodes: `root_alive`, `log_alive`, `sapling`.
2023-10-19 14:53:15 +02:00
trans_soup 9e43abb69a make living roots drop dead roots. 2023-10-19 14:45:24 +02:00
trans_soup 9c28941a6a fix error in decomposing leaves placement code.
make sure that the node at the placed position is actually a decomposing
leaves variant before doing anything else. (this may not be the case,
since a node may start falling immediately after being placed.)
2023-10-19 14:15:17 +02:00
trans_soup a4f121ac24 make some leaves non-walkable.
make leaves and decomposing_leaves non-walkable, and make them support
falling nodes.
2023-10-19 14:14:05 +02:00
trans_soup 6bb71aa341 add opt-in falling_node collision for non-walkable nodes.
make falling_node entities land on nodes with `supports_falling = true`
in their definitions.
2023-10-19 14:07:47 +02:00
trans_soup c0ef9c3677 tweak grass growth rate.
it now grows twice as slowly.
2023-10-19 13:20:36 +02:00
trans_soup b22827952c add a comment. 2023-10-19 13:14:50 +02:00
trans_soup c4a70e45ce decomposition fix.
make decomposing leaves no longer traverse nodes that don't affect their
decomposition rate, when determining said rate. this means that they're
only affected by nodes that either touch them directly, or touch nodes
that affect them.
2023-10-19 13:12:10 +02:00
trans_soup a3319cf9ea decomposition tweak.
make leaves that have started to decompose continue to do so regardless
of their surrounding nodes.
2023-10-19 13:11:41 +02:00
trans_soup 72a8666a86 leaves decomposition tweaks.
make decomposing leaves account for the pile size of nearby decomposing
leaves when determining their decomposition rate.
2023-10-19 13:10:49 +02:00
trans_soup 5014254c91 tweak decomposition rng.
leaves now have a higher chance of turning into dirt, the higher they're
piled within the node. full stacks (taking up an entire node) always
turn into dirt.
2023-10-19 12:58:31 +02:00
trans_soup 4b408d9943 make decomposing leaves have layers.
decomposing leaves now stack in layers, each one 1/4 of a node in
height.

currently this doesn't affect their behaviour, beyond making them stack
when placed or landing.
2023-10-19 12:54:09 +02:00
trans_soup 8d94fb9c70 minor rename.
look for `after_land` instead of `after_landing` in node defs when
handling falling nodes landing.
2023-10-19 12:46:38 +02:00
trans_soup 87fba22f3b add temporary "crushing" recipe variants.
using the new falling node hooks provided by `bg_api`, add alternative
versions of existing stoneworking recipes, where instead of pummeling, a
stoney node must fall onto the input nodes with sufficient force.

note that since the only currently existing stoney node that can fall,
loose cobblestone, is unobtainable without cheats, so are these recipes.
2023-10-19 11:30:45 +02:00
trans_soup 96ebbe8e0e improve `fall_fix`.
make the position passed to callbacks be the position where the
falling_node entity landed, rather than the position it tries to land
on/in.

note that if the node it lands on has its `paramtype2` set to
`"leveled"` then this new position might be empty after a landing.
2023-10-19 11:25:12 +02:00
trans_soup a09dc62101 add hook for falling_node stepping.
and use this to keep track of their falling velocity.
2023-10-19 11:21:27 +02:00
trans_soup becfb37402 provide more data to landing node callbacks.
specifically, give them the falling_node entity that landed as third
argument.
2023-10-19 11:19:32 +02:00
trans_soup e1103a07e4 create `fall_fix`.
modify the builtin `falling_node` entity to make it possible for mods to
register callbacks to be called when they land and turn into a node.

also register such a callback that checks if the landed node has an
entry `after_landing`, and if so calls that.
2023-10-18 23:30:00 +02:00
trans_soup 07781855ad make loose node settling use an increasing ABM.
loose nodes will now take some time to settle, instead of doing so
completely randomly.
2023-10-17 21:03:34 +02:00
trans_soup 5df44d2b24 rework loose node registration.
loose nodes are now automatically registrered when their settled
counterparts are. also rewrite a small amount of wrapper code and node
registration to work with this.
2023-10-17 20:52:06 +02:00
trans_soup 968ae04b3a make `blockgame.register_node` wrapper emit events.
the api function `blockgame.register_node` will now emit events before
and after registering a node, allowing for other code to react to and
affect node registration.
2023-10-17 20:39:13 +02:00
trans_soup 09bcf2260b integrate `bg_api_event` into `bg_api`. 2023-10-17 20:38:43 +02:00
trans_soup 75e66075d0 simplify node registration.
make the wrapper `blockgame.register_node` make reasonable assumptions
that make node registration more convenient.

change other code to take advantage of that change.

also remove the `blockgame.reg_simple_node` utility since it's now
redundant.
2023-10-17 20:20:42 +02:00
trans_soup c6157df12c remove loose variants.
rewrite some node registration code, removing the so far unused loose
nodes, and putting in place some data that outlines how they might be
implemented in the future.
2023-10-17 20:08:36 +02:00
trans_soup bab59828f8 tweak leaves decomposition gains.
make it twice as expensive to turn leaves into dirt.
2023-10-17 19:21:16 +02:00
trans_soup 47e7e4fb0b remove `bg_api_fall` again.
as it turns out that minetest already handles falling nodes.
2023-10-17 19:19:35 +02:00
trans_soup 4ea8050c67 simplify leaves falling from trees.
by using minetest builtin support for nodes that fall when they're not
supported.
2023-10-17 19:15:52 +02:00
trans_soup 0c9f6a7119 move falling node code to own mod.
create `bg_api_fall` mod, and move files `falling_node.lua` and `loose_node.lua` to there from `bg_api`.

update dependencies in other mods to account for this change.
2023-10-17 18:54:23 +02:00
trans_soup 060ff030ea remove old tree growth.
this also removes old root growth; as a result, roots no longer spread.
2023-10-17 16:28:58 +02:00
trans_soup f4d8c7597d improve sapling/root growth.
trees will now create a living root node at their bottom when they grow
for the first time.
2023-10-17 16:13:54 +02:00
trans_soup f31940ffa5 make unsupported leaves die & fall.
leaves that aren't in contact with living logs, or are not in contact
with any supported leaves, or are too far away from living logs, will
now die and fall down.
2023-10-17 16:00:36 +02:00
trans_soup 3459e94de8 improve `flood_fill` api function.
make `flood_fill` able to be interrupted if its callback returns false;
the meaning that was previously indicated by this return value is now
indicated by nil instead.

update code that uses this function to account for this change.
2023-10-17 15:48:57 +02:00
trans_soup 00829dbce9 cleanup node registration.
separate tree and leaves registrations into own files.
2023-10-17 15:43:18 +02:00
trans_soup aae1beea64 refactor grass spreading and related api function. 2023-10-17 15:40:49 +02:00
trans_soup afc58d0b97 replace leaves decoration with saplings.
will replace with actual trees later.
2023-10-17 15:16:11 +02:00
trans_soup c5d51e9fe5 make nuts sometimes drop from leaves.
give living & growing leaves a chance of dropping nuts, finally making
trees actually farmable.
2023-10-17 15:14:02 +02:00
trans_soup d9523dc015 remove unused mod `bg_funnel`. 2023-10-17 15:07:04 +02:00
trans_soup d0a481334a refactor stoneworking recipe code. 2023-10-17 15:05:40 +02:00
trans_soup d197e1f1e3 move `item_matches` into api.
move function `item_matches` from `bg_crafting` into `bg_api`, since
it'll be useful in many other places.
2023-10-17 15:02:39 +02:00
trans_soup 7df5d33d02 refactor: extract repeated code into api function.
move function `starts_with`, which was declared twice in separate files,
to the api, and make those files use that function instead.
2023-10-17 14:58:15 +02:00
trans_soup c31d6cf5d0 improve pummeling.
pummeling definition tables now has lists of item id:s and groups, the
same way e.g. ABM:s do, that determine what items are involved in a
recipe.

update existing (in-use) pummel recipes to make use of this.
2023-10-17 14:53:08 +02:00
trans_soup 45f59f5e03 minor refactor of recipe code.
just separated different recipe types into different files.
2023-10-17 14:28:08 +02:00
trans_soup 5305cc526d minor fix & refactors of recipe code. 2023-10-17 14:23:44 +02:00
trans_soup 17636dbf87 improve leaves decomposition.
leaves will now decompose faster depending on their surroundings.
touching dirty nodes or other decomposing leaves will make them decay
quicker.
2023-10-17 13:41:30 +02:00
trans_soup cca53e76b3 add flood fill utility to api.
add api function for walking through the nodes surrounding a given
position.
2023-10-17 13:40:04 +02:00
trans_soup 6e205f15b7 slightly change readme. 2023-10-17 12:01:37 +02:00
trans_soup 31b2242c38 make leaves fall down when unsupported.
also refactor leaves registration code.
2023-10-17 11:25:13 +02:00