968ae04b3a
the api function `blockgame.register_node` will now emit events before and after registering a node, allowing for other code to react to and affect node registration.
59 lines
1.3 KiB
Lua
59 lines
1.3 KiB
Lua
local function create_plain_wrapper (function_name)
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local wrapper = function (...)
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--[[
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local args = {...}
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-- labels will be used later, probably.
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local label = #args > 1 and args[1] or "unlabeled"
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local callback = #args > 1 and args[2] or args[1]
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minetest[function_name](callback)
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]]--
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minetest[function_name](...)
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end
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blockgame[function_name] = wrapper
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end
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for name in pairs({
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register_abm = true,
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register_lbm = true,
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register_on_joinplayer = true,
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register_item = true,
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register_on_placenode = true,
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register_on_dignode = true,
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register_on_punchnode = true,
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register_globalstep = true,
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}) do
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create_plain_wrapper(name)
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end
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local function capitalize (str)
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return string.upper(string.sub(str, 1, 1)) .. string.sub(str, 2)
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end
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local events = blockgame.events.namespace("api")
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function blockgame.register_node (name, def)
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local modname = minetest.get_current_modname()
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local full_name = modname .. ":" .. name
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def.description = def.description or capitalize(name)
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def.tiles = def.tiles or {
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modname .. "_" .. name .. ".png",
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}
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events.broadcast("before_register_node", {
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name = name,
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def = def,
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mod = modname,
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})
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minetest.register_node(full_name, def)
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events.broadcast("after_register_node", {
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name = name,
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def = def,
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mod = modname,
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})
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end
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