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ai.cpp
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aipath.cpp
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automap.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
bm.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
cntrlcen.cpp
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Use D1 reactor times when emulating D1
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2013-12-18 04:53:07 +00:00 |
collide.cpp
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Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
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2013-12-19 13:48:33 +01:00 |
config.cpp
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Remove PHYSFSX_gets, PHYSFSX_readString
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2013-12-20 03:16:46 +00:00 |
console.cpp
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Fix con_puts buffer overread
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2013-12-19 03:31:24 +00:00 |
controls.cpp
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credits.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
digiobj.cpp
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dumpmine.cpp
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Use warning_puts instead of warning_printf where possible
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2013-12-17 04:03:35 +00:00 |
effects.cpp
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endlevel.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
fireball.cpp
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Use buddy_message_str instead of buddy_message where possible
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2013-12-17 04:03:34 +00:00 |
fuelcen.cpp
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fvi.cpp
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game.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
gamecntl.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
gamefont.cpp
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gamemine.cpp
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Make Segments[] a C++ array
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2013-12-19 03:31:24 +00:00 |
gamerend.cpp
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Use enum for CockpitMode
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2013-12-20 03:14:16 +00:00 |
gamesave.cpp
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Warn when objects are deleted due to invalid segment
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2013-12-20 03:13:21 +00:00 |
gameseg.cpp
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Fix array understep when mapping exit tunnel
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2013-12-20 03:21:40 +00:00 |
gameseq.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
gauges.cpp
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Advertise map-mode via overload of typing-mode
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2013-12-18 04:51:46 +00:00 |
hostage.cpp
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hud.cpp
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Use HUD_init_message_literal instead of HUD_init_message where possible
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2013-12-17 04:03:34 +00:00 |
iff.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
inferno.cpp
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Remove obsolete setjmp/longjmp
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2013-12-21 01:40:56 +00:00 |
kconfig.cpp
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Split compiler.h for PCH compatibility
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2013-12-21 05:12:38 +00:00 |
kmatrix.cpp
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Simplify kmatrix escape handling
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2013-12-20 03:01:36 +00:00 |
laser.cpp
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lighting.cpp
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menu.cpp
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mglobal.cpp
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Make Segments[] a C++ array
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2013-12-19 03:31:24 +00:00 |
mission.cpp
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Remove get_parm_value use for type=anarchy mission loader
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2013-12-20 03:16:32 +00:00 |
morph.cpp
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multi.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
multibot.cpp
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Make Objects[] a C++ array
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2013-12-18 04:51:46 +00:00 |
net_udp.cpp
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Split compiler.h for PCH compatibility
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2013-12-21 05:12:38 +00:00 |
newdemo.cpp
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Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
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2013-12-19 13:48:33 +01:00 |
newmenu.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
object.cpp
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merge
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2013-12-20 09:22:33 +01:00 |
paging.cpp
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physics.cpp
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piggy.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
player.cpp
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playsave.cpp
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Remove PHYSFSX_gets, PHYSFSX_readString
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2013-12-20 03:16:46 +00:00 |
polyobj.cpp
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Pass glow_values as array<> to retain size information
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2013-12-19 03:31:24 +00:00 |
powerup.cpp
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Step powerup frame number carefully
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2013-12-20 03:20:05 +00:00 |
render.cpp
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robot.cpp
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scores.cpp
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Use score_rputs instead of score_rprintf where possible
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2013-12-17 04:03:35 +00:00 |
slew.cpp
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songs.cpp
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Fix audio file matching broken by cb4fd7c1b4
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2013-12-19 03:31:24 +00:00 |
state.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
switch.cpp
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terrain.cpp
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texmerge.cpp
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text.cpp
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titles.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
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2013-12-19 13:48:33 +01:00 |
weapon.cpp
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