move falling node code to own mod.
create `bg_api_fall` mod, and move files `falling_node.lua` and `loose_node.lua` to there from `bg_api`. update dependencies in other mods to account for this change.
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parent
060ff030ea
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6 changed files with 6 additions and 3 deletions
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@ -18,8 +18,6 @@ load_file("util_item")
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load_file("wrappers")
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load_file("random_tick")
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load_file("falling_node")
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load_file("loose_node")
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load_file("increasing_abm")
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load_file("cleanup")
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2
mods/bg_api_fall/init.lua
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2
mods/bg_api_fall/init.lua
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@ -0,0 +1,2 @@
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load_file("falling_node")
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load_file("loose_node")
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3
mods/bg_api_fall/mod.conf
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3
mods/bg_api_fall/mod.conf
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@ -0,0 +1,3 @@
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name = bg_api_fall
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description = blockgame api for handling falling nodes.
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depends = bg_api
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@ -1,3 +1,3 @@
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name = bg_terrain
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description = adds terrain stuff to blockgame.
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depends = bg_api
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depends = bg_api, bg_api_fall
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