dxx-rebirth/similar/main
2014-01-11 23:10:44 +00:00
..
ai.cpp Pass objptridx_t to do_controlcen_destroyed_stuff 2014-01-11 22:54:46 +00:00
aipath.cpp Pass objptridx_t to create_path_points 2014-01-11 22:55:21 +00:00
automap.cpp Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
bm.cpp Reduce header inclusions 2013-12-31 03:22:03 +00:00
cntrlcen.cpp Pass objptridx_t to do_controlcen_destroyed_stuff 2014-01-11 22:54:46 +00:00
collide.cpp Pass objptridx_t to collide_weapon_and_wall 2014-01-11 23:10:44 +00:00
config.cpp Reduce header inclusions 2013-12-31 03:22:03 +00:00
console.cpp Scrub control codes from stdout/file, but not HUD/console 2013-12-22 20:56:55 +00:00
controls.cpp Move Controls ubyte values into substructure 2013-12-13 03:47:57 +00:00
credits.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
digiobj.cpp Reduce header inclusions 2013-12-31 03:22:03 +00:00
dumpmine.cpp Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
effects.cpp Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
endlevel.cpp Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
fireball.cpp Remove unused return value of object_create_debris 2014-01-10 04:13:16 +00:00
fuelcen.cpp Fix ugly hack of using -4 for fuelcen reached 2014-01-11 22:24:55 +00:00
fvi.cpp Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
game.cpp Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
gamecntl.cpp Pass objptridx_t to do_controlcen_destroyed_stuff 2014-01-11 22:54:46 +00:00
gamefont.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
gamemine.cpp Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
gamerend.cpp Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
gamesave.cpp Remove redundant assignment 2014-01-07 22:00:07 +01:00
gameseg.cpp Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
gameseq.cpp Pass objptridx_t to create_player_appearance_effect 2014-01-11 22:57:55 +00:00
gauges.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
hostage.cpp
hud.cpp Scrub control codes from stdout/file, but not HUD/console 2013-12-22 20:56:55 +00:00
iff.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
inferno.cpp Add debug option -no-grab to prevent window grabbing 2013-12-22 20:56:55 +00:00
kconfig.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
kmatrix.cpp Reduce header inclusions 2013-12-31 03:22:03 +00:00
laser.cpp Use objptridx_t in Laser_create_new 2014-01-11 17:55:32 +00:00
lighting.cpp Pass objptridx_t to compute_object_light 2014-01-11 22:58:58 +00:00
menu.cpp Fix uninitialized valiable when compiling DEMO_ONLY 2014-01-07 21:58:47 +01:00
mglobal.cpp Make Segments[] a C++ array 2013-12-19 03:31:24 +00:00
mission.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
morph.cpp
multi.cpp Remove unused who_killed_controlcen 2014-01-08 03:54:44 +00:00
multibot.cpp Remove unreachable return in multi_check_robot_timeout 2014-01-11 21:54:44 +00:00
net_udp.cpp Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
newdemo.cpp Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
newmenu.cpp Remove unnecessary null check 2014-01-07 21:59:22 +01:00
object.cpp Pass objptridx_t to render_object 2014-01-11 23:06:33 +00:00
paging.cpp Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
physics.cpp Pass objptridx_t to do_physics_sim 2014-01-11 22:47:37 +00:00
piggy.cpp Use correct unsigned format specifier for sprintf 2014-01-07 22:01:33 +01:00
player.cpp
playsave.cpp Remove PHYSFSX_gets, PHYSFSX_readString 2013-12-20 03:16:46 +00:00
polyobj.cpp Pass glow_values as array<> to retain size information 2013-12-19 03:31:24 +00:00
powerup.cpp Step powerup frame number carefully 2013-12-20 03:20:05 +00:00
render.cpp Pass objptridx_t to render_object_search 2014-01-11 23:03:56 +00:00
robot.cpp
scores.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
slew.cpp
songs.cpp Use correct type for diskid. The *_DISKID defines are larger than a 32bit signed integer. 2014-01-07 22:04:23 +01:00
state.cpp Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
switch.cpp Add type checking to nm_messagebox format string 2013-12-15 21:54:17 +00:00
terrain.cpp Move terrain lighting data onto stack 2013-11-28 00:27:43 +00:00
texmerge.cpp Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
text.cpp Reduce header inclusions 2013-12-31 03:22:03 +00:00
titles.cpp Reduce header inclusions 2013-12-31 03:22:03 +00:00
vclip.cpp Pass objptridx_t to draw_weapon_vclip 2014-01-11 22:47:38 +00:00
vers_id.cpp Record build environment in generated file 2013-12-01 00:56:24 +00:00
wall.cpp Pass objptridx_t to add_stuck_object 2014-01-11 22:47:38 +00:00
weapon.cpp Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00