Update english localization from Beam Saber repo
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5ad7526152
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1 changed files with 61 additions and 26 deletions
87
lang/en.json
87
lang/en.json
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@ -7,7 +7,7 @@
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"BITD.Vice": "Vice",
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"BITD.Class": "Class",
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"BITD.Stress": "Stress",
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"BITD.Alias": "Alias",
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"BITD.Alias": "Callsign",
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"BITD.Designation": "Designation",
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"BITD.Look": "Colors/Look",
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"BITD.System": "System",
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@ -36,7 +36,7 @@
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"BITD.Adversaries": "Adversaries",
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"BITD.Enemies": "Enemies",
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"BITD.AtWar": "At War!",
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"BITD.Trauma": "Trauma",
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"BITD.Trauma": "Scar",
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"BITD.TraumaCold": "Cold",
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"BITD.TraumaHaunted": "Haunted",
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"BITD.TraumaObsessed": "Obsessed",
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@ -47,7 +47,7 @@
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"BITD.TraumaVicious": "Vicious",
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"BITD.Harm": "Harm",
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"BITD.Healing": "Healing",
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"BITD.Armor": "Armor",
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"BITD.Armor": "Armour",
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"BITD.NeedHelp": "Need Help",
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"BITD.Light": "Light",
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"BITD.Normal": "Normal",
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@ -57,8 +57,8 @@
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"BITD.Description": "Description",
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"BITD.Loadout": "Loadout",
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"BITD.Load": "Load",
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"BITD.CrewType": "Crew Type",
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"BITD.CrewTypeBox": "Click to choose a Crew Type",
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"BITD.CrewType": "Squad Type",
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"BITD.FactionType": "Faction Type",
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"BITD.Price": "Price",
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"BITD.Logic": "Logic",
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@ -67,7 +67,7 @@
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"BITD.AbilityClass": "Ability Class",
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"BITD.Information": "Information",
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"BITD.CohortType": "Cohort Type",
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"BITD.GangType": "Gang Type",
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"BITD.GangType": "Fireteam Type",
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"BITD.ExpertType": "Expert Type",
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"BITD.ScaleAndQuality": "Scale and Quality",
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"BITD.ChooseOneOrTwoEdges": "Choose one or two edges and an equal number of flaws",
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@ -75,19 +75,21 @@
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"BITD.Flaws": "Flaws",
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"BITD.Scale": "Scale",
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"BITD.Quality": "Quality",
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"BITD.AddAdditionalTypeOfGangText": "You can add an additional type to a gang or expert by spending two crew upgrades.<br>When a cohort performs actions for which its types apply, it uses its full quality rating. Otherwise, its quality is zero. A given cohort can have up to two types. Some crew upgrades will add the “Elite” feature to a gang, which gives them +1d when they roll for a given Type.",
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"BITD.AddAdditionalTypeOfGangText": "You can add an additional type to a fireteam or expert by spending two crew upgrades.<br>When a cohort performs actions for which its types apply, it uses its full quality rating. Otherwise, its quality is zero. A given cohort can have up to two types. Some crew upgrades will add the “Elite” feature to a fireteam, which gives them +1d when they roll for a given Type.",
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"BITD.ClassExpClue1": "Every time you roll a desperate action, mark xp in that action's attribute.",
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"BITD.ClassExpClue2": "You expressed your beliefs, drives, heritage, or background.",
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"BITD.ClassExpClue3": "You struggled with issues from your vice or traumas during the session.",
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"BITD.ClassExpClueDescription": "At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.",
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"BITD.Turf": "Turf",
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"BITD.Turfs": "Turfs",
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"BITD.Lair": "Lair",
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"BITD.Coin": "Coin",
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"BITD.Coins": "Coins",
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"BITD.Stash": "Stash",
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"BITD.CrewReputation": "Crew Reputation",
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"BITD.CrewUpgrades": "Crew Upgrades",
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"BITD.Lair": "HQ",
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"BITD.Coin": "Materiel",
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"BITD.Coins": "Materiel",
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"BITD.Materiel": "Materiel",
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"BITD.Personnel": "Personnel",
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"BITD.Stash": "Supply",
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"BITD.CrewReputation": "Squad Reputation",
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"BITD.CrewUpgrades": "Squad Upgrades",
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"BITD.Hold": "Hold",
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"BITD.Weak": "Weak",
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"BITD.Strong": "Strong",
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@ -102,11 +104,32 @@
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"BITD.Notes": "Notes",
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"BITD.AllItems": "All Items",
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"BITD.CrewXP": "Crew XP",
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"BITD.PlaybookXP": "Playbook XP",
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"BITD.CrewExpClue1": "At the end of each session, for each item below, mark 1 xp (or instead mark 2xp if that item occurred multiple times).",
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"BITD.SpecialAbilities": "Special Abilities",
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"BITD.Gang": "Gang",
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"BITD.Drive": "Drive",
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"BITD.DriveClock1": "Drive Clock 1",
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"BITD.DriveClock2": "Drive Clock 2",
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"BITD.Connections": "Connections",
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"BITD.Discoveries": "Discovered Truths",
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"BITD.VehicleName": "Vehicle",
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"BITD.VehicleModel": "Model",
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"BITD.VehicleDescrition": "Vehicle Desc",
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"BITD.VehicleArmour": "Armour",
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"BITD.VehicleDamage": "Damage",
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"BITD.VehicleRepair": "Repair",
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"BITD.VehicleLoadout": "Mech Load",
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"BITD.VehicleQuirks": "Quirks and breakdown",
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"BITD.VehicleEnhance": "Enhance",
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"BITD.VehicleBreakdown": "Breakdown",
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"BITD.VehicleFaction": "Associated Faction",
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"BITD.Gang": "Fireteam",
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"BITD.Expert": "Expert",
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"BITD.Difficulty": "Difficulty",
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"BITD.GangTypeAdepts": "Adepts",
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"BITD.GangTypeAdeptsDescription": "Scholars, tinkerers, occultists, and chemists.",
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"BITD.GangTypeRooks": "Rooks",
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@ -123,16 +146,16 @@
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"BITD.EdgesIndependent": "Independent",
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"BITD.EdgesIndependentDescription": "The cohort can be trusted to make good decisions and act on their own initiative in the absence of direct orders.",
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"BITD.EdgesLoyal": "Loyal",
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"BITD.EdgesLoyalDescription": "The cohort can't be bribed or turned against you.",
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"BITD.EdgesLoyalDescription": "The cohort can’t be bribed or turned against you.",
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"BITD.EdgesTenacious": "Tenacious",
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"BITD.EdgesTenaciousDescription": "The cohort won't be deterred from a task.",
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"BITD.EdgesTenaciousDescription": "The cohort won’t be deterred from a task.",
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"BITD.FlawsPrincipled": "Principled",
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"BITD.FlawsPrincipledDescription": "The cohort has an ethic or values that it won't betray.",
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"BITD.FlawsPrincipledDescription": "The cohort has an ethic or values that it won’t betray.",
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"BITD.FlawsSavage": "Savage",
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"BITD.FlawsSavageDescription": "The cohort is excessively violent and cruel.",
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"BITD.FlawsUnreliable": "Unreliable",
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"BITD.FlawsUnreliableDescription": "The cohort isn't always available, due to other obligations, stupefaction from their vices, etc.",
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"BITD.FlawsUnreliableDescription": "The cohort isn’t always available, due to other obligations, stupefaction from their vices, etc.",
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"BITD.FlawsWild": "Wild",
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"BITD.FlawsWildDescription": "The cohort is drunken, debauched, and loud-mouthed.",
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@ -143,9 +166,9 @@
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"BITD.HarmImpaired": "Impaired",
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"BITD.HarmImpairedDescription": "The cohort operates with reduced quality (-1d).",
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"BITD.HarmBroken": "Broken",
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"BITD.HarmBrokenDescription": "The cohort can't do anything until they recover.",
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"BITD.HarmBrokenDescription": "The cohort can’t do anything until they recover.",
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"BITD.HarmDead": "Dead",
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"BITD.HarmDeadDescription": "The cohort is destroyed. You can spend coin equal to your Tier +2 to restore it, plus two downtime activities to recruit new gang members, or hire a new expert.",
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"BITD.HarmDeadDescription": "The cohort is destroyed. You can spend coin equal to your Tier +2 to restore it, plus two downtime activities to recruit new fireteam members, or hire a new expert.",
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"BITD.Roll": "Roll",
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"BITD.RollFailure": "Failure",
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@ -158,11 +181,11 @@
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"BITD.RollDoWithIncreasedEffect": "You do it with <strong>increased effect</strong>.",
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"BITD.RollDo": "You do it.",
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"BITD.RollPartialSuccessPositionControlled": "You hesitate. Withdraw and try a different approach, or else do it with a minor consequence: a <strong>minor complication</strong> occurs, you have <strong>reduced effect</strong>, you suffer <strong>lesser harm</strong>, you end up in a <strong>risky</strong> position.",
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"BITD.RollPartialSuccessPositionRisky": "You do it, but there's a consequence: you suffer <strong>harm</strong>, a <strong>complication</strong> occurs, you have <strong>reduced effect</strong>, you end up in a <strong>desperate</strong> position.",
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"BITD.RollPartialSuccessPosition": "You do it, but there's a consequence: you suffer <strong>severe harm</strong>, a <strong>serious complication</strong> occurs, you have <strong>reduced effect</strong>.",
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"BITD.RollPartialSuccessPositionRisky": "You do it, but there’s a consequence: you suffer <strong>harm</strong>, a <strong>complication</strong> occurs, you have <strong>reduced effect</strong>, you end up in a <strong>desperate</strong> position.",
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"BITD.RollPartialSuccessPosition": "You do it, but there’s a consequence: you suffer <strong>severe harm</strong>, a <strong>serious complication</strong> occurs, you have <strong>reduced effect</strong>.",
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"BITD.RollFailurePositionControlled": "You falter. Press on by seizing a <strong>risky</strong> opportunity, or withdraw and try a different approach.",
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"BITD.RollFailurePositionRisky": "Things go badly. You suffer <strong>harm</strong>, a <strong>complication</strong> occurs, you end up in a <strong>desperate</strong> position, you <strong>lose this opportunity</strong>.",
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"BITD.RollFailurePositionDesperate": "It's the worst outcome. You suffer <strong>severe harm</strong>, a <strong>serious complication occurs</strong>, you <strong>lose this opportunity for action</strong>.",
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"BITD.RollFailurePositionRisky": "Things go badly. You suffer <strong>harm</strong> a <strong>complication</strong> occurs, you end up in a <strong>desperate</strong> position, you <strong>lose this opportunity</strong>.",
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"BITD.RollFailurePositionDesperate": "It’s the worst outcome. You suffer <strong>severe harm</strong>, a <strong>serious complication occurs</strong>, you <strong>lose this opportunity for action</strong>.",
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"BITD.RollResistance": "You <strong>reduce</strong> or <strong>avoid</strong> the effects of the consequence (GM chooses).<br/>Suffer <strong>{stress} stress</strong>.",
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"BITD.RollResistanceCritical": "You <strong>reduce</strong> or <strong>avoid</strong> the effects of the consequence (GM chooses).<br/>Clear <strong>1 stress</strong>.",
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@ -178,22 +201,34 @@
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"BITD.SkillsHunt": "Hunt",
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"BITD.SkillsStudy": "Study",
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"BITD.SkillsSurvey": "Survey",
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"BITD.SkillsTinker": "Tinker",
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"BITD.SkillsTinker": "Engineer",
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"BITD.SkillsProwess": "Prowess",
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"BITD.SkillsProwessShort": "Prowess",
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"BITD.SkillsFinesse": "Finesse",
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"BITD.SkillsProwl": "Prowl",
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"BITD.SkillsSkirmish": "Skirmish",
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"BITD.SkillsSkirmish": "Struggle",
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"BITD.SkillsWreck": "Wreck",
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"BITD.SkillsResolve": "Resolve",
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"BITD.SkillsResolveShort": "Resolve",
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"BITD.SkillsAttune": "Attune",
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"BITD.SkillsAttune": "Interface",
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"BITD.SkillsCommand": "Command",
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"BITD.SkillsConsort": "Consort",
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"BITD.SkillsSway": "Sway",
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"BITD.SkillsExpertise": "Expertise",
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"BITD.SkillsExpertiseShort": "Expertise",
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"BITD.SkillsBattle": "Battle",
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"BITD.SkillsDestroy": "Destroy",
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"BITD.SkillsManeuver": "Maneuver",
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"BITD.SkillsAcuity": "Acuity",
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"BITD.SkillsAcuityShort": "Acuity",
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"BITD.SkillsBombard": "Bombard",
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"BITD.SkillsManipulate": "Manipulate",
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"BITD.SkillsScan": "Scan",
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"BITD.AddAbility": "Add Ability",
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"BITD.AddItem": "Add Item",
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"BITD.Uses": "No. of Uses",
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