Beam Saber game system for FoundryVTT
Go to file
TakeV c8a75191c4
Use docker for forgejo runner tag
2024-03-03 19:14:32 -05:00
.forgejo/workflows Use docker for forgejo runner tag 2024-03-03 19:14:32 -05:00
images Adds Roll screenshots 2020-08-04 17:52:41 +03:00
lang Update english localization from Beam Saber repo 2023-11-28 16:47:35 -05:00
module Add vehicle sheet code 2023-11-28 17:34:16 -05:00
packs Add Overclocked Central Computer 2024-03-03 16:38:02 -05:00
scss Fix old api call 2024-01-22 01:18:50 -05:00
styles Rename all blades-in-the-dark systems (and beamsaber) to beam-saber 2023-11-28 17:06:09 -05:00
templates Rename all blades-in-the-dark systems (and beamsaber) to beam-saber 2023-11-28 17:06:09 -05:00
.gitignore Ignore emacs temp files 2024-03-03 15:07:10 -05:00
CHANGELOG.txt Version 4.8 2023-07-20 10:58:36 +03:00
LICENSE License file rename 2023-05-11 17:28:33 +03:00 Minor Tweaks 2023-05-17 16:20:51 +03:00 Add 2023-12-01 13:06:09 -05:00
manifest.scm Add guix manifest 2023-12-01 13:05:16 -05:00
system.json Bump version to 4.9.2 2024-03-03 16:42:09 -05:00
template.json Use beam-saber template 2023-11-28 17:34:29 -05:00

FoundryVTT Blades in the Dark character and crew sheets

GitHub release (latest by date) GitHub last commit GitHub All Releases GitHub Release Date

GitHub GitHub issues GitHub forks GitHub stars

If you like our work - use the system, use it all, and may the shadows cover your way.

Contact Discord: megastruktur#5704 in case you find any bugs or if you have any suggestions.


"Item" - all classes, crew types, upgrades, items, abilities, upgrades, etc.

  • To reset reputation, exp, etc counters just click on the label name.

  • Health clock can be reset by clicking on "Healing" table header.

  • To add items you can click a corresponding link or drag items from compendium/game to the sheet.

  • All "class/crew" specific items are prefixed with first letters

  • I don't want the "class/crew items" to be prepopulated, so the character sheet contains less "compendium" info.

  • To see the description of Class, Vice, Background, etc you can just click added item and see all the info in the popup.

  • When adding a new item you can hower a "question-circle" icon to see the item's description.

  • To add Custom abilities just add a new "Foundry Item" of the corresponding type and fill all the necessary info. Then drag it to the sheet or add via button on a sheet.


  • (C) Cutter
  • (G) Ghost
  • (H) Hound
  • (Hu) Hull
  • (Le) Leech
  • (Lu) Lurk
  • (Sl) Slide
  • (Sp) Spider
  • (V) Vampire
  • (W) Whisper

Crew Types:

  • (A) Assassins
  • (B) Bravos
  • (C) Cult
  • (H) Hawkers
  • (Sh) Shadows
  • (Sm) Smugglers


Character Sheet, Crew Sheet and Class

alt screen


alt screen


alt screen alt screen


Clocks are now here!

  • To add clock go to Actors tab and create a new Actor of type "🕛 clock".
  • To share it to other players just drag it to a scene.

Operators list

  • addition - is added when item is attached and substracted when removed
  • attribute_change - changes the "attribute" to value and when removed - uses the "attribute_default" to restore

Supported Languages

  • English
  • Russian (Русский)
  • Spanish (Español)
  • Polish (Język Polski)
  • German (Deutsch)


  • If you can't find the drag-n-dropped item, refer to "All Items" tab on each sheet.