"BITD.ChooseOneOrTwoEdges":"Choose one or two edges and an equal number of flaws",
"BITD.Edges":"Edges",
"BITD.Flaws":"Flaws",
"BITD.Scale":"Scale",
"BITD.Quality":"Quality",
"BITD.AddAdditionalTypeOfGangText":"You can add an additional type to a gang or expert by spending two crew upgrades.<br>When a cohort performs actions for which its types apply, it uses its full quality rating. Otherwise, its quality is zero. A given cohort can have up to two types. Some crew upgrades will add the “Elite” feature to a gang, which gives them +1d when they roll for a given Type.",
"BITD.ClassExpClue1":"Every time you roll a desperate action, mark xp in that action's attribute.",
"BITD.ClassExpClue2":"You expressed your beliefs, drives, heritage, or background.",
"BITD.ClassExpClue3":"You struggled with issues from your vice or traumas during the session.",
"BITD.ClassExpClueDescription":"At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.",
"BITD.Turf":"Turf",
"BITD.Turfs":"Turfs",
"BITD.Lair":"Lair",
"BITD.Coin":"Coin",
"BITD.Coins":"Coins",
"BITD.Stash":"Stash",
"BITD.CrewReputation":"Crew Reputation",
"BITD.CrewUpgrades":"Crew Upgrades",
"BITD.Hold":"Hold",
"BITD.Weak":"Weak",
"BITD.Strong":"Strong",
"BITD.Tier":"Tier",
"BITD.Rep":"Rep",
"BITD.Vault":"Vault",
"BITD.Heat":"Heat",
"BITD.Wanted":"Wanted",
"BITD.Abilities":"Abilities",
"BITD.Upgrades":"Upgrades",
"BITD.Cohorts":"Cohorts",
"BITD.Notes":"Notes",
"BITD.AllItems":"All Items",
"BITD.CrewXP":"Crew XP",
"BITD.CrewExpClue1":"At the end of each session, for each item below, mark 1 xp (or instead mark 2xp if that item occurred multiple times).",
"BITD.SpecialAbilities":"Special Abilities",
"BITD.Gang":"Gang",
"BITD.Expert":"Expert",
"BITD.GangTypeAdepts":"Adepts",
"BITD.GangTypeAdeptsDescription":"Scholars, tinkerers, occultists, and chemists.",
"BITD.GangTypeRooks":"Rooks",
"BITD.GangTypeRooksDescription":"Con artists, spies, and socialites.",
"BITD.GangTypeRovers":"Rovers",
"BITD.GangTypeRoversDescription":"Sailors, carriage drivers, and deathlands scavengers.",
"BITD.GangTypeSkulks":"Skulks",
"BITD.GangTypeSkulksDescription":"Scouts, infiltrators, and thieves.",
"BITD.GangTypeThugs":"Thugs",
"BITD.GangTypeThugsDescription":"Killers, brawlers, and roustabouts.",
"BITD.EdgesFearsome":"Fearsome",
"BITD.EdgesFearsomeDescription":"The cohort is terrifying in aspect and reputation.",
"BITD.EdgesIndependent":"Independent",
"BITD.EdgesIndependentDescription":"The cohort can be trusted to make good decisions and act on their own initiative in the absence of direct orders.",
"BITD.EdgesLoyal":"Loyal",
"BITD.EdgesLoyalDescription":"The cohort can’t be bribed or turned against you.",
"BITD.EdgesTenacious":"Tenacious",
"BITD.EdgesTenaciousDescription":"The cohort won’t be deterred from a task.",
"BITD.FlawsPrincipled":"Principled",
"BITD.FlawsPrincipledDescription":"The cohort has an ethic or values that it won’t betray.",
"BITD.FlawsSavage":"Savage",
"BITD.FlawsSavageDescription":"The cohort is excessively violent and cruel.",
"BITD.FlawsUnreliable":"Unreliable",
"BITD.FlawsUnreliableDescription":"The cohort isn’t always available, due to other obligations, stupefaction from their vices, etc.",
"BITD.FlawsWild":"Wild",
"BITD.FlawsWildDescription":"The cohort is drunken, debauched, and loud-mouthed.",
"BITD.HarmNoHarm":"No Harm",
"BITD.HarmNoHarmDescription":"The cohort is healthy.",
"BITD.HarmWeakened":"Weakened",
"BITD.HarmWeakenedDescription":"The cohort has reduced effect.",
"BITD.HarmImpaired":"Impaired",
"BITD.HarmImpairedDescription":"The cohort operates with reduced quality (-1d).",
"BITD.HarmBroken":"Broken",
"BITD.HarmBrokenDescription":"The cohort can’t do anything until they recover.",
"BITD.HarmDead":"Dead",
"BITD.HarmDeadDescription":"The cohort is destroyed. You can spend coin equal to your Tier +2 to restore it, plus two downtime activities to recruit new gang members, or hire a new expert.",
"BITD.Roll":"Roll",
"BITD.RollFailure":"Failure",
"BITD.RollCriticalSuccess":"Critical Success!",
"BITD.RollSuccess":"Success",
"BITD.RollPartialSuccess":"Partial Success",
"BITD.RollSomeDice":"Roll Some Dice!",
"BITD.RollTokenDescription":"If you want to pull the numbers from a character, select their Token first.",
"BITD.RollNumberOfDice":"Number of Dice",
"BITD.RollDoWithIncreasedEffect":"You do it with <strong>increased effect</strong>.",
"BITD.RollDo":"You do it.",
"BITD.RollPartialSuccessPositionControlled":"You hesitate. Withdraw and try a different approach, or else do it with a minor consequence: a <strong>minor complication</strong> occurs, you have <strong>reduced effect</strong>, you suffer <strong>lesser harm</strong>, you end up in a <strong>risky</strong> position.",
"BITD.RollPartialSuccessPositionRisky":"You do it, but there’s a consequence: you suffer <strong>harm</strong>, a <strong>complication</strong> occurs, you have <strong>reduced effect</strong>, you end up in a <strong>desperate</strong> position.",
"BITD.RollPartialSuccessPosition":"You do it, but there’s a consequence: you suffer <strong>severe harm</strong>, a <strong>serious complication</strong> occurs, you have <strong>reduced effect</strong>.",
"BITD.RollFailurePositionControlled":"You falter. Press on by seizing a <strong>risky</strong> opportunity, or withdraw and try a different approach.",
"BITD.RollFailurePositionRisky":"Things go badly. You suffer <strong>harm</strong> a <strong>complication</strong> occurs, you end up in a <strong>desperate</strong> position, you <strong>lose this opportunity</strong>.",
"BITD.RollFailurePositionDesperate":"It’s the worst outcome. You suffer <strong>severe harm</strong>, a <strong>serious complication occurs</strong>, you <strong>lose this opportunity for action</strong>.",
"BITD.RollResistance":"You <strong>reduce</strong> or <strong>avoid</strong> the effects of the consequence (GM chooses).<br/>Suffer <strong>{stress} stress</strong>.",
"BITD.RollResistanceCritical":"You <strong>reduce</strong> or <strong>avoid</strong> the effects of the consequence (GM chooses).<br/>Clear <strong>1 stress</strong>.",
"BITD.EffectWarning":"Managing Active Effects within an Owned Item is not currently supported by FoundryVTT and will be added in a subsequent update.",