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foundryvtt-beam-saber/lang/en.json

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{
"BITD.HelloThere": "General Kenobi",
"BITD.Heritage": "Heritage",
"BITD.Background": "Background",
"BITD.TitleDeleteItem": "Delete item",
"BITD.TitlePostItem": "Post item",
"BITD.Vice": "Vice",
"BITD.Class": "Class",
"BITD.Stress": "Stress",
"BITD.Alias": "Callsign",
"BITD.Designation": "Designation",
"BITD.Look": "Colors/Look",
"BITD.System": "System",
"BITD.Systems": "Systems",
"BITD.Planet": "Planet",
"BITD.Planets": "Planets",
"BITD.Faction": "Faction",
"BITD.Factions": "Active Factions",
"BITD.Notables": "Notable Locations",
"BITD.NotableNPCs": "Notable People",
"BITD.Scene": "Scene",
"BITD.Rule": "Rule",
"BITD.Stats": "Stats",
"BITD.Goal": "Goal",
"BITD.Assets": "Assets",
"BITD.Quirks": "Quirks",
"BITD.Situation": "Situation",
"BITD.Update": "Update",
"BITD.Warning": "Be aware, this will clear all Heat/Wanted",
"BITD.Status": "Status",
"BITD.Jobs": "Jobs",
"BITD.Allies": "Allies",
"BITD.Friends": "Friends",
"BITD.Associates": "Associates",
"BITD.Neutral": "Neutral",
"BITD.Adversaries": "Adversaries",
"BITD.Enemies": "Enemies",
"BITD.AtWar": "At War!",
"BITD.Trauma": "Scar",
"BITD.TraumaCold": "Cold",
"BITD.TraumaHaunted": "Haunted",
"BITD.TraumaObsessed": "Obsessed",
"BITD.TraumaParanoid": "Paranoid",
"BITD.TraumaReckless": "Reckless",
"BITD.TraumaSoft": "Soft",
"BITD.TraumaUnstable": "Unstable",
"BITD.TraumaVicious": "Vicious",
"BITD.Harm": "Harm",
"BITD.Healing": "Healing",
"BITD.Armor": "Armour",
"BITD.NeedHelp": "Need Help",
"BITD.Light": "Light",
"BITD.Normal": "Normal",
"BITD.Heavy": "Heavy",
"BITD.Special": "Special",
"BITD.LessEffect": "Less Effect",
"BITD.Description": "Description",
"BITD.Loadout": "Loadout",
"BITD.Load": "Load",
"BITD.CrewTypeBox": "Click to choose a Crew Type",
"BITD.CrewType": "Squad Type",
"BITD.FactionType": "Faction Type",
"BITD.Price": "Price",
"BITD.Logic": "Logic",
"BITD.ExpClues": "Exp Clues",
"BITD.AbilityPrice": "Ability Price",
"BITD.AbilityClass": "Ability Class",
"BITD.Information": "Information",
"BITD.CohortType": "Cohort Type",
"BITD.GangType": "Fireteam Type",
"BITD.ExpertType": "Expert Type",
"BITD.ScaleAndQuality": "Scale and Quality",
"BITD.ChooseOneOrTwoEdges": "Choose one or two edges and an equal number of flaws",
"BITD.Edges": "Edges",
"BITD.Flaws": "Flaws",
"BITD.Scale": "Scale",
"BITD.Quality": "Quality",
"BITD.AddAdditionalTypeOfGangText": "You can add an additional type to a fireteam or expert by spending two crew upgrades.<br>When a cohort performs actions for which its types apply, it uses its full quality rating. Otherwise, its quality is zero. A given cohort can have up to two types. Some crew upgrades will add the “Elite” feature to a fireteam, which gives them +1d when they roll for a given Type.",
"BITD.ClassExpClue1": "Every time you roll a desperate action, mark xp in that action's attribute.",
"BITD.ClassExpClue2": "You expressed your beliefs, drives, heritage, or background.",
"BITD.ClassExpClue3": "You struggled with issues from your vice or traumas during the session.",
"BITD.ClassExpClueDescription": "At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.",
"BITD.Turf": "Turf",
"BITD.Turfs": "Turfs",
"BITD.Lair": "HQ",
"BITD.Coin": "Materiel",
"BITD.Coins": "Materiel",
"BITD.Materiel": "Materiel",
"BITD.Personnel": "Personnel",
"BITD.Stash": "Supply",
"BITD.CrewReputation": "Squad Reputation",
"BITD.CrewUpgrades": "Squad Upgrades",
"BITD.Hold": "Hold",
"BITD.Weak": "Weak",
"BITD.Strong": "Strong",
"BITD.Tier": "Tier",
"BITD.Rep": "Rep",
"BITD.Vault": "Vault",
"BITD.Heat": "Heat",
"BITD.Wanted": "Wanted",
"BITD.Abilities": "Abilities",
"BITD.Upgrades": "Upgrades",
"BITD.Cohorts": "Cohorts",
"BITD.Notes": "Notes",
"BITD.AllItems": "All Items",
"BITD.CrewXP": "Crew XP",
"BITD.PlaybookXP": "Playbook XP",
"BITD.CrewExpClue1": "At the end of each session, for each item below, mark 1 xp (or instead mark 2xp if that item occurred multiple times).",
"BITD.SpecialAbilities": "Special Abilities",
"BITD.Drive": "Drive",
"BITD.DriveClock1": "Drive Clock 1",
"BITD.DriveClock2": "Drive Clock 2",
"BITD.Connections": "Connections",
"BITD.Discoveries": "Discovered Truths",
"BITD.VehicleName": "Vehicle",
"BITD.VehicleModel": "Model",
"BITD.VehicleDescrition": "Vehicle Desc",
"BITD.VehicleArmour": "Armour",
"BITD.VehicleDamage": "Damage",
"BITD.VehicleRepair": "Repair",
"BITD.VehicleLoadout": "Mech Load",
"BITD.VehicleQuirks": "Quirks and breakdown",
"BITD.VehicleEnhance": "Enhance",
"BITD.VehicleBreakdown": "Breakdown",
"BITD.VehicleFaction": "Associated Faction",
"BITD.Gang": "Fireteam",
"BITD.Expert": "Expert",
"BITD.Difficulty": "Difficulty",
"BITD.GangTypeAdepts": "Adepts",
"BITD.GangTypeAdeptsDescription": "Scholars, tinkerers, occultists, and chemists.",
"BITD.GangTypeRooks": "Rooks",
"BITD.GangTypeRooksDescription": "Con artists, spies, and socialites.",
"BITD.GangTypeRovers": "Rovers",
"BITD.GangTypeRoversDescription": "Sailors, carriage drivers, and deathlands scavengers.",
"BITD.GangTypeSkulks": "Skulks",
"BITD.GangTypeSkulksDescription": "Scouts, infiltrators, and thieves.",
"BITD.GangTypeThugs": "Thugs",
"BITD.GangTypeThugsDescription": "Killers, brawlers, and roustabouts.",
"BITD.EdgesFearsome": "Fearsome",
"BITD.EdgesFearsomeDescription": "The cohort is terrifying in aspect and reputation.",
"BITD.EdgesIndependent": "Independent",
"BITD.EdgesIndependentDescription": "The cohort can be trusted to make good decisions and act on their own initiative in the absence of direct orders.",
"BITD.EdgesLoyal": "Loyal",
"BITD.EdgesLoyalDescription": "The cohort cant be bribed or turned against you.",
"BITD.EdgesTenacious": "Tenacious",
"BITD.EdgesTenaciousDescription": "The cohort wont be deterred from a task.",
"BITD.FlawsPrincipled": "Principled",
"BITD.FlawsPrincipledDescription": "The cohort has an ethic or values that it wont betray.",
"BITD.FlawsSavage": "Savage",
"BITD.FlawsSavageDescription": "The cohort is excessively violent and cruel.",
"BITD.FlawsUnreliable": "Unreliable",
"BITD.FlawsUnreliableDescription": "The cohort isnt always available, due to other obligations, stupefaction from their vices, etc.",
"BITD.FlawsWild": "Wild",
"BITD.FlawsWildDescription": "The cohort is drunken, debauched, and loud-mouthed.",
"BITD.HarmNoHarm": "No Harm",
"BITD.HarmNoHarmDescription": "The cohort is healthy.",
"BITD.HarmWeakened": "Weakened",
"BITD.HarmWeakenedDescription": "The cohort has reduced effect.",
"BITD.HarmImpaired": "Impaired",
"BITD.HarmImpairedDescription": "The cohort operates with reduced quality (-1d).",
"BITD.HarmBroken": "Broken",
"BITD.HarmBrokenDescription": "The cohort cant do anything until they recover.",
"BITD.HarmDead": "Dead",
"BITD.HarmDeadDescription": "The cohort is destroyed. You can spend coin equal to your Tier +2 to restore it, plus two downtime activities to recruit new fireteam members, or hire a new expert.",
"BITD.Roll": "Roll",
"BITD.RollFailure": "Failure",
"BITD.RollCriticalSuccess": "Critical Success!",
"BITD.RollSuccess": "Success",
"BITD.RollPartialSuccess": "Partial Success",
"BITD.RollSomeDice": "Roll Some Dice!",
"BITD.RollTokenDescription": "If you want to pull the numbers from a character, select their Token first.",
"BITD.RollNumberOfDice": "Number of Dice",
"BITD.RollDoWithIncreasedEffect": "You do it with <strong>increased effect</strong>.",
"BITD.RollDo": "You do it.",
"BITD.RollPartialSuccessPositionControlled": "You hesitate. Withdraw and try a different approach, or else do it with a minor consequence: a <strong>minor complication</strong> occurs, you have <strong>reduced effect</strong>, you suffer <strong>lesser harm</strong>, you end up in a <strong>risky</strong> position.",
"BITD.RollPartialSuccessPositionRisky": "You do it, but theres a consequence: you suffer <strong>harm</strong>, a <strong>complication</strong> occurs, you have <strong>reduced effect</strong>, you end up in a <strong>desperate</strong> position.",
"BITD.RollPartialSuccessPosition": "You do it, but theres a consequence: you suffer <strong>severe harm</strong>, a <strong>serious complication</strong> occurs, you have <strong>reduced effect</strong>.",
"BITD.RollFailurePositionControlled": "You falter. Press on by seizing a <strong>risky</strong> opportunity, or withdraw and try a different approach.",
"BITD.RollFailurePositionRisky": "Things go badly. You suffer <strong>harm</strong> a <strong>complication</strong> occurs, you end up in a <strong>desperate</strong> position, you <strong>lose this opportunity</strong>.",
"BITD.RollFailurePositionDesperate": "Its the worst outcome. You suffer <strong>severe harm</strong>, a <strong>serious complication occurs</strong>, you <strong>lose this opportunity for action</strong>.",
"BITD.RollResistance": "You <strong>reduce</strong> or <strong>avoid</strong> the effects of the consequence (GM chooses).<br/>Suffer <strong>{stress} stress</strong>.",
"BITD.RollResistanceCritical": "You <strong>reduce</strong> or <strong>avoid</strong> the effects of the consequence (GM chooses).<br/>Clear <strong>1 stress</strong>.",
"BITD.PositionControlled": "Controlled",
"BITD.PositionRisky": "Risky",
"BITD.PositionDesperate": "Desperate",
"BITD.EffectLimited": "Limited",
"BITD.EffectStandard": "Standard",
"BITD.EffectGreat": "Great",
"BITD.SkillsInsight": "Insight",
"BITD.SkillsInsightShort": "Insight",
"BITD.SkillsHunt": "Hunt",
"BITD.SkillsStudy": "Study",
"BITD.SkillsSurvey": "Survey",
"BITD.SkillsTinker": "Engineer",
"BITD.SkillsProwess": "Prowess",
"BITD.SkillsProwessShort": "Prowess",
"BITD.SkillsFinesse": "Finesse",
"BITD.SkillsProwl": "Prowl",
"BITD.SkillsSkirmish": "Struggle",
"BITD.SkillsWreck": "Wreck",
"BITD.SkillsResolve": "Resolve",
"BITD.SkillsResolveShort": "Resolve",
"BITD.SkillsAttune": "Interface",
"BITD.SkillsCommand": "Command",
"BITD.SkillsConsort": "Consort",
"BITD.SkillsSway": "Sway",
"BITD.SkillsExpertise": "Expertise",
"BITD.SkillsExpertiseShort": "Expertise",
"BITD.SkillsBattle": "Battle",
"BITD.SkillsDestroy": "Destroy",
"BITD.SkillsManeuver": "Maneuver",
"BITD.SkillsAcuity": "Acuity",
"BITD.SkillsAcuityShort": "Acuity",
"BITD.SkillsBombard": "Bombard",
"BITD.SkillsManipulate": "Manipulate",
"BITD.SkillsScan": "Scan",
"BITD.AddAbility": "Add Ability",
"BITD.AddItem": "Add Item",
"BITD.Uses": "No. of Uses",
"BITD.NumberAvailable": "Number Available",
"BITD.AdditionalInfo": "Additional Information",
"BITD.Position": "Position",
"BITD.Effect": "Effect",
"BITD.Modifier": "Modifier",
"BITD.Encumbered": "encumbered",
"BITD.OverMax": "over max",
"BITD.Drain": "Drain",
"BITD.Wear": "Wear",
"BITD.Gloom": "Gloom",
"BITD.Add": "Add",
"BITD.Effects": "Effects",
"BITD.EffectCreate": "Create Effect",
"BITD.EffectToggle": "Toggle Effect",
"BITD.EffectEdit": "Edit Effect",
"BITD.EffectDelete": "Delete Effect",
"BITD.EffectWarning": "Managing Active Effects within an Owned Item is not currently supported by FoundryVTT and will be added in a subsequent update.",
"BITD.Name": "Name",
"BITD.CampaignName": "Campaign Name",
"BITD.DangerousFriends": "Dangerous Friends",
"BITD.EnemiesRivals": "Enemies and Rivals",
"BITD.DeadlyFriends": "Deadly Friends",
"BITD.Blank": "",
"BITD.CleverFriends": "Clever Friends",
"BITD.ShadyFriends": "Shady Friends",
"BITD.SlyFriends": "Sly Friends",
"BITD.ShrewdFriends": "Shrewd Friends",
"BITD.DarkServants": "Dark Servants",
"BITD.StrangeFriends": "Strange Friends",
"BITD.Acquaintances": "Acquaintances",
"BITD.IndulgeVice": "Indulge Vice",
"BITD.GatherInformation": "Gather Information",
"BITD.Fortune": "Fortune",
"BITD.Engagement": "Engagement",
"BITD.AcquireAsset": "Acquire Asset",
"BITD.AcquireAssetExtra": "To raise the result beyond critical, you may spend <strong>2 coin</strong> per +1 Tier bonus.",
"BITD.CrewTier": "Crew Tier",
"BITD.RollVice": "You indulge your vice.<br/>Clear <strong>{clear_stress} stress</strong>.",
"BITD.RollViceFailure": "You <strong>overindulge</strong>. Clear <strong>{clear_stress} stress</strong> and choose <strong>one</strong> of the following consequences:",
"BITD.RollViceFailureAttactTrouble": "<strong>Attract Trouble.</strong> Select or roll an additional <strong>entanglement.</strong>",
"BITD.RollViceFailureBrag": "<strong>Brag</strong> about your exploits. <strong>+2 Heat</strong>",
"BITD.RollViceFailureLost": "<strong>Lost.</strong> Your character vanishes for a few weeks. Play a different character until this one returns from their bender. When your character returns, they've also healed any harm they had.",
"BITD.RollViceFailureTapped": "<strong>Tapped.</strong> Your current purveyor cuts you off. Find a new source for your vice.",
"BITD.RollFortuneCritical": "The result is <strong>exceptional</strong>. You have <strong>great</strong> or <strong>extreme effect</strong>.",
"BITD.RollFortuneSuccess": "The result is <strong>good</strong>. You have <strong>standard</strong> or <strong>full effect</strong>.",
"BITD.RollFortunePartialSuccess": "The result is <strong>mixed</strong>. You have <strong>limited</strong> or <strong>partial effect</strong>.",
"BITD.RollFortuneFailure": "The result is <strong>bad</strong>. You have <strong>poor</strong> or <strong>little effect</strong>.",
"BITD.RollGatherInformationSuccess": "<strong>Great</strong>: You get exceptional details. The information is complete and follow-up questions may expand into related areas or reveal more than you hoped for.",
"BITD.RollGatherInformationPartialSuccess": "<strong>Standard</strong>: You get good details. Clarifying and follow-up questions are possible.",
"BITD.RollGatherInformationFailure": "<strong>Limited</strong>: You get incomplete or partial information. More information gathering will be needed to get all the answers.",
"BITD.RollEngagementCritical": "Exceptional result. You've already <strong>overcome the first obstacle</strong> and you're in a <strong>controlled</strong> position for what's next.",
"BITD.RollEngagementSuccess": "Good result. You're in a <strong>controlled</strong> position when the action starts.",
"BITD.RollEngagementPartialSuccess": "Mixed result. You're in a <strong>risky</strong> position when the action starts.",
"BITD.RollEngagementFailure": "Bad result. You're in a <strong>desperate</strong> position when the action starts.",
"BITD.RollAcquireAssetResult": "You gain an asset of <strong>Tier {tier_quality}</strong> quality.",
"BITD.RollAcquireAssetCritical": "Exceptional result.",
"BITD.RollAcquireAssetSuccess": "Good result.",
"BITD.RollAcquireAssetPartialSuccess": "Mixed result.",
"BITD.RollAcquireAssetFailure": "Bad result."
}