dxx-rebirth/similar/main
2013-12-21 01:40:56 +00:00
..
ai.cpp Use on-stack bit array for tracking AI segment visits 2013-12-15 18:50:39 +00:00
aipath.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
automap.cpp Improve interaction of Del+F with normal map usage 2013-12-20 03:06:59 +00:00
bm.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
cntrlcen.cpp Use D1 reactor times when emulating D1 2013-12-18 04:53:07 +00:00
collide.cpp Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
config.cpp Remove PHYSFSX_gets, PHYSFSX_readString 2013-12-20 03:16:46 +00:00
console.cpp Fix con_puts buffer overread 2013-12-19 03:31:24 +00:00
controls.cpp Move Controls ubyte values into substructure 2013-12-13 03:47:57 +00:00
credits.cpp Check type of window handler function 2013-12-15 18:51:26 +00:00
digiobj.cpp
dumpmine.cpp Use warning_puts instead of warning_printf where possible 2013-12-17 04:03:35 +00:00
effects.cpp
endlevel.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
fireball.cpp Use buddy_message_str instead of buddy_message where possible 2013-12-17 04:03:34 +00:00
fuelcen.cpp
fvi.cpp
game.cpp Remove obsolete setjmp/longjmp 2013-12-21 01:40:56 +00:00
gamecntl.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
gamefont.cpp
gamemine.cpp Make Segments[] a C++ array 2013-12-19 03:31:24 +00:00
gamerend.cpp Use enum for CockpitMode 2013-12-20 03:14:16 +00:00
gamesave.cpp Warn when objects are deleted due to invalid segment 2013-12-20 03:13:21 +00:00
gameseg.cpp Fix array understep when mapping exit tunnel 2013-12-20 03:21:40 +00:00
gameseq.cpp Use do_screen_message instead of do_screen_message_fmt where possible 2013-12-17 04:03:35 +00:00
gauges.cpp Advertise map-mode via overload of typing-mode 2013-12-18 04:51:46 +00:00
hostage.cpp
hud.cpp Use HUD_init_message_literal instead of HUD_init_message where possible 2013-12-17 04:03:34 +00:00
iff.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
inferno.cpp Remove obsolete setjmp/longjmp 2013-12-21 01:40:56 +00:00
kconfig.cpp Check type of window handler function 2013-12-15 18:51:26 +00:00
kmatrix.cpp Simplify kmatrix escape handling 2013-12-20 03:01:36 +00:00
laser.cpp
lighting.cpp
menu.cpp Add type checking for select_file_recursive 2013-12-17 04:01:21 +00:00
mglobal.cpp Make Segments[] a C++ array 2013-12-19 03:31:24 +00:00
mission.cpp Remove get_parm_value use for type=anarchy mission loader 2013-12-20 03:16:32 +00:00
morph.cpp
multi.cpp Combine MULTI_PLAYER_EXPLODE and MULTI_PLAYER_DROP 2013-12-20 03:11:23 +00:00
multibot.cpp Make Objects[] a C++ array 2013-12-18 04:51:46 +00:00
net_udp.cpp Add EVENT_WINDOW_CREATED to centralize window init/deinit logic 2013-12-20 02:51:24 +00:00
newdemo.cpp Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
newmenu.cpp Use nm_messagebox_str instead of nm_messagebox where possible 2013-12-17 04:03:34 +00:00
object.cpp merge 2013-12-20 09:22:33 +01:00
paging.cpp
physics.cpp
piggy.cpp Use static_assert where available 2013-12-13 03:44:02 +00:00
player.cpp
playsave.cpp Remove PHYSFSX_gets, PHYSFSX_readString 2013-12-20 03:16:46 +00:00
polyobj.cpp Pass glow_values as array<> to retain size information 2013-12-19 03:31:24 +00:00
powerup.cpp Step powerup frame number carefully 2013-12-20 03:20:05 +00:00
render.cpp
robot.cpp
scores.cpp Use score_rputs instead of score_rprintf where possible 2013-12-17 04:03:35 +00:00
slew.cpp
songs.cpp Fix audio file matching broken by cb4fd7c1b4 2013-12-19 03:31:24 +00:00
state.cpp Avoid memcpy on object 2013-12-18 04:51:46 +00:00
switch.cpp Add type checking to nm_messagebox format string 2013-12-15 21:54:17 +00:00
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp Check type of window handler function 2013-12-15 18:51:26 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
weapon.cpp Move Controls ubyte values into substructure 2013-12-13 03:47:57 +00:00