make blockgame.register_node
wrapper emit events.
the api function `blockgame.register_node` will now emit events before and after registering a node, allowing for other code to react to and affect node registration.
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1 changed files with 14 additions and 0 deletions
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@ -32,6 +32,8 @@ local function capitalize (str)
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return string.upper(string.sub(str, 1, 1)) .. string.sub(str, 2)
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end
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local events = blockgame.events.namespace("api")
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function blockgame.register_node (name, def)
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local modname = minetest.get_current_modname()
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local full_name = modname .. ":" .. name
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@ -41,5 +43,17 @@ function blockgame.register_node (name, def)
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modname .. "_" .. name .. ".png",
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}
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events.broadcast("before_register_node", {
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name = name,
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def = def,
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mod = modname,
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})
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minetest.register_node(full_name, def)
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events.broadcast("after_register_node", {
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name = name,
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def = def,
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mod = modname,
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})
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end
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