Pass objptridx_t to set_camera_pos
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@ -1340,7 +1340,7 @@ void dead_player_end(void)
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// ------------------------------------------------------------------------------------------------------------------
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// Camera is less than size of player away from
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static void set_camera_pos(vms_vector *camera_pos, object *objp)
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static void set_camera_pos(vms_vector *camera_pos, objptridx_t objp)
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{
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int count = 0;
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fix camera_player_dist;
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@ -1375,7 +1375,7 @@ static void set_camera_pos(vms_vector *camera_pos, object *objp)
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fq.p1 = &local_p1;
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fq.startseg = objp->segnum;
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fq.rad = 0;
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fq.thisobjnum = objp-Objects;
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fq.thisobjnum = objp;
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fq.ignore_obj_list = NULL;
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fq.flags = 0;
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find_vector_intersection( &fq, &hit_data);
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