dxx-rebirth/similar/main/gamecntl.cpp

1895 lines
50 KiB
C++

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Game Controls Stuff
*
*/
//#define DOOR_DEBUGGING
#include <algorithm>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include "pstypes.h"
#include "window.h"
#include "console.h"
#include "strutil.h"
#include "game.h"
#include "player.h"
#include "key.h"
#include "object.h"
#include "menu.h"
#include "physics.h"
#include "dxxerror.h"
#include "joy.h"
#include "iff.h"
#include "pcx.h"
#include "timer.h"
#include "render.h"
#include "laser.h"
#include "screens.h"
#include "textures.h"
#include "slew.h"
#include "gauges.h"
#include "texmap.h"
#include "3d.h"
#include "effects.h"
#include "gameseg.h"
#include "wall.h"
#include "ai.h"
#include "rbaudio.h"
#include "digi.h"
#include "u_mem.h"
#include "palette.h"
#include "morph.h"
#include "lighting.h"
#include "newdemo.h"
#include "weapon.h"
#include "sounds.h"
#include "args.h"
#include "gameseq.h"
#include "automap.h"
#include "text.h"
#include "powerup.h"
#include "songs.h"
#include "newmenu.h"
#include "gamefont.h"
#include "endlevel.h"
#include "config.h"
#include "kconfig.h"
#include "mouse.h"
#include "titles.h"
#include "gr.h"
#include "playsave.h"
#include "scores.h"
#include "multi.h"
#include "cntrlcen.h"
#include "fuelcen.h"
#include "pcx.h"
#include "state.h"
#include "piggy.h"
#include "multibot.h"
#include "ai.h"
#include "rbaudio.h"
#include "switch.h"
#if defined(DXX_BUILD_DESCENT_II)
#include "escort.h"
#include "movie.h"
#endif
#include "window.h"
#ifdef EDITOR
#include "editor/editor.h"
#include "editor/esegment.h"
#endif
#include <SDL.h>
using std::min;
// Global Variables -----------------------------------------------------------
int Debug_spew;
// Function prototypes --------------------------------------------------------
#ifndef RELEASE
static void do_cheat_menu();
static void advance_sound();
static void play_test_sound();
#endif
#define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
// Functions ------------------------------------------------------------------
#if defined(DXX_BUILD_DESCENT_II)
#define CONVERTER_RATE 20 //10 units per second xfer rate
#define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
#define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
static void transfer_energy_to_shield()
{
fix e; //how much energy gets transfered
static fix64 last_play_time=0;
e = min(min(FrameTime*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
if (e <= 0) {
if (Players[Player_num].energy <= INITIAL_ENERGY) {
HUD_init_message(HM_DEFAULT, "Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
}
else if (Players[Player_num].shields >= MAX_SHIELDS) {
HUD_init_message_literal(HM_DEFAULT, "No transfer: Shields already at max");
}
return;
}
Players[Player_num].energy -= e;
Players[Player_num].shields += e/CONVERTER_SCALE;
if (last_play_time > GameTime64)
last_play_time = 0;
if (GameTime64 > last_play_time+CONVERTER_SOUND_DELAY) {
digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
last_play_time = GameTime64;
}
}
#endif
// Control Functions
static fix64 newdemo_single_frame_time;
static void update_vcr_state(void)
{
if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT] && d_tick_step)
Newdemo_vcr_state = ND_STATE_FASTFORWARD;
else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT] && d_tick_step)
Newdemo_vcr_state = ND_STATE_REWINDING;
else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((GameTime64 - newdemo_single_frame_time) >= F1_0) && d_tick_step)
Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((GameTime64 - newdemo_single_frame_time) >= F1_0) && d_tick_step)
Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
Newdemo_vcr_state = ND_STATE_PLAYBACK;
}
#if defined(DXX_BUILD_DESCENT_II)
//returns which bomb will be dropped next time the bomb key is pressed
int which_bomb()
{
int bomb;
//use the last one selected, unless there aren't any, in which case use
//the other if there are any
// If hoard game, only let the player drop smart mines
if (game_mode_hoard())
return SMART_MINE_INDEX;
bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
if (Players[Player_num].secondary_ammo[bomb] == 0 &&
Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
}
return bomb;
}
#endif
static void do_weapon_n_item_stuff()
{
int i;
if (Controls.state.fire_flare > 0)
{
Controls.state.fire_flare = 0;
if (allowed_to_fire_flare())
Flare_create(ConsoleObject);
}
if (allowed_to_fire_missile() && Controls.state.fire_secondary)
Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count;
if (Global_missile_firing_count) {
do_missile_firing(0);
Global_missile_firing_count--;
}
if (Controls.state.cycle_primary > 0)
{
for (i=0;i < Controls.state.cycle_primary;i++)
CyclePrimary ();
Controls.state.cycle_primary = 0;
}
if (Controls.state.cycle_secondary > 0)
{
for (i=0;i < Controls.state.cycle_secondary;i++)
CycleSecondary ();
Controls.state.cycle_secondary = 0;
}
if (Controls.state.select_weapon > 0)
{
Controls.state.select_weapon--;
do_weapon_select(Controls.state.select_weapon>4?Controls.state.select_weapon-5:Controls.state.select_weapon,Controls.state.select_weapon>4?1:0);
Controls.state.select_weapon = 0;
}
#if defined(DXX_BUILD_DESCENT_II)
if (Controls.state.headlight > 0)
{
for (i=0;i < Controls.state.headlight;i++)
toggle_headlight_active ();
Controls.state.headlight = 0;
}
#endif
if (Global_missile_firing_count < 0)
Global_missile_firing_count = 0;
// Drop proximity bombs.
while (Controls.state.drop_bomb > 0)
{
do_missile_firing(1);
Controls.state.drop_bomb--;
}
#if defined(DXX_BUILD_DESCENT_II)
if (Controls.state.toggle_bomb > 0)
{
int bomb = Secondary_last_was_super[PROXIMITY_INDEX]?PROXIMITY_INDEX:SMART_MINE_INDEX;
if (!Players[Player_num].secondary_ammo[PROXIMITY_INDEX] && !Players[Player_num].secondary_ammo[SMART_MINE_INDEX])
{
digi_play_sample_once( SOUND_BAD_SELECTION, F1_0 );
HUD_init_message_literal(HM_DEFAULT, "No bombs available!");
}
else
{
if (Players[Player_num].secondary_ammo[bomb]==0)
{
digi_play_sample_once( SOUND_BAD_SELECTION, F1_0 );
HUD_init_message(HM_DEFAULT, "No %s available!",(bomb==SMART_MINE_INDEX)?"Smart mines":"Proximity bombs");
}
else
{
Secondary_last_was_super[PROXIMITY_INDEX]=!Secondary_last_was_super[PROXIMITY_INDEX];
digi_play_sample_once( SOUND_GOOD_SELECTION_SECONDARY, F1_0 );
}
}
Controls.state.toggle_bomb = 0;
}
if (Controls.state.energy_to_shield && (Players[Player_num].flags & PLAYER_FLAGS_CONVERTER))
transfer_energy_to_shield();
#endif
}
static void format_time(char *str, int secs_int)
{
int h, m, s;
h = secs_int/3600;
s = secs_int%3600;
m = s / 60;
s = s % 60;
sprintf(str, "%1d:%02d:%02d", h, m, s );
}
//Process selected keys until game unpaused
static int pause_handler(window *wind, d_event *event, char *msg)
{
int key;
switch (event->type)
{
case EVENT_WINDOW_ACTIVATED:
game_flush_inputs();
break;
case EVENT_KEY_COMMAND:
key = event_key_get(event);
switch (key)
{
case 0:
break;
case KEY_ESC:
window_close(wind);
return 1;
case KEY_F1:
show_help();
return 1;
case KEY_PAUSE:
window_close(wind);
return 1;
default:
break;
}
break;
case EVENT_IDLE:
timer_delay2(50);
break;
case EVENT_WINDOW_DRAW:
show_boxed_message(msg, 1);
break;
case EVENT_WINDOW_CLOSE:
songs_resume();
d_free(msg);
break;
default:
break;
}
return 0;
}
static int do_game_pause()
{
char *msg;
char total_time[9],level_time[9];
if (Game_mode & GM_MULTI)
{
netplayerinfo_on= !netplayerinfo_on;
return(KEY_PAUSE);
}
MALLOC(msg, char, 1024);
if (!msg)
return 0;
songs_pause();
format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
if (Newdemo_state!=ND_STATE_PLAYBACK)
snprintf(msg,1024,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",MENU_DIFFICULTY_TEXT(Difficulty_level),Players[Player_num].hostages_on_board,level_time,total_time);
else
snprintf(msg,1024,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",MENU_DIFFICULTY_TEXT(Difficulty_level),Players[Player_num].hostages_on_board);
set_screen_mode(SCREEN_MENU);
if (!window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, pause_handler, msg))
d_free(msg);
return 0 /*key*/; // Keycode returning ripped out (kreatordxx)
}
static int HandleEndlevelKey(int key)
{
switch (key)
{
case KEY_COMMAND+KEY_P:
case KEY_PAUSE:
do_game_pause();
return 1;
case KEY_ESC:
stop_endlevel_sequence();
last_drawn_cockpit=-1;
return 1;
}
return 0;
}
static int HandleDeathInput(d_event *event)
{
if (event->type == EVENT_KEY_COMMAND)
{
int key = event_key_get(event);
if (Player_exploded && !key_isfunc(key) && key != KEY_PAUSE && key)
Death_sequence_aborted = 1; //Any key but func or modifier aborts
if (key == KEY_ESC)
if (ConsoleObject->flags & OF_EXPLODING)
Death_sequence_aborted = 1;
}
if (Player_exploded && (event->type == EVENT_JOYSTICK_BUTTON_UP || event->type == EVENT_MOUSE_BUTTON_UP))
Death_sequence_aborted = 1;
if (Death_sequence_aborted)
{
game_flush_inputs();
return 1;
}
return 0;
}
static int HandleDemoKey(int key)
{
switch (key) {
KEY_MAC(case KEY_COMMAND+KEY_1:)
case KEY_F1: show_newdemo_help(); break;
KEY_MAC(case KEY_COMMAND+KEY_2:)
case KEY_F2: do_options_menu(); break;
KEY_MAC(case KEY_COMMAND+KEY_3:)
case KEY_F3:
if (Viewer->type == OBJ_PLAYER)
toggle_cockpit();
break;
KEY_MAC(case KEY_COMMAND+KEY_4:)
case KEY_F4: Newdemo_show_percentage = !Newdemo_show_percentage; break;
KEY_MAC(case KEY_COMMAND+KEY_7:)
case KEY_F7:
Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
break;
case KEY_ESC:
if (GameArg.SysAutoDemo)
{
int choice;
choice = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_AUTODEMO );
if (choice == 0)
GameArg.SysAutoDemo = 0;
else
break;
}
newdemo_stop_playback();
break;
case KEY_UP:
Newdemo_vcr_state = ND_STATE_PLAYBACK;
break;
case KEY_DOWN:
Newdemo_vcr_state = ND_STATE_PAUSED;
break;
case KEY_LEFT:
newdemo_single_frame_time = GameTime64;
Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
break;
case KEY_RIGHT:
newdemo_single_frame_time = GameTime64;
Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
break;
case KEY_CTRLED + KEY_RIGHT:
newdemo_goto_end(0);
break;
case KEY_CTRLED + KEY_LEFT:
newdemo_goto_beginning();
break;
KEY_MAC(case KEY_COMMAND+KEY_P:)
case KEY_PAUSE:
do_game_pause();
break;
#ifdef macintosh
case KEY_COMMAND + KEY_SHIFTED + KEY_3:
#endif
case KEY_PRINT_SCREEN:
{
if (PlayerCfg.PRShot)
{
gr_set_current_canvas(NULL);
render_frame(0, 0);
gr_set_curfont(MEDIUM2_FONT);
gr_string(SWIDTH-FSPACX(92),SHEIGHT-LINE_SPACING,"DXX-Rebirth\n");
gr_flip();
save_screen_shot(0);
}
else
{
int old_state;
old_state = Newdemo_show_percentage;
Newdemo_show_percentage = 0;
game_render_frame_mono(0);
if (!GameArg.DbgNoDoubleBuffer)
gr_flip();
save_screen_shot(0);
Newdemo_show_percentage = old_state;
}
break;
}
#ifndef NDEBUG
case KEY_DEBUGGED + KEY_I:
Newdemo_do_interpolate = !Newdemo_do_interpolate;
HUD_init_message(HM_DEFAULT, "Demo playback interpolation %s", Newdemo_do_interpolate?"ON":"OFF");
break;
case KEY_DEBUGGED + KEY_K: {
int how_many, c;
char filename[FILENAME_LEN], num[16];
newmenu_item m[6];
filename[0] = '\0';
nm_set_item_text(& m[ 0], "output file name");
nm_set_item_input(&m[ 1], 8, filename);
c = newmenu_do( NULL, NULL, 2, m, unused_newmenu_subfunction, unused_newmenu_userdata);
if (c == -2)
break;
strcat(filename, DEMO_EXT);
num[0] = '\0';
nm_set_item_text(& m[ 0], "strip how many bytes");
nm_set_item_input(&m[ 1], 16, num);
c = newmenu_do( NULL, NULL, 2, m, unused_newmenu_subfunction, unused_newmenu_userdata);
if (c == -2)
break;
how_many = atoi(num);
if (how_many <= 0)
break;
newdemo_strip_frames(filename, how_many);
break;
}
#endif
default:
return 0;
}
return 1;
}
#if defined(DXX_BUILD_DESCENT_II)
//switch a cockpit window to the next function
static int select_next_window_function(int w)
{
Assert(w==0 || w==1);
switch (PlayerCfg.Cockpit3DView[w]) {
case CV_NONE:
PlayerCfg.Cockpit3DView[w] = CV_REAR;
break;
case CV_REAR:
if (find_escort()) {
PlayerCfg.Cockpit3DView[w] = CV_ESCORT;
break;
}
//if no ecort, fall through
case CV_ESCORT:
Coop_view_player[w] = -1; //force first player
//fall through
case CV_COOP:
Marker_viewer_num[w] = -1;
if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
PlayerCfg.Cockpit3DView[w] = CV_COOP;
while (1) {
Coop_view_player[w]++;
if (Coop_view_player[w] == (MAX_PLAYERS-1)) {
PlayerCfg.Cockpit3DView[w] = CV_MARKER;
goto case_marker;
}
if (Players[Coop_view_player[w]].connected != CONNECT_PLAYING)
continue;
if (Coop_view_player[w]==Player_num)
continue;
if (Game_mode & GM_MULTI_COOP)
break;
else if (get_team(Coop_view_player[w]) == get_team(Player_num))
break;
}
break;
}
//if not multi, fall through
case CV_MARKER:
case_marker:;
if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
PlayerCfg.Cockpit3DView[w] = CV_MARKER;
if (Marker_viewer_num[w] == -1)
Marker_viewer_num[w] = Player_num * 2;
else if (Marker_viewer_num[w] == Player_num * 2)
Marker_viewer_num[w]++;
else
PlayerCfg.Cockpit3DView[w] = CV_NONE;
}
else
PlayerCfg.Cockpit3DView[w] = CV_NONE;
break;
}
write_player_file();
return 1; //screen_changed
}
#endif
#ifdef DOOR_DEBUGGING
dump_door_debugging_info()
{
object *obj;
vms_vector new_pos;
fvi_query fq;
fvi_info hit_info;
int fate;
PHYSFS_file *dfile;
int wall_num;
obj = &Objects[Players[Player_num].objnum];
vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
fq.p0 = &obj->pos;
fq.startseg = obj->segnum;
fq.p1 = &new_pos;
fq.rad = 0;
fq.thisobjnum = Players[Player_num].objnum;
fq.ignore_obj_list = NULL;
fq.flags = 0;
fate = find_vector_intersection(&fq,&hit_info);
dfile = PHYSFSX_openWriteBuffered("door.out");
PHYSFSX_printf(dfile,"FVI hit_type = %d\n",fate);
PHYSFSX_printf(dfile," hit_seg = %d\n",hit_info.hit_seg);
PHYSFSX_printf(dfile," hit_side = %d\n",hit_info.hit_side);
PHYSFSX_printf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg);
PHYSFSX_printf(dfile,"\n");
if (fate == HIT_WALL) {
wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
PHYSFSX_printf(dfile,"wall_num = %d\n",wall_num);
if (wall_num != -1) {
wall *wall = &Walls[wall_num];
active_door *d;
int i;
PHYSFSX_printf(dfile," segnum = %d\n",wall->segnum);
PHYSFSX_printf(dfile," sidenum = %d\n",wall->sidenum);
PHYSFSX_printf(dfile," hps = %x\n",wall->hps);
PHYSFSX_printf(dfile," linked_wall = %d\n",wall->linked_wall);
PHYSFSX_printf(dfile," type = %d\n",wall->type);
PHYSFSX_printf(dfile," flags = %x\n",wall->flags);
PHYSFSX_printf(dfile," state = %d\n",wall->state);
PHYSFSX_printf(dfile," trigger = %d\n",wall->trigger);
PHYSFSX_printf(dfile," clip_num = %d\n",wall->clip_num);
PHYSFSX_printf(dfile," keys = %x\n",wall->keys);
PHYSFSX_printf(dfile," controlling_trigger = %d\n",wall->controlling_trigger);
PHYSFSX_printf(dfile," cloak_value = %d\n",wall->cloak_value);
PHYSFSX_printf(dfile,"\n");
for (i=0;i<Num_open_doors;i++) { //find door
d = &ActiveDoors[i];
if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
break;
}
if (i>=Num_open_doors)
PHYSFSX_printf(dfile,"No active door.\n");
else {
PHYSFSX_printf(dfile,"Active door %d:\n",i);
PHYSFSX_printf(dfile," n_parts = %d\n",d->n_parts);
PHYSFSX_printf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
PHYSFSX_printf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
PHYSFSX_printf(dfile," time = %x\n",d->time);
}
}
}
PHYSFSX_printf(dfile,"\n");
PHYSFSX_printf(dfile,"\n");
PHYSFS_close(dfile);
}
#endif
//this is for system-level keys, such as help, etc.
//returns 1 if screen changed
static int HandleSystemKey(int key)
{
if (!Player_is_dead)
switch (key)
{
#ifdef DOOR_DEBUGGING
case KEY_LAPOSTRO+KEY_SHIFTED:
dump_door_debugging_info();
return 1;
#endif
case KEY_ESC:
{
int choice;
choice=nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME );
if (choice == 0)
window_close(Game_wind);
return 1;
}
#if defined(DXX_BUILD_DESCENT_II)
// fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:)
case KEY_SHIFTED+KEY_F1:
select_next_window_function(0);
return 1;
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:)
case KEY_SHIFTED+KEY_F2:
select_next_window_function(1);
return 1;
#endif
}
switch (key)
{
KEY_MAC( case KEY_COMMAND+KEY_P: )
case KEY_PAUSE:
do_game_pause(); break;
#ifdef macintosh
case KEY_COMMAND + KEY_SHIFTED + KEY_3:
#endif
case KEY_PRINT_SCREEN:
{
if (PlayerCfg.PRShot)
{
gr_set_current_canvas(NULL);
render_frame(0, 0);
gr_set_curfont(MEDIUM2_FONT);
gr_string(SWIDTH-FSPACX(92),SHEIGHT-LINE_SPACING,"DXX-Rebirth\n");
gr_flip();
save_screen_shot(0);
}
else
{
game_render_frame_mono(0);
if(!GameArg.DbgNoDoubleBuffer)
gr_flip();
save_screen_shot(0);
}
break;
}
KEY_MAC(case KEY_COMMAND+KEY_1:)
case KEY_F1: if (Game_mode & GM_MULTI) show_netgame_help(); else show_help(); break;
KEY_MAC(case KEY_COMMAND+KEY_2:)
case KEY_F2:
{
do_options_menu();
break;
}
KEY_MAC(case KEY_COMMAND+KEY_3:)
case KEY_F3:
if (!Player_is_dead && Viewer->type==OBJ_PLAYER) //if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && PlayerCfg.GuidedInBigWindow))
{
toggle_cockpit();
}
break;
KEY_MAC(case KEY_COMMAND+KEY_5:)
case KEY_F5:
if ( Newdemo_state == ND_STATE_RECORDING )
newdemo_stop_recording();
else if ( Newdemo_state == ND_STATE_NORMAL )
newdemo_start_recording();
break;
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
case KEY_ALTED + KEY_F4:
Show_reticle_name = (Show_reticle_name+1)%2;
break;
KEY_MAC(case KEY_COMMAND+KEY_7:)
case KEY_F7:
Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
if (Game_mode & GM_MULTI)
multi_sort_kill_list();
break;
KEY_MAC(case KEY_COMMAND+KEY_8:)
case KEY_F8:
multi_send_message_start();
break;
case KEY_F9:
case KEY_F10:
case KEY_F11:
case KEY_F12:
multi_send_macro(key);
break; // send taunt macros
#if defined(__APPLE__) || defined(macintosh)
case KEY_9 + KEY_COMMAND:
multi_send_macro(KEY_F9);
break;
case KEY_0 + KEY_COMMAND:
multi_send_macro(KEY_F10);
break;
case KEY_1 + KEY_COMMAND + KEY_CTRLED:
multi_send_macro(KEY_F11);
break;
case KEY_2 + KEY_COMMAND + KEY_CTRLED:
multi_send_macro(KEY_F12);
break;
#endif
case KEY_SHIFTED + KEY_F9:
case KEY_SHIFTED + KEY_F10:
case KEY_SHIFTED + KEY_F11:
case KEY_SHIFTED + KEY_F12:
multi_define_macro(key);
break; // redefine taunt macros
#if defined(__APPLE__) || defined(macintosh)
case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
multi_define_macro(KEY_F9);
break;
case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
multi_define_macro(KEY_F10);
break;
case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
multi_define_macro(KEY_F11);
break;
case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
multi_define_macro(KEY_F12);
break;
#endif
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_S:)
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:)
case KEY_ALTED+KEY_F2:
if (!Player_is_dead)
state_save_all(0, NULL, 0); // 0 means not between levels.
break;
KEY_MAC(case KEY_COMMAND+KEY_S:)
case KEY_ALTED+KEY_SHIFTED+KEY_F2:
if (!Player_is_dead)
state_save_all(0, NULL, 1);
break;
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_O:)
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:)
case KEY_ALTED+KEY_F3:
if (!((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)))
state_restore_all(1, 0, NULL, 0);
break;
KEY_MAC(case KEY_COMMAND+KEY_O:)
case KEY_ALTED+KEY_SHIFTED+KEY_F3:
if (!((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)))
state_restore_all(1, 0, NULL, 1);
break;
#if defined(DXX_BUILD_DESCENT_II)
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:)
case KEY_F4 + KEY_SHIFTED:
do_escort_menu();
break;
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:)
case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
change_guidebot_name();
break;
#endif
/*
* Jukebox hotkeys -- MD2211, 2007
* Now for all music
* ==============================================
*/
case KEY_ALTED + KEY_SHIFTED + KEY_F9:
KEY_MAC(case KEY_COMMAND+KEY_E:)
if (GameCfg.MusicType == MUSIC_TYPE_REDBOOK)
{
songs_stop_all();
RBAEjectDisk();
}
break;
case KEY_ALTED + KEY_SHIFTED + KEY_F10:
KEY_MAC(case KEY_COMMAND+KEY_UP:)
KEY_MAC(case KEY_COMMAND+KEY_DOWN:)
songs_pause_resume();
break;
case KEY_MINUS + KEY_ALTED:
case KEY_ALTED + KEY_SHIFTED + KEY_F11:
KEY_MAC(case KEY_COMMAND+KEY_LEFT:)
songs_play_level_song( Current_level_num, -1 );
break;
case KEY_EQUAL + KEY_ALTED:
case KEY_ALTED + KEY_SHIFTED + KEY_F12:
KEY_MAC(case KEY_COMMAND+KEY_RIGHT:)
songs_play_level_song( Current_level_num, 1 );
break;
default:
return 0;
break;
}
return 1;
}
static int HandleGameKey(int key)
{
switch (key) {
#if defined(DXX_BUILD_DESCENT_II)
case KEY_1 + KEY_SHIFTED:
case KEY_2 + KEY_SHIFTED:
case KEY_3 + KEY_SHIFTED:
case KEY_4 + KEY_SHIFTED:
case KEY_5 + KEY_SHIFTED:
case KEY_6 + KEY_SHIFTED:
case KEY_7 + KEY_SHIFTED:
case KEY_8 + KEY_SHIFTED:
case KEY_9 + KEY_SHIFTED:
case KEY_0 + KEY_SHIFTED:
if (PlayerCfg.EscortHotKeys)
{
if (!(Game_mode & GM_MULTI))
set_escort_special_goal(key);
else
HUD_init_message_literal(HM_DEFAULT, "No Guide-Bot in Multiplayer!");
game_flush_inputs();
return 1;
}
else
return 0;
#endif
case KEY_ALTED+KEY_F7:
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_7:)
PlayerCfg.HudMode=(PlayerCfg.HudMode+1)%GAUGE_HUD_NUMMODES;
write_player_file();
switch (PlayerCfg.HudMode)
{
case 0: HUD_init_message_literal(HM_DEFAULT, "Standard HUD"); break;
case 1: HUD_init_message_literal(HM_DEFAULT, "Alternative HUD #1"); break;
case 2: HUD_init_message_literal(HM_DEFAULT, "Alternative HUD #2"); break;
case 3: HUD_init_message_literal(HM_DEFAULT, "No HUD"); break;
}
return 1;
KEY_MAC(case KEY_COMMAND+KEY_6:)
case KEY_F6:
if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
{
RefuseThisPlayer=1;
HUD_init_message_literal(HM_MULTI, "Player accepted!");
}
return 1;
case KEY_ALTED + KEY_1:
if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
{
RefuseThisPlayer=1;
HUD_init_message_literal(HM_MULTI, "Player accepted!");
RefuseTeam=1;
game_flush_inputs();
}
return 1;
case KEY_ALTED + KEY_2:
if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
{
RefuseThisPlayer=1;
HUD_init_message_literal(HM_MULTI, "Player accepted!");
RefuseTeam=2;
game_flush_inputs();
}
return 1;
default:
#if defined(DXX_BUILD_DESCENT_I)
return 0;
#endif
break;
} //switch (key)
#if defined(DXX_BUILD_DESCENT_II)
if (!Player_is_dead)
switch (key)
{
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:)
case KEY_F5 + KEY_SHIFTED:
DropCurrentWeapon();
break;
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:)
case KEY_F6 + KEY_SHIFTED:
DropSecondaryWeapon();
break;
case KEY_0 + KEY_ALTED:
DropFlag ();
game_flush_inputs();
break;
KEY_MAC(case KEY_COMMAND+KEY_4:)
case KEY_F4:
if (!DefiningMarkerMessage)
InitMarkerInput();
break;
default:
return 0;
}
else
return 0;
#endif
return 1;
}
#if defined(DXX_BUILD_DESCENT_II)
static void kill_all_robots(void)
{
int i, dead_count=0;
//int boss_index = -1;
// Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
for (i=0; i<=Highest_object_index; i++)
if (Objects[i].type == OBJ_ROBOT) {
if (!Robot_info[get_robot_id(&Objects[i])].companion && !Robot_info[get_robot_id(&Objects[i])].boss_flag) {
dead_count++;
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
}
}
// -- // Now, if more than boss and buddy left, un-kill boss.
// -- if ((dead_count > 2) && (boss_index != -1)) {
// -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
// -- dead_count--;
// -- } else if (boss_index != -1)
// -- HUD_init_message(HM_DEFAULT, "Toasted the BOSS!");
// Toast the buddy if nothing else toasted!
if (dead_count == 0)
for (i=0; i<=Highest_object_index; i++)
if (Objects[i].type == OBJ_ROBOT)
if (Robot_info[get_robot_id(&Objects[i])].companion) {
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
HUD_init_message_literal(HM_DEFAULT, "Toasted the Buddy! *sniff*");
dead_count++;
}
HUD_init_message(HM_DEFAULT, "%i robots toasted!", dead_count);
}
#endif
// --------------------------------------------------------------------------
// Detonate reactor.
// Award player all powerups in mine.
// Place player just outside exit.
// Kill all bots in mine.
// Yippee!!
static void kill_and_so_forth(void)
{
int i, j;
HUD_init_message_literal(HM_DEFAULT, "Killing, awarding, etc.!");
for (i=0; i<=Highest_object_index; i++) {
switch (Objects[i].type) {
case OBJ_ROBOT:
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
break;
case OBJ_POWERUP:
do_powerup(&Objects[i]);
break;
}
}
do_controlcen_destroyed_stuff(object_none);
for (i=0; i<Num_triggers; i++) {
if (trigger_is_exit(&Triggers[i])) {
for (j=0; j<Num_walls; j++) {
if (Walls[j].trigger == i) {
compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
obj_relink(ConsoleObject-Objects,Walls[j].segnum);
goto kasf_done;
}
}
}
}
kasf_done: ;
}
#ifndef RELEASE
#if defined(DXX_BUILD_DESCENT_II)
static void kill_all_snipers(void) __attribute_used;
static void kill_all_snipers(void)
{
int i, dead_count=0;
// Kill all snipers.
for (i=0; i<=Highest_object_index; i++)
if (Objects[i].type == OBJ_ROBOT)
if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
dead_count++;
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
}
HUD_init_message(HM_DEFAULT, "%i robots toasted!", dead_count);
}
static void kill_thief(void) __attribute_used;
static void kill_thief(void)
{
int i;
// Kill thief.
for (i=0; i<=Highest_object_index; i++)
if (Objects[i].type == OBJ_ROBOT)
if (Robot_info[get_robot_id(&Objects[i])].thief) {
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
HUD_init_message_literal(HM_DEFAULT, "Thief toasted!");
}
}
static void kill_buddy(void) __attribute_used;
static void kill_buddy(void)
{
int i;
// Kill buddy.
for (i=0; i<=Highest_object_index; i++)
if (Objects[i].type == OBJ_ROBOT)
if (Robot_info[get_robot_id(&Objects[i])].companion) {
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
HUD_init_message_literal(HM_DEFAULT, "Buddy toasted!");
}
}
#endif
static int HandleTestKey(int key)
{
switch (key)
{
#ifdef SHOW_EXIT_PATH
case KEY_DEBUGGED+KEY_1: create_special_path(); break;
#endif
case KEY_DEBUGGED+KEY_Y:
do_controlcen_destroyed_stuff(object_none);
break;
#if defined(DXX_BUILD_DESCENT_II)
case KEY_DEBUGGED+KEY_ALTED+KEY_D:
PlayerCfg.NetlifeKills=4000; PlayerCfg.NetlifeKilled=5;
multi_add_lifetime_kills();
break;
case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
kill_all_robots();
break;
#endif
case KEY_BACKSP:
case KEY_CTRLED+KEY_BACKSP:
case KEY_ALTED+KEY_BACKSP:
case KEY_SHIFTED+KEY_BACKSP:
case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
Int3(); break;
case KEY_DEBUGGED+KEY_S: digi_reset(); break;
case KEY_DEBUGGED+KEY_P:
if (Game_suspended & SUSP_ROBOTS)
Game_suspended &= ~SUSP_ROBOTS; //robots move
else
Game_suspended |= SUSP_ROBOTS; //robots don't move
break;
case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill
case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill
case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
case KEY_DEBUGGED+KEY_H:
if (Player_is_dead)
return 0;
Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
if (Game_mode & GM_MULTI)
multi_send_cloak();
ai_do_cloak_stuff();
Players[Player_num].cloak_time = GameTime64;
}
break;
case KEY_DEBUGGED+KEY_R:
cheats.robotfiringsuspended = !cheats.robotfiringsuspended;
break;
#ifdef EDITOR //editor-specific functions
case KEY_E + KEY_DEBUGGED:
window_set_visible(Game_wind, 0); // don't let the game do anything while we set the editor up
init_editor();
window_close(Game_wind);
break;
#if defined(DXX_BUILD_DESCENT_II)
case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
{
palette_array_t save_pal;
save_pal = gr_palette;
PlayMovie ("end.tex", "end.mve",MOVIE_ABORT_ON);
Screen_mode = -1;
set_screen_mode(SCREEN_GAME);
reset_cockpit();
gr_palette = save_pal;
gr_palette_load(gr_palette);
break;
}
#endif
case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
if (!Player_is_dead && !( Game_mode & GM_MULTI ))
move_player_2_segment(Cursegp,Curside);
break; //move eye to curseg
case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
#endif //#ifdef EDITOR
case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
case KEY_DEBUGGED+KEY_T:
#if defined(DXX_BUILD_DESCENT_II)
{
static int Toggle_var;
Toggle_var = !Toggle_var;
if (Toggle_var)
GameArg.SysMaxFPS = 300;
else
GameArg.SysMaxFPS = 30;
}
#endif
break;
case KEY_DEBUGGED + KEY_L:
if (++Lighting_on >= 2) Lighting_on = 0; break;
case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
Beam_brightness=0x38000-Beam_brightness; break;
case KEY_PAD5: slew_stop(); break;
#ifndef NDEBUG
case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
#endif
case KEY_DEBUGGED + KEY_M:
Debug_spew = !Debug_spew;
if (Debug_spew) {
HUD_init_message_literal(HM_DEFAULT, "Debug Spew: ON" );
} else {
HUD_init_message_literal(HM_DEFAULT, "Debug Spew: OFF" );
}
break;
case KEY_DEBUGGED + KEY_C:
do_cheat_menu();
break;
case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
do_megawow_powerup(10);
break;
case KEY_DEBUGGED + KEY_A: {
do_megawow_powerup(200);
break;
}
case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
slew_stop();
game_flush_inputs();
if ( ConsoleObject->control_type != CT_FLYING ) {
fly_init(ConsoleObject);
Game_suspended &= ~SUSP_ROBOTS; //robots move
} else {
slew_init(ConsoleObject); //start player slewing
Game_suspended |= SUSP_ROBOTS; //robots don't move
}
break;
case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
#ifndef NDEBUG
case KEY_DEBUGGED+KEY_D:
if ((GameArg.DbgNoDoubleBuffer = !GameArg.DbgNoDoubleBuffer)!=0)
init_cockpit();
break;
#endif
#ifdef EDITOR
case KEY_DEBUGGED+KEY_Q:
stop_time();
dump_used_textures_all();
start_time();
break;
#endif
case KEY_DEBUGGED+KEY_B: {
newmenu_item m;
char text[FILENAME_LEN]="";
int item;
nm_set_item_input(&m, FILENAME_LEN, text);
item = newmenu_do( NULL, "Briefing to play?", 1, &m, unused_newmenu_subfunction, unused_newmenu_userdata);
if (item != -1) {
do_briefing_screens(text,1);
}
break;
}
case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
if (Player_is_dead)
return 0;
kill_and_so_forth();
break;
case KEY_DEBUGGED+KEY_G:
GameTime64 = (0x7fffffffffffffffLL) - (F1_0*10);
HUD_init_message(HM_DEFAULT, "GameTime %" PRIi64 " - Reset in 10 seconds!", GameTime64);
break;
default:
return 0;
break;
}
return 1;
}
#endif //#ifndef RELEASE
#define CHEAT_MAX_LEN 15
struct cheat_code
{
const char string[CHEAT_MAX_LEN];
int (game_cheats::*stateptr);
} __pack__;
static const cheat_code cheat_codes[] = {
#if defined(DXX_BUILD_DESCENT_I)
{ "gabbagabbahey", &game_cheats::enabled },
{ "scourge", &game_cheats::wowie },
{ "bigred", &game_cheats::wowie2 },
{ "mitzi", &game_cheats::allkeys },
{ "racerx", &game_cheats::invul },
{ "guile", &game_cheats::cloak },
{ "twilight", &game_cheats::shields },
{ "poboys", &game_cheats::killreactor },
{ "farmerjoe", &game_cheats::levelwarp },
{ "bruin", &game_cheats::extralife },
{ "porgys", &game_cheats::rapidfire },
{ "ahimsa", &game_cheats::robotfiringsuspended },
#elif defined(DXX_BUILD_DESCENT_II)
{ "gabbagabbahey", &game_cheats::lamer },
{ "motherlode", &game_cheats::lamer },
{ "currygoat", &game_cheats::lamer },
{ "zingermans", &game_cheats::lamer },
{ "eatangelos", &game_cheats::lamer },
{ "ericaanne", &game_cheats::lamer },
{ "joshuaakira", &game_cheats::lamer },
{ "whammazoom", &game_cheats::lamer },
{ "honestbob", &game_cheats::wowie },
{ "algroove", &game_cheats::allkeys },
{ "alifalafel", &game_cheats::accessory },
{ "almighty", &game_cheats::invul },
{ "blueorb", &game_cheats::shields },
{ "delshiftb", &game_cheats::killreactor },
{ "freespace", &game_cheats::levelwarp },
{ "rockrgrl", &game_cheats::fullautomap },
{ "wildfire", &game_cheats::rapidfire },
{ "duddaboo", &game_cheats::bouncyfire },
{ "imagespace", &game_cheats::robotfiringsuspended },
{ "spaniard", &game_cheats::killallrobots },
{ "silkwing", &game_cheats::robotskillrobots },
{ "godzilla", &game_cheats::monsterdamage },
{ "helpvishnu", &game_cheats::buddyclone },
{ "gowingnut", &game_cheats::buddyangry },
#endif
{ "flash", &game_cheats::exitpath },
{ "astral", &game_cheats::ghostphysics },
{ "buggin", &game_cheats::turbo },
{ "bittersweet", &game_cheats::acid },
};
static int FinalCheats(int key)
{
static char cheat_buffer[CHEAT_MAX_LEN];
int (game_cheats::*gotcha);
if (Game_mode & GM_MULTI)
return 0;
for (unsigned i = 1; i < CHEAT_MAX_LEN; i++)
cheat_buffer[i-1] = cheat_buffer[i];
cheat_buffer[CHEAT_MAX_LEN-1] = key_ascii();
for (unsigned i = 0;; i++)
{
if (i >= sizeof(cheat_codes) / sizeof(cheat_codes[0]))
return 0;
int cheatlen = strlen(cheat_codes[i].string);
Assert(cheatlen <= CHEAT_MAX_LEN);
if (d_strnicmp(cheat_codes[i].string, cheat_buffer+CHEAT_MAX_LEN-cheatlen, cheatlen)==0)
{
gotcha = cheat_codes[i].stateptr;
#if defined(DXX_BUILD_DESCENT_I)
if (!cheats.enabled && cheats.*gotcha != cheats.enabled)
return 0;
if (!cheats.enabled)
HUD_init_message_literal(HM_DEFAULT, TXT_CHEATS_ENABLED);
#endif
cheats.*gotcha = !(cheats.*gotcha);
cheats.enabled = 1;
digi_play_sample( SOUND_CHEATER, F1_0);
Players[Player_num].score = 0;
break;
}
}
#if defined(DXX_BUILD_DESCENT_I)
if (gotcha == &game_cheats::wowie)
{
HUD_init_message_literal(HM_DEFAULT, TXT_WOWIE_ZOWIE);
Players[Player_num].primary_weapon_flags |= (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG);
Players[Player_num].secondary_weapon_flags |= (HAS_CONCUSSION_FLAG | HAS_HOMING_FLAG | HAS_PROXIMITY_BOMB_FLAG);
Players[Player_num].vulcan_ammo = Primary_ammo_max[VULCAN_INDEX];
for (unsigned i=0; i<3; i++)
Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
if (Newdemo_state == ND_STATE_RECORDING)
newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
Players[Player_num].energy = MAX_ENERGY;
Players[Player_num].laser_level = MAX_LASER_LEVEL;
Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
update_laser_weapon_info();
}
if (gotcha == &game_cheats::wowie2)
{
HUD_init_message(HM_DEFAULT, "SUPER %s",TXT_WOWIE_ZOWIE);
Players[Player_num].primary_weapon_flags |= (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG | HAS_FUSION_FLAG);
Players[Player_num].secondary_weapon_flags |= (HAS_CONCUSSION_FLAG | HAS_HOMING_FLAG | HAS_PROXIMITY_BOMB_FLAG | HAS_SMART_FLAG | HAS_MEGA_FLAG);
Players[Player_num].vulcan_ammo = Primary_ammo_max[VULCAN_INDEX];
for (unsigned i=0; i<MAX_SECONDARY_WEAPONS; i++)
Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
if (Newdemo_state == ND_STATE_RECORDING)
newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
Players[Player_num].energy = MAX_ENERGY;
Players[Player_num].laser_level = MAX_LASER_LEVEL;
Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
update_laser_weapon_info();
}
#elif defined(DXX_BUILD_DESCENT_II)
if (gotcha == &game_cheats::lamer)
{
Players[Player_num].shields=Players[Player_num].energy=i2f(1);
HUD_init_message_literal(HM_DEFAULT, "Take that...cheater!");
}
if (gotcha == &game_cheats::wowie)
{
HUD_init_message_literal(HM_DEFAULT, TXT_WOWIE_ZOWIE);
if (Piggy_hamfile_version < 3) // SHAREWARE
{
Players[Player_num].primary_weapon_flags |= (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG) | (HAS_GAUSS_FLAG | HAS_HELIX_FLAG);
Players[Player_num].secondary_weapon_flags |= (HAS_CONCUSSION_FLAG | HAS_HOMING_FLAG | HAS_PROXIMITY_BOMB_FLAG | HAS_SMART_FLAG) | (HAS_FLASH_FLAG | HAS_GUIDED_FLAG | HAS_SMART_BOMB_FLAG);
}
else
{
Players[Player_num].primary_weapon_flags |= (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG | HAS_FUSION_FLAG) | (HAS_GAUSS_FLAG | HAS_HELIX_FLAG | HAS_PHOENIX_FLAG | HAS_OMEGA_FLAG);
Players[Player_num].secondary_weapon_flags |= (HAS_CONCUSSION_FLAG | HAS_HOMING_FLAG | HAS_PROXIMITY_BOMB_FLAG | HAS_SMART_FLAG | HAS_MEGA_FLAG) | (HAS_FLASH_FLAG | HAS_GUIDED_FLAG | HAS_SMART_BOMB_FLAG | HAS_MERCURY_FLAG | HAS_EARTHSHAKER_FLAG);
}
Players[Player_num].vulcan_ammo = Primary_ammo_max[VULCAN_INDEX];
for (unsigned i=0; i<MAX_SECONDARY_WEAPONS; i++)
Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
if (Piggy_hamfile_version < 3) // SHAREWARE
{
Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
}
if (Newdemo_state == ND_STATE_RECORDING)
newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
Players[Player_num].energy = MAX_ENERGY;
Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
update_laser_weapon_info();
}
if (gotcha == &game_cheats::accessory)
{
Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
HUD_init_message_literal(HM_DEFAULT, "Accessories!!");
}
#endif
if (gotcha == &game_cheats::allkeys)
{
HUD_init_message_literal(HM_DEFAULT, TXT_ALL_KEYS);
Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
}
if (gotcha == &game_cheats::invul)
{
Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
HUD_init_message(HM_DEFAULT, "%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
Players[Player_num].invulnerable_time = GameTime64+i2f(1000);
}
if (gotcha == &game_cheats::shields)
{
HUD_init_message_literal(HM_DEFAULT, TXT_FULL_SHIELDS);
Players[Player_num].shields = MAX_SHIELDS;
}
#if defined(DXX_BUILD_DESCENT_I)
if (gotcha == &game_cheats::cloak)
{
Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
HUD_init_message(HM_DEFAULT, "%s %s!", TXT_CLOAK, (Players[Player_num].flags&PLAYER_FLAGS_CLOAKED)?TXT_ON:TXT_OFF);
if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED)
{
ai_do_cloak_stuff();
Players[Player_num].cloak_time = GameTime64;
}
}
if (gotcha == &game_cheats::extralife)
{
if (Players[Player_num].lives<50)
{
Players[Player_num].lives++;
HUD_init_message_literal(HM_DEFAULT, "Extra life!");
}
}
#endif
if (gotcha == &game_cheats::killreactor)
{
kill_and_so_forth();
}
if (gotcha == &game_cheats::exitpath)
{
if (create_special_path())
HUD_init_message_literal(HM_DEFAULT, "Exit path illuminated!");
}
if (gotcha == &game_cheats::levelwarp)
{
newmenu_item m;
char text[10]="";
int new_level_num;
int item;
nm_set_item_input(&m, 10, text);
item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, unused_newmenu_subfunction, unused_newmenu_userdata);
if (item != -1) {
new_level_num = atoi(m.text);
if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
window_set_visible(Game_wind, 0);
StartNewLevel(new_level_num);
window_set_visible(Game_wind, 1);
}
}
}
#if defined(DXX_BUILD_DESCENT_II)
if (gotcha == &game_cheats::fullautomap && cheats.fullautomap)
HUD_init_message(HM_DEFAULT, "FULL MAP!");
#endif
if (gotcha == &game_cheats::ghostphysics)
{
HUD_init_message(HM_DEFAULT, "%s %s!", "Ghosty mode", cheats.ghostphysics?TXT_ON:TXT_OFF);
}
if (gotcha == &game_cheats::rapidfire)
#if defined(DXX_BUILD_DESCENT_I)
{
do_megawow_powerup(200);
}
#elif defined(DXX_BUILD_DESCENT_II)
{
HUD_init_message(HM_DEFAULT, "Rapid fire %s!", cheats.rapidfire?TXT_ON:TXT_OFF);
}
if (gotcha == &game_cheats::bouncyfire)
{
HUD_init_message(HM_DEFAULT, "Bouncing weapons %s!", cheats.bouncyfire?TXT_ON:TXT_OFF);
}
#endif
if (gotcha == &game_cheats::turbo)
{
HUD_init_message(HM_DEFAULT, "%s %s!", "Turbo mode", cheats.turbo?TXT_ON:TXT_OFF);
}
if (gotcha == &game_cheats::robotfiringsuspended)
{
HUD_init_message(HM_DEFAULT, "Robot firing %s!", cheats.robotfiringsuspended?TXT_OFF:TXT_ON);
}
#if defined(DXX_BUILD_DESCENT_II)
if (gotcha == &game_cheats::killallrobots)
{
kill_all_robots();
}
if (gotcha == &game_cheats::robotskillrobots)
{
HUD_init_message_literal(HM_DEFAULT, cheats.robotskillrobots?"Rabid robots!":"Kill the player!");
}
if (gotcha == &game_cheats::monsterdamage)
{
HUD_init_message_literal(HM_DEFAULT, cheats.monsterdamage?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
}
if (gotcha == &game_cheats::buddyclone)
{
HUD_init_message_literal(HM_DEFAULT, "What's this? Another buddy bot!");
create_buddy_bot();
}
if (gotcha == &game_cheats::buddyangry)
{
if (cheats.buddyangry)
{
HUD_init_message(HM_DEFAULT, "%s gets angry!",PlayerCfg.GuidebotName);
strcpy(PlayerCfg.GuidebotName,"Wingnut");
}
else
{
strcpy(PlayerCfg.GuidebotName,PlayerCfg.GuidebotNameReal);
HUD_init_message(HM_DEFAULT, "%s calms down",PlayerCfg.GuidebotName);
}
}
#endif
if (gotcha == &game_cheats::acid)
{
HUD_init_message_literal(HM_DEFAULT, cheats.acid?"Going up!":"Coming down!");
}
return 1;
}
// Internal Cheat Menu
#ifndef RELEASE
static void do_cheat_menu()
{
int mmn;
newmenu_item mm[16];
char score_text[21];
sprintf( score_text, "%d", Players[Player_num].score );
nm_set_item_checkbox(&mm[0],TXT_INVULNERABILITY,Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE);
nm_set_item_checkbox(&mm[1],TXT_CLOAKED,Players[Player_num].flags & PLAYER_FLAGS_CLOAKED);
nm_set_item_checkbox(&mm[2],"All keys",0);
nm_set_item_number(&mm[3], "% Energy", f2i(Players[Player_num].energy), 0, 200);
nm_set_item_number(&mm[4], "% Shields", f2i(Players[Player_num].shields), 0, 200);
nm_set_item_text(& mm[5], "Score:");
nm_set_item_input(&mm[6], 10, score_text);
#if defined(DXX_BUILD_DESCENT_I)
nm_set_item_radio(&mm[7], "Laser level 1", (Players[Player_num].laser_level==0), 0);
nm_set_item_radio(&mm[8], "Laser level 2", (Players[Player_num].laser_level==1), 0);
nm_set_item_radio(&mm[9], "Laser level 3", (Players[Player_num].laser_level==2), 0);
nm_set_item_radio(&mm[10], "Laser level 4", (Players[Player_num].laser_level==3), 0);
nm_set_item_number(&mm[11], "Missiles", Players[Player_num].secondary_ammo[CONCUSSION_INDEX], 0, 200);
mmn = newmenu_do("Wimp Menu",NULL,12, mm, unused_newmenu_subfunction, unused_newmenu_userdata);
#elif defined(DXX_BUILD_DESCENT_II)
nm_set_item_number(&mm[7], "Laser Level", Players[Player_num].laser_level+1, 0, MAX_SUPER_LASER_LEVEL+1);
nm_set_item_number(&mm[8], "Missiles", Players[Player_num].secondary_ammo[CONCUSSION_INDEX], 0, 200);
mmn = newmenu_do("Wimp Menu",NULL,9, mm, unused_newmenu_subfunction, unused_newmenu_userdata);
#endif
if (mmn > -1 ) {
if ( mm[0].value ) {
Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
Players[Player_num].invulnerable_time = GameTime64+i2f(1000);
} else
Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
if ( mm[1].value )
{
Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
if (Game_mode & GM_MULTI)
multi_send_cloak();
ai_do_cloak_stuff();
Players[Player_num].cloak_time = GameTime64;
}
else
Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
Players[Player_num].energy=i2f(mm[3].value);
Players[Player_num].shields=i2f(mm[4].value);
Players[Player_num].score = atoi(mm[6].text);
#if defined(DXX_BUILD_DESCENT_I)
if (mm[7].value) Players[Player_num].laser_level=0;
if (mm[8].value) Players[Player_num].laser_level=1;
if (mm[9].value) Players[Player_num].laser_level=2;
if (mm[10].value) Players[Player_num].laser_level=3;
Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[11].value;
#elif defined(DXX_BUILD_DESCENT_II)
Players[Player_num].laser_level = mm[7].value-1;
Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
#endif
init_gauges();
}
}
#endif
// Testing functions ----------------------------------------------------------
#ifndef NDEBUG
// Sounds for testing
int test_sound_num = 0;
int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
#define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
static void advance_sound()
{
if (++test_sound_num == N_TEST_SOUNDS)
test_sound_num=0;
}
int Test_sound = 251;
static void play_test_sound()
{
// -- digi_play_sample(sound_nums[test_sound_num], F1_0);
digi_play_sample(Test_sound, F1_0);
}
#endif //ifndef NDEBUG
int ReadControls(d_event *event)
{
int key;
static ubyte exploding_flag=0;
Player_fired_laser_this_frame=object_none;
if (Player_exploded) {
if (exploding_flag==0) {
exploding_flag = 1; // When player starts exploding, clear all input devices...
game_flush_inputs();
}
} else {
exploding_flag=0;
}
if (Player_is_dead && !( (Game_mode & GM_MULTI) && (multi_sending_message[Player_num] || multi_defining_message) ))
if (HandleDeathInput(event))
return 1;
if (Newdemo_state == ND_STATE_PLAYBACK)
update_vcr_state();
if (event->type == EVENT_KEY_COMMAND)
{
key = event_key_get(event);
#if defined(DXX_BUILD_DESCENT_II)
if (DefiningMarkerMessage)
{
return MarkerInputMessage(key);
}
#endif
if ( (Game_mode & GM_MULTI) && (multi_sending_message[Player_num] || multi_defining_message) )
{
return multi_message_input_sub(key);
}
#ifndef RELEASE
if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
Network_message_reciever = 100; // Send to everyone...
sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
}
#endif
if (Endlevel_sequence)
{
if (HandleEndlevelKey(key))
return 1;
}
else if (Newdemo_state == ND_STATE_PLAYBACK )
{
if (HandleDemoKey(key))
return 1;
}
else
{
if (FinalCheats(key)) return 1;
if (HandleSystemKey(key)) return 1;
if (HandleGameKey(key)) return 1;
}
#ifndef RELEASE
if (HandleTestKey(key))
return 1;
#endif
if (call_default_handler(event))
return 1;
}
if (!Endlevel_sequence && !Player_is_dead && (Newdemo_state != ND_STATE_PLAYBACK))
{
kconfig_read_controls(event, 0);
check_rear_view();
// If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
if ( Controls.state.automap )
{
Controls.state.automap = 0;
if (!((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
{
do_automap(0);
return 1;
}
}
do_weapon_n_item_stuff();
}
return 0;
}