"BITD.AddAdditionalTypeOfGangText":"You can add an additional type to a fireteam or expert by spending two crew upgrades.<br>When a cohort performs actions for which its types apply, it uses its full quality rating. Otherwise, its quality is zero. A given cohort can have up to two types. Some crew upgrades will add the “Elite” feature to a fireteam, which gives them +1d when they roll for a given Type.",
"BITD.ClassExpClue1":"Every time you roll a desperate action, mark xp in that action's attribute.",
"BITD.ClassExpClue2":"You expressed your beliefs, drives, heritage, or background.",
"BITD.ClassExpClue3":"You struggled with issues from your vice or traumas during the session.",
"BITD.ClassExpClueDescription":"At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.",
"BITD.GangTypeAdeptsDescription":"Scholars, tinkerers, occultists, and chemists.",
"BITD.GangTypeRooks":"Rooks",
"BITD.GangTypeRooksDescription":"Con artists, spies, and socialites.",
"BITD.GangTypeRovers":"Rovers",
"BITD.GangTypeRoversDescription":"Sailors, carriage drivers, and deathlands scavengers.",
"BITD.GangTypeSkulks":"Skulks",
"BITD.GangTypeSkulksDescription":"Scouts, infiltrators, and thieves.",
"BITD.GangTypeThugs":"Thugs",
"BITD.GangTypeThugsDescription":"Killers, brawlers, and roustabouts.",
"BITD.EdgesFearsome":"Fearsome",
"BITD.EdgesFearsomeDescription":"The cohort is terrifying in aspect and reputation.",
"BITD.EdgesIndependent":"Independent",
"BITD.EdgesIndependentDescription":"The cohort can be trusted to make good decisions and act on their own initiative in the absence of direct orders.",
"BITD.HarmDeadDescription":"The cohort is destroyed. You can spend coin equal to your Tier +2 to restore it, plus two downtime activities to recruit new fireteam members, or hire a new expert.",
"BITD.RollTokenDescription":"If you want to pull the numbers from a character, select their Token first.",
"BITD.RollNumberOfDice":"Number of Dice",
"BITD.RollDoWithIncreasedEffect":"You do it with <strong>increased effect</strong>.",
"BITD.RollDo":"You do it.",
"BITD.RollPartialSuccessPositionControlled":"You hesitate. Withdraw and try a different approach, or else do it with a minor consequence: a <strong>minor complication</strong> occurs, you have <strong>reduced effect</strong>, you suffer <strong>lesser harm</strong>, you end up in a <strong>risky</strong> position.",
"BITD.RollPartialSuccessPositionRisky":"You do it, but there’s a consequence: you suffer <strong>harm</strong>, a <strong>complication</strong> occurs, you have <strong>reduced effect</strong>, you end up in a <strong>desperate</strong> position.",
"BITD.RollPartialSuccessPosition":"You do it, but there’s a consequence: you suffer <strong>severe harm</strong>, a <strong>serious complication</strong> occurs, you have <strong>reduced effect</strong>.",
"BITD.RollFailurePositionControlled":"You falter. Press on by seizing a <strong>risky</strong> opportunity, or withdraw and try a different approach.",
"BITD.RollFailurePositionRisky":"Things go badly. You suffer <strong>harm</strong> a <strong>complication</strong> occurs, you end up in a <strong>desperate</strong> position, you <strong>lose this opportunity</strong>.",
"BITD.RollFailurePositionDesperate":"It’s the worst outcome. You suffer <strong>severe harm</strong>, a <strong>serious complication occurs</strong>, you <strong>lose this opportunity for action</strong>.",
"BITD.RollResistance":"You <strong>reduce</strong> or <strong>avoid</strong> the effects of the consequence (GM chooses).<br/>Suffer <strong>{stress} stress</strong>.",
"BITD.RollResistanceCritical":"You <strong>reduce</strong> or <strong>avoid</strong> the effects of the consequence (GM chooses).<br/>Clear <strong>1 stress</strong>.",
"BITD.EffectWarning":"Managing Active Effects within an Owned Item is not currently supported by FoundryVTT and will be added in a subsequent update.",
"BITD.AcquireAssetExtra":"To raise the result beyond critical, you may spend <strong>2 coin</strong> per +1 Tier bonus.",
"BITD.CrewTier":"Crew Tier",
"BITD.RollVice":"You indulge your vice.<br/>Clear <strong>{clear_stress} stress</strong>.",
"BITD.RollViceFailure":"You <strong>overindulge</strong>. Clear <strong>{clear_stress} stress</strong> and choose <strong>one</strong> of the following consequences:",
"BITD.RollViceFailureAttactTrouble":"<strong>Attract Trouble.</strong> Select or roll an additional <strong>entanglement.</strong>",
"BITD.RollViceFailureBrag":"<strong>Brag</strong> about your exploits. <strong>+2 Heat</strong>",
"BITD.RollViceFailureLost":"<strong>Lost.</strong> Your character vanishes for a few weeks. Play a different character until this one returns from their bender. When your character returns, they've also healed any harm they had.",
"BITD.RollViceFailureTapped":"<strong>Tapped.</strong> Your current purveyor cuts you off. Find a new source for your vice.",
"BITD.RollFortuneCritical":"The result is <strong>exceptional</strong>. You have <strong>great</strong> or <strong>extreme effect</strong>.",
"BITD.RollFortuneSuccess":"The result is <strong>good</strong>. You have <strong>standard</strong> or <strong>full effect</strong>.",
"BITD.RollFortunePartialSuccess":"The result is <strong>mixed</strong>. You have <strong>limited</strong> or <strong>partial effect</strong>.",
"BITD.RollFortuneFailure":"The result is <strong>bad</strong>. You have <strong>poor</strong> or <strong>little effect</strong>.",
"BITD.RollGatherInformationSuccess":"<strong>Great</strong>: You get exceptional details. The information is complete and follow-up questions may expand into related areas or reveal more than you hoped for.",
"BITD.RollGatherInformationPartialSuccess":"<strong>Standard</strong>: You get good details. Clarifying and follow-up questions are possible.",
"BITD.RollGatherInformationFailure":"<strong>Limited</strong>: You get incomplete or partial information. More information gathering will be needed to get all the answers.",
"BITD.RollEngagementCritical":"Exceptional result. You've already <strong>overcome the first obstacle</strong> and you're in a <strong>controlled</strong> position for what's next.",
"BITD.RollEngagementSuccess":"Good result. You're in a <strong>controlled</strong> position when the action starts.",
"BITD.RollEngagementPartialSuccess":"Mixed result. You're in a <strong>risky</strong> position when the action starts.",
"BITD.RollEngagementFailure":"Bad result. You're in a <strong>desperate</strong> position when the action starts.",
"BITD.RollAcquireAssetResult":"You gain an asset of <strong>Tier {tier_quality}</strong> quality.",