make decomposing leaves have layers.
decomposing leaves now stack in layers, each one 1/4 of a node in height. currently this doesn't affect their behaviour, beyond making them stack when placed or landing.
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@ -41,8 +41,8 @@ local average_leaves_per_dirt = 4
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blockgame.register_increasing_abm({
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id = modname .. ":decompose",
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label = "decompose leaves",
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nodenames = {leaves_decomposing},
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neighbors = {"group:dirty", leaves_decomposing},
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nodenames = {"group:leaves_decomposing"},
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neighbors = {"group:dirty", "group:leaves_decomposing"},
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interval = 30,
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chance = 10,
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rate = function (pos, node, data)
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@ -1,13 +1,18 @@
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local modname = minetest.get_current_modname()
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local function reg_leaves (name, def)
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def.description = def.description or name
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def.texture = def.texture or name
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def.tiles = {modname .. "_" .. def.texture .. ".png"}
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local texture = def.texture or name
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def.drawtype = "glasslike"
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def.paramtype = "light"
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def.sunlight_propagates = true
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def = blockgame.underride(def, {
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description = name,
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texture = texture,
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tiles = {modname .. "_" .. texture .. ".png"},
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drawtype = "allfaces_optional",
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paramtype = "light",
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sunlight_propagates = true,
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})
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def.groups = blockgame.underride(def.groups, {
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planty = 1,
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@ -55,9 +60,64 @@ reg_leaves("leaves_alive", {
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falling_node = 0,
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},
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})
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reg_leaves("leaves_decomposing", {
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description = "Decomposing Leaves",
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groups = {
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supports_leaves = 0,
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},
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})
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-- TODO: generalize stacking node registration and put into API.
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local decomposing_leaves_layers = 4
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local after_place_stack = function (pos)
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local node = minetest.get_node(pos)
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local below = pos + blockgame.vector.dirs.down
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local below_node = minetest.get_node(below)
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if not blockgame.starts_with(below_node.name, modname .. ":leaves_decomposing") then return end
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local def = minetest.registered_nodes[node.name]
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local below_def = minetest.registered_nodes[below_node.name]
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if below_def.level == decomposing_leaves_layers then return end
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local max_diff = decomposing_leaves_layers - below_def.level
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local diff = math.min(max_diff, def.level)
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minetest.swap_node(below, {name = modname .. ":leaves_decomposing_" .. (below_def.level + diff)})
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if diff == def.level then
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minetest.remove_node(pos)
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else
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minetest.swap_node(pos, {name = modname .. ":leaves_decomposing_" .. (def.level - diff)})
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end
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end
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local function reg_decomposing (level)
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local height = level / decomposing_leaves_layers
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local description = "Decomposing Leaves (" .. level .. "/" .. decomposing_leaves_layers .. ")"
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if level == decomposing_leaves_layers then description = "Decomposing Leaves" end
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local drawtype = "nodebox"
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local node_box = {
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["type"] = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, -0.5 + height, 0.5 },
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}
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if level == decomposing_leaves_layers then
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drawtype = "allfaces_optional"
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node_box = nil
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end
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reg_leaves("leaves_decomposing_" .. level, {
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description = description,
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level = level,
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level_max = decomposing_leaves_layers,
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texture = "leaves_decomposing",
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drawtype = drawtype,
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node_box = node_box,
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after_place_node = after_place_stack,
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after_land = after_place_stack,
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drop = modname .. ":leaves_decomposing_1 " .. level,
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groups = {
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leaves_decomposing = level,
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},
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})
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end
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for level=1, decomposing_leaves_layers do
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reg_decomposing(level)
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end
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minetest.register_alias(modname .. ":leaves_decomposing", modname .. ":leaves_decomposing_" .. decomposing_leaves_layers)
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