Remove unused return value of object_create_debris

This commit is contained in:
Kp 2014-01-02 00:26:58 +00:00
parent 392206c378
commit 087c5261ac

View file

@ -328,7 +328,7 @@ void explode_badass_player(object *objp)
#define DEBRIS_LIFE (f1_0 * (PERSISTENT_DEBRIS?60:2)) //lifespan in seconds
static object *object_create_debris(object *parent, int subobj_num)
static void object_create_debris(object *parent, int subobj_num)
{
Assert((parent->type == OBJ_ROBOT) || (parent->type == OBJ_PLAYER) );
@ -338,10 +338,10 @@ static object *object_create_debris(object *parent, int subobj_num)
if ((obj == object_none ) && (Highest_object_index >= MAX_OBJECTS-1)) {
// Int3(); // this happens often and is normal :-)
return NULL;
return;
}
if ( obj == object_none )
return NULL; // Not enough debris slots!
return; // Not enough debris slots!
Assert(subobj_num < 32);
@ -375,9 +375,6 @@ static object *object_create_debris(object *parent, int subobj_num)
obj->mtype.phys_info.flags |= PF_BOUNCE;
obj->mtype.phys_info.drag = 128;
}
return obj;
}
void draw_fireball(object *obj)