Return objptridx_t from create_weapon_object
This commit is contained in:
parent
68125a472a
commit
3bdfc28ef5
|
@ -229,12 +229,10 @@ static void do_muzzle_stuff(int segnum, vms_vector *pos)
|
|||
}
|
||||
|
||||
//creates a weapon object
|
||||
static int create_weapon_object(int weapon_type,int segnum,vms_vector *position)
|
||||
static objptridx_t create_weapon_object(int weapon_type,int segnum,vms_vector *position)
|
||||
{
|
||||
int rtype=-1;
|
||||
fix laser_radius = -1;
|
||||
int objnum;
|
||||
object *obj;
|
||||
|
||||
switch( Weapon_info[weapon_type].render_type ) {
|
||||
|
||||
|
@ -264,11 +262,9 @@ static int create_weapon_object(int weapon_type,int segnum,vms_vector *position)
|
|||
Assert(laser_radius != -1);
|
||||
Assert(rtype != -1);
|
||||
|
||||
objnum = obj_create( OBJ_WEAPON, weapon_type, segnum, position, NULL, laser_radius, CT_WEAPON, MT_PHYSICS, rtype );
|
||||
if (objnum == object_none)
|
||||
return objnum;
|
||||
|
||||
obj = &Objects[objnum];
|
||||
objptridx_t obj = obj_create( OBJ_WEAPON, weapon_type, segnum, position, NULL, laser_radius, CT_WEAPON, MT_PHYSICS, rtype );
|
||||
if (obj == object_none)
|
||||
return obj;
|
||||
|
||||
if (Weapon_info[weapon_type].render_type == WEAPON_RENDER_POLYMODEL) {
|
||||
obj->rtype.pobj_info.model_num = Weapon_info[get_weapon_id(obj)].model_num;
|
||||
|
@ -288,7 +284,7 @@ static int create_weapon_object(int weapon_type,int segnum,vms_vector *position)
|
|||
#endif
|
||||
|
||||
|
||||
return objnum;
|
||||
return obj;
|
||||
}
|
||||
|
||||
#if defined(DXX_BUILD_DESCENT_II)
|
||||
|
|
Loading…
Reference in a new issue