307 lines
15 KiB
JSON
307 lines
15 KiB
JSON
{
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"BITD.HelloThere": "General Kenobi",
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"BITD.Heritage": "Heritage",
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"BITD.Background": "Background",
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"BITD.TitleDeleteItem": "Delete item",
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"BITD.TitlePostItem": "Post item",
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"BITD.Vice": "Vice",
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"BITD.Class": "Class",
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"BITD.Stress": "Stress",
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"BITD.Alias": "Callsign",
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"BITD.Designation": "Designation",
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"BITD.Look": "Colors/Look",
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"BITD.System": "System",
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"BITD.Systems": "Systems",
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"BITD.Planet": "Planet",
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"BITD.Planets": "Planets",
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"BITD.Faction": "Faction",
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"BITD.Factions": "Active Factions",
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"BITD.Notables": "Notable Locations",
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"BITD.NotableNPCs": "Notable People",
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"BITD.Scene": "Scene",
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"BITD.Rule": "Rule",
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"BITD.Stats": "Stats",
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"BITD.Goal": "Goal",
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"BITD.Assets": "Assets",
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"BITD.Quirks": "Quirks",
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"BITD.Situation": "Situation",
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"BITD.Update": "Update",
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"BITD.Warning": "Be aware, this will clear all Heat/Wanted",
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"BITD.Status": "Status",
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"BITD.Jobs": "Jobs",
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"BITD.Allies": "Allies",
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"BITD.Friends": "Friends",
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"BITD.Associates": "Associates",
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"BITD.Neutral": "Neutral",
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"BITD.Adversaries": "Adversaries",
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"BITD.Enemies": "Enemies",
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"BITD.AtWar": "At War!",
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"BITD.Trauma": "Scar",
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"BITD.TraumaCold": "Cold",
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"BITD.TraumaHaunted": "Haunted",
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"BITD.TraumaObsessed": "Obsessed",
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"BITD.TraumaParanoid": "Paranoid",
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"BITD.TraumaReckless": "Reckless",
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"BITD.TraumaSoft": "Soft",
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"BITD.TraumaUnstable": "Unstable",
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"BITD.TraumaVicious": "Vicious",
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"BITD.Harm": "Harm",
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"BITD.Healing": "Healing",
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"BITD.Armor": "Armour",
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"BITD.NeedHelp": "Need Help",
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"BITD.Light": "Light",
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"BITD.Normal": "Normal",
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"BITD.Heavy": "Heavy",
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"BITD.Special": "Special",
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"BITD.LessEffect": "Less Effect",
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"BITD.Description": "Description",
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"BITD.Loadout": "Loadout",
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"BITD.Load": "Load",
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"BITD.CrewTypeBox": "Click to choose a Crew Type",
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"BITD.CrewType": "Squad Type",
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"BITD.FactionType": "Faction Type",
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"BITD.Price": "Price",
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"BITD.Logic": "Logic",
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"BITD.ExpClues": "Exp Clues",
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"BITD.AbilityPrice": "Ability Price",
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"BITD.AbilityClass": "Ability Class",
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"BITD.Information": "Information",
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"BITD.CohortType": "Cohort Type",
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"BITD.GangType": "Fireteam Type",
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"BITD.ExpertType": "Expert Type",
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"BITD.ScaleAndQuality": "Scale and Quality",
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"BITD.ChooseOneOrTwoEdges": "Choose one or two edges and an equal number of flaws",
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"BITD.Edges": "Edges",
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"BITD.Flaws": "Flaws",
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"BITD.Scale": "Scale",
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"BITD.Quality": "Quality",
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"BITD.AddAdditionalTypeOfGangText": "You can add an additional type to a fireteam or expert by spending two crew upgrades.<br>When a cohort performs actions for which its types apply, it uses its full quality rating. Otherwise, its quality is zero. A given cohort can have up to two types. Some crew upgrades will add the “Elite” feature to a fireteam, which gives them +1d when they roll for a given Type.",
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"BITD.ClassExpClue1": "Every time you roll a desperate action, mark xp in that action's attribute.",
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"BITD.ClassExpClue2": "You expressed your beliefs, drives, heritage, or background.",
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"BITD.ClassExpClue3": "You struggled with issues from your vice or traumas during the session.",
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"BITD.ClassExpClueDescription": "At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.",
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"BITD.Turf": "Turf",
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"BITD.Turfs": "Turfs",
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"BITD.Lair": "HQ",
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"BITD.Coin": "Materiel",
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"BITD.Coins": "Materiel",
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"BITD.Materiel": "Materiel",
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"BITD.Personnel": "Personnel",
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"BITD.Stash": "Supply",
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"BITD.CrewReputation": "Squad Reputation",
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"BITD.CrewUpgrades": "Squad Upgrades",
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"BITD.Hold": "Hold",
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"BITD.Weak": "Weak",
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"BITD.Strong": "Strong",
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"BITD.Tier": "Tier",
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"BITD.Rep": "Rep",
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"BITD.Vault": "Vault",
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"BITD.Heat": "Heat",
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"BITD.Wanted": "Wanted",
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"BITD.Abilities": "Abilities",
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"BITD.Upgrades": "Upgrades",
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"BITD.Cohorts": "Cohorts",
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"BITD.Notes": "Notes",
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"BITD.AllItems": "All Items",
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"BITD.CrewXP": "Crew XP",
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"BITD.PlaybookXP": "Playbook XP",
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"BITD.CrewExpClue1": "At the end of each session, for each item below, mark 1 xp (or instead mark 2xp if that item occurred multiple times).",
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"BITD.SpecialAbilities": "Special Abilities",
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"BITD.Drive": "Drive",
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"BITD.DriveClock1": "Drive Clock 1",
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"BITD.DriveClock2": "Drive Clock 2",
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"BITD.Connections": "Connections",
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"BITD.Discoveries": "Discovered Truths",
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"BITD.VehicleName": "Vehicle",
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"BITD.VehicleModel": "Model",
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"BITD.VehicleDescrition": "Vehicle Desc",
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"BITD.VehicleArmour": "Armour",
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"BITD.VehicleDamage": "Damage",
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"BITD.VehicleRepair": "Repair",
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"BITD.VehicleLoadout": "Mech Load",
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"BITD.VehicleQuirks": "Quirks and breakdown",
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"BITD.VehicleEnhance": "Enhance",
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"BITD.VehicleBreakdown": "Breakdown",
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"BITD.VehicleFaction": "Associated Faction",
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"BITD.Gang": "Fireteam",
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"BITD.Expert": "Expert",
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"BITD.Difficulty": "Difficulty",
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"BITD.GangTypeAdepts": "Adepts",
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"BITD.GangTypeAdeptsDescription": "Scholars, tinkerers, occultists, and chemists.",
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"BITD.GangTypeRooks": "Rooks",
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"BITD.GangTypeRooksDescription": "Con artists, spies, and socialites.",
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"BITD.GangTypeRovers": "Rovers",
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"BITD.GangTypeRoversDescription": "Sailors, carriage drivers, and deathlands scavengers.",
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"BITD.GangTypeSkulks": "Skulks",
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"BITD.GangTypeSkulksDescription": "Scouts, infiltrators, and thieves.",
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"BITD.GangTypeThugs": "Thugs",
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"BITD.GangTypeThugsDescription": "Killers, brawlers, and roustabouts.",
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"BITD.EdgesFearsome": "Fearsome",
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"BITD.EdgesFearsomeDescription": "The cohort is terrifying in aspect and reputation.",
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"BITD.EdgesIndependent": "Independent",
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"BITD.EdgesIndependentDescription": "The cohort can be trusted to make good decisions and act on their own initiative in the absence of direct orders.",
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"BITD.EdgesLoyal": "Loyal",
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"BITD.EdgesLoyalDescription": "The cohort can’t be bribed or turned against you.",
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"BITD.EdgesTenacious": "Tenacious",
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"BITD.EdgesTenaciousDescription": "The cohort won’t be deterred from a task.",
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"BITD.FlawsPrincipled": "Principled",
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"BITD.FlawsPrincipledDescription": "The cohort has an ethic or values that it won’t betray.",
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"BITD.FlawsSavage": "Savage",
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"BITD.FlawsSavageDescription": "The cohort is excessively violent and cruel.",
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"BITD.FlawsUnreliable": "Unreliable",
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"BITD.FlawsUnreliableDescription": "The cohort isn’t always available, due to other obligations, stupefaction from their vices, etc.",
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"BITD.FlawsWild": "Wild",
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"BITD.FlawsWildDescription": "The cohort is drunken, debauched, and loud-mouthed.",
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"BITD.HarmNoHarm": "No Harm",
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"BITD.HarmNoHarmDescription": "The cohort is healthy.",
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"BITD.HarmWeakened": "Weakened",
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"BITD.HarmWeakenedDescription": "The cohort has reduced effect.",
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"BITD.HarmImpaired": "Impaired",
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"BITD.HarmImpairedDescription": "The cohort operates with reduced quality (-1d).",
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"BITD.HarmBroken": "Broken",
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"BITD.HarmBrokenDescription": "The cohort can’t do anything until they recover.",
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"BITD.HarmDead": "Dead",
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"BITD.HarmDeadDescription": "The cohort is destroyed. You can spend coin equal to your Tier +2 to restore it, plus two downtime activities to recruit new fireteam members, or hire a new expert.",
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"BITD.Roll": "Roll",
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"BITD.RollFailure": "Failure",
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"BITD.RollCriticalSuccess": "Critical Success!",
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"BITD.RollSuccess": "Success",
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"BITD.RollPartialSuccess": "Partial Success",
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"BITD.RollSomeDice": "Roll Some Dice!",
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"BITD.RollTokenDescription": "If you want to pull the numbers from a character, select their Token first.",
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"BITD.RollNumberOfDice": "Number of Dice",
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"BITD.RollDoWithIncreasedEffect": "You do it with <strong>increased effect</strong>.",
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"BITD.RollDo": "You do it.",
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"BITD.RollPartialSuccessPositionControlled": "You hesitate. Withdraw and try a different approach, or else do it with a minor consequence: a <strong>minor complication</strong> occurs, you have <strong>reduced effect</strong>, you suffer <strong>lesser harm</strong>, you end up in a <strong>risky</strong> position.",
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"BITD.RollPartialSuccessPositionRisky": "You do it, but there’s a consequence: you suffer <strong>harm</strong>, a <strong>complication</strong> occurs, you have <strong>reduced effect</strong>, you end up in a <strong>desperate</strong> position.",
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"BITD.RollPartialSuccessPosition": "You do it, but there’s a consequence: you suffer <strong>severe harm</strong>, a <strong>serious complication</strong> occurs, you have <strong>reduced effect</strong>.",
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"BITD.RollFailurePositionControlled": "You falter. Press on by seizing a <strong>risky</strong> opportunity, or withdraw and try a different approach.",
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"BITD.RollFailurePositionRisky": "Things go badly. You suffer <strong>harm</strong> a <strong>complication</strong> occurs, you end up in a <strong>desperate</strong> position, you <strong>lose this opportunity</strong>.",
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"BITD.RollFailurePositionDesperate": "It’s the worst outcome. You suffer <strong>severe harm</strong>, a <strong>serious complication occurs</strong>, you <strong>lose this opportunity for action</strong>.",
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"BITD.RollResistance": "You <strong>reduce</strong> or <strong>avoid</strong> the effects of the consequence (GM chooses).<br/>Suffer <strong>{stress} stress</strong>.",
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"BITD.RollResistanceCritical": "You <strong>reduce</strong> or <strong>avoid</strong> the effects of the consequence (GM chooses).<br/>Clear <strong>1 stress</strong>.",
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"BITD.PositionControlled": "Controlled",
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"BITD.PositionRisky": "Risky",
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"BITD.PositionDesperate": "Desperate",
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"BITD.EffectLimited": "Limited",
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"BITD.EffectStandard": "Standard",
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"BITD.EffectGreat": "Great",
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"BITD.SkillsInsight": "Insight",
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"BITD.SkillsInsightShort": "Insight",
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"BITD.SkillsHunt": "Hunt",
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"BITD.SkillsStudy": "Study",
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"BITD.SkillsSurvey": "Survey",
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"BITD.SkillsTinker": "Engineer",
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"BITD.SkillsProwess": "Prowess",
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"BITD.SkillsProwessShort": "Prowess",
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"BITD.SkillsFinesse": "Finesse",
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"BITD.SkillsProwl": "Prowl",
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"BITD.SkillsSkirmish": "Struggle",
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"BITD.SkillsWreck": "Wreck",
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"BITD.SkillsResolve": "Resolve",
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"BITD.SkillsResolveShort": "Resolve",
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"BITD.SkillsAttune": "Interface",
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"BITD.SkillsCommand": "Command",
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"BITD.SkillsConsort": "Consort",
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"BITD.SkillsSway": "Sway",
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"BITD.SkillsExpertise": "Expertise",
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"BITD.SkillsExpertiseShort": "Expertise",
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"BITD.SkillsBattle": "Battle",
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"BITD.SkillsDestroy": "Destroy",
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"BITD.SkillsManeuver": "Maneuver",
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"BITD.SkillsAcuity": "Acuity",
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"BITD.SkillsAcuityShort": "Acuity",
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"BITD.SkillsBombard": "Bombard",
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"BITD.SkillsManipulate": "Manipulate",
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"BITD.SkillsScan": "Scan",
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"BITD.AddAbility": "Add Ability",
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"BITD.AddItem": "Add Item",
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"BITD.Uses": "No. of Uses",
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"BITD.NumberAvailable": "Number Available",
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"BITD.AdditionalInfo": "Additional Information",
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"BITD.Position": "Position",
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"BITD.Effect": "Effect",
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"BITD.Modifier": "Modifier",
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"BITD.Encumbered": "encumbered",
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"BITD.OverMax": "over max",
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"BITD.Drain": "Drain",
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"BITD.Wear": "Wear",
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"BITD.Gloom": "Gloom",
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"BITD.Add": "Add",
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"BITD.Effects": "Effects",
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"BITD.EffectCreate": "Create Effect",
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"BITD.EffectToggle": "Toggle Effect",
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"BITD.EffectEdit": "Edit Effect",
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"BITD.EffectDelete": "Delete Effect",
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"BITD.EffectWarning": "Managing Active Effects within an Owned Item is not currently supported by FoundryVTT and will be added in a subsequent update.",
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"BITD.Name": "Name",
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"BITD.CampaignName": "Campaign Name",
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"BITD.DangerousFriends": "Dangerous Friends",
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"BITD.EnemiesRivals": "Enemies and Rivals",
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"BITD.DeadlyFriends": "Deadly Friends",
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"BITD.Blank": "",
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"BITD.CleverFriends": "Clever Friends",
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"BITD.ShadyFriends": "Shady Friends",
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"BITD.SlyFriends": "Sly Friends",
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"BITD.ShrewdFriends": "Shrewd Friends",
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"BITD.DarkServants": "Dark Servants",
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"BITD.StrangeFriends": "Strange Friends",
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"BITD.Acquaintances": "Acquaintances",
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"BITD.IndulgeVice": "Indulge Vice",
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"BITD.GatherInformation": "Gather Information",
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"BITD.Fortune": "Fortune",
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"BITD.Engagement": "Engagement",
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"BITD.AcquireAsset": "Acquire Asset",
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"BITD.AcquireAssetExtra": "To raise the result beyond critical, you may spend <strong>2 coin</strong> per +1 Tier bonus.",
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"BITD.CrewTier": "Crew Tier",
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"BITD.RollVice": "You indulge your vice.<br/>Clear <strong>{clear_stress} stress</strong>.",
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"BITD.RollViceFailure": "You <strong>overindulge</strong>. Clear <strong>{clear_stress} stress</strong> and choose <strong>one</strong> of the following consequences:",
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"BITD.RollViceFailureAttactTrouble": "<strong>Attract Trouble.</strong> Select or roll an additional <strong>entanglement.</strong>",
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"BITD.RollViceFailureBrag": "<strong>Brag</strong> about your exploits. <strong>+2 Heat</strong>",
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"BITD.RollViceFailureLost": "<strong>Lost.</strong> Your character vanishes for a few weeks. Play a different character until this one returns from their bender. When your character returns, they've also healed any harm they had.",
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"BITD.RollViceFailureTapped": "<strong>Tapped.</strong> Your current purveyor cuts you off. Find a new source for your vice.",
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"BITD.RollFortuneCritical": "The result is <strong>exceptional</strong>. You have <strong>great</strong> or <strong>extreme effect</strong>.",
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"BITD.RollFortuneSuccess": "The result is <strong>good</strong>. You have <strong>standard</strong> or <strong>full effect</strong>.",
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"BITD.RollFortunePartialSuccess": "The result is <strong>mixed</strong>. You have <strong>limited</strong> or <strong>partial effect</strong>.",
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"BITD.RollFortuneFailure": "The result is <strong>bad</strong>. You have <strong>poor</strong> or <strong>little effect</strong>.",
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"BITD.RollGatherInformationSuccess": "<strong>Great</strong>: You get exceptional details. The information is complete and follow-up questions may expand into related areas or reveal more than you hoped for.",
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"BITD.RollGatherInformationPartialSuccess": "<strong>Standard</strong>: You get good details. Clarifying and follow-up questions are possible.",
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"BITD.RollGatherInformationFailure": "<strong>Limited</strong>: You get incomplete or partial information. More information gathering will be needed to get all the answers.",
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"BITD.RollEngagementCritical": "Exceptional result. You've already <strong>overcome the first obstacle</strong> and you're in a <strong>controlled</strong> position for what's next.",
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"BITD.RollEngagementSuccess": "Good result. You're in a <strong>controlled</strong> position when the action starts.",
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"BITD.RollEngagementPartialSuccess": "Mixed result. You're in a <strong>risky</strong> position when the action starts.",
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"BITD.RollEngagementFailure": "Bad result. You're in a <strong>desperate</strong> position when the action starts.",
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"BITD.RollAcquireAssetResult": "You gain an asset of <strong>Tier {tier_quality}</strong> quality.",
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"BITD.RollAcquireAssetCritical": "Exceptional result.",
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"BITD.RollAcquireAssetSuccess": "Good result.",
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"BITD.RollAcquireAssetPartialSuccess": "Mixed result.",
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"BITD.RollAcquireAssetFailure": "Bad result."
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}
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