simplify node registration.
make the wrapper `blockgame.register_node` make reasonable assumptions that make node registration more convenient. change other code to take advantage of that change. also remove the `blockgame.reg_simple_node` utility since it's now redundant.
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c6157df12c
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75e66075d0
8 changed files with 48 additions and 44 deletions
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@ -1,16 +1,3 @@
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function blockgame.reg_simple_node (name, desc, groups)
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local my_modname = minetest.get_current_modname()
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return blockgame.register_node(my_modname .. ":" .. name, {
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description = desc,
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tiles = {
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my_modname .. "_" .. name .. ".png",
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},
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groups = groups,
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})
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end
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function blockgame.air_flows_through (pos, node)
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node = node or minetest.get_node(pos)
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return blockgame.item_matches(node.name, {
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@ -19,7 +19,6 @@ for name in pairs({
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register_abm = true,
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register_lbm = true,
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register_on_joinplayer = true,
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register_node = true,
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register_item = true,
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register_on_placenode = true,
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register_on_dignode = true,
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@ -28,3 +27,19 @@ for name in pairs({
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}) do
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create_plain_wrapper(name)
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end
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local function capitalize (str)
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return string.upper(string.sub(str, 1, 1)) .. string.sub(str, 2)
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end
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function blockgame.register_node (name, def)
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local modname = minetest.get_current_modname()
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local full_name = modname .. ":" .. name
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def.description = def.description or capitalize(name)
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def.tiles = def.tiles or {
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modname .. "_" .. name .. ".png",
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}
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minetest.register_node(full_name, def)
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end
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@ -1,7 +1,11 @@
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blockgame.reg_simple_node("bricks", "Bricks", {
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stoney = 1,
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blockgame.register_node("bricks", {
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groups = {
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stoney = 1,
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},
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})
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blockgame.reg_simple_node("tile", "Tile", {
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stoney = 1,
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blockgame.register_node("tile", {
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groups = {
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stoney = 1,
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},
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})
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@ -1,10 +1,7 @@
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local modname = minetest.get_current_modname()
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blockgame.register_node(modname .. ":stone", {
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blockgame.register_node("stone", {
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description = "Stone",
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tiles = {
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modname .. "_stone.png",
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},
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groups = {
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cracky = 3,
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stoney = 1,
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@ -12,11 +9,8 @@ blockgame.register_node(modname .. ":stone", {
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drop = modname .. ":cobblestone",
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})
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blockgame.register_node(modname .. ":cobblestone", {
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blockgame.register_node("cobblestone", {
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description = "Cobblestone",
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tiles = {
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modname .. "_cobblestone.png",
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},
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groups = {
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cracky = 3,
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stoney = 1,
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@ -27,22 +21,16 @@ blockgame.register_node(modname .. ":cobblestone", {
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minetest.register_alias("mapgen_stone", modname .. ":stone")
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minetest.register_alias("mapgen_water_source", "air")
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blockgame.register_node(modname .. ":grass", {
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blockgame.register_node("grass", {
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description = "Grass",
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tiles = {
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modname .. "_grass.png",
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},
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groups = {
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dirty = 1,
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},
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drop = modname .. ":dirt",
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})
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blockgame.register_node(modname .. ":dirt", {
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blockgame.register_node("dirt", {
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description = "Dirt",
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tiles = {
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modname .. "_dirt.png",
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},
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groups = {
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dirty = 1,
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grassable = 1,
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@ -3,13 +3,21 @@ local modname = minetest.get_current_modname()
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load_file("node_log")
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load_file("node_leaves")
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blockgame.reg_simple_node("nut", "Nut", {
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woody = 1,
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blockgame.register_node("nut", {
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groups = {
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woody = 1,
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},
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})
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blockgame.reg_simple_node("root", "Root", {
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woody = 1,
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blockgame.register_node("root", {
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groups = {
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woody = 1,
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},
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})
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blockgame.reg_simple_node("root_alive", "Growing Root", {
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woody = 1,
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blockgame.register_node("root_alive", {
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description = "Growing Root",
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groups = {
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woody = 1,
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},
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})
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@ -16,7 +16,7 @@ local function reg_leaves (name, def)
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falling_node = 1,
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})
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blockgame.register_node(modname .. ":" .. name, def)
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blockgame.register_node(name, def)
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end
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local nutty_drops = {
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@ -17,7 +17,7 @@ local function reg_log (name, def)
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supports_leaves = 1,
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})
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blockgame.register_node(modname .. ":" .. name, def)
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blockgame.register_node(name, def)
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end
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reg_log("log", {
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@ -1,5 +1,7 @@
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local modname = minetest.get_current_modname()
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blockgame.reg_simple_node("plank", "Plank", {
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woody = 1,
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blockgame.register_node("plank", {
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groups = {
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woody = 1,
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},
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})
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