Use objptridx_t in Laser_create_new

This commit is contained in:
Kp 2014-01-11 17:55:32 +00:00
parent 3bdfc28ef5
commit 172066f3fb

View file

@ -622,8 +622,6 @@ static inline int is_laser_weapon_type(enum weapon_type_t weapon_type)
// Returns object number.
int Laser_create_new( vms_vector * direction, vms_vector * position, int segnum, int parent, enum weapon_type_t weapon_type, int make_sound )
{
int objnum;
object *obj;
fix parent_speed, weapon_speed;
fix volume;
fix laser_length=0;
@ -717,14 +715,12 @@ int Laser_create_new( vms_vector * direction, vms_vector * position, int segnum,
if (Objects[parent].type == OBJ_ROBOT)
do_muzzle_stuff(segnum, position);
objnum = create_weapon_object(weapon_type,segnum,position);
objptridx_t obj = create_weapon_object(weapon_type,segnum,position);
if ( objnum == object_none ) {
return objnum;
if ( obj == object_none ) {
return obj;
}
obj = &Objects[objnum];
#if defined(DXX_BUILD_DESCENT_II)
// Do the special Omega Cannon stuff. Then return on account of everything that follows does
// not apply to the Omega Cannon.
@ -740,7 +736,7 @@ int Laser_create_new( vms_vector * direction, vms_vector * position, int segnum,
do_omega_stuff(&Objects[parent], position, obj);
return objnum;
return obj;
}
#endif
@ -873,7 +869,7 @@ int Laser_create_new( vms_vector * direction, vms_vector * position, int segnum,
if (end_segnum != obj->segnum) {
if (end_segnum != segment_none) {
obj->pos = end_pos;
obj_relink(obj-Objects, end_segnum);
obj_relink(obj, end_segnum);
}
} else
obj->pos = end_pos;
@ -921,7 +917,7 @@ int Laser_create_new( vms_vector * direction, vms_vector * position, int segnum,
if ((obj->type == OBJ_WEAPON) && (get_weapon_id(obj) == FLARE_ID))
obj->lifeleft += (d_rand()-16384) << 2; // add in -2..2 seconds
return objnum;
return obj;
}
// -----------------------------------------------------------------------------------------------------------