zicodxx
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f912c9efa6
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Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
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2007-05-14 13:38:44 +00:00 |
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zicodxx
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ecf8a53e0c
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update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
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2007-05-09 09:44:45 +00:00 |
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zicodxx
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f5f0c45ded
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rev432 revisited - do not send multi De-Cloak packet in Demo Playback
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2007-05-02 18:42:46 +00:00 |
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zicodxx
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31aa39fefa
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resolved some overlapping HUD elements
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2007-05-01 22:57:31 +00:00 |
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zicodxx
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2339cb8293
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introduced do_weapon_stuff() to abstract code from ReadControls()
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2007-04-11 23:09:22 +00:00 |
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zicodxx
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4f07beb2d6
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removed some code from Weapon Ordering which broke primary cycling
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2007-04-11 23:04:15 +00:00 |
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kreatordxx
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6b9c94a9c6
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remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
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2007-04-05 13:23:44 +00:00 |
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zicodxx
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f52910f3ad
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compile-time fix for demo stuff; close menu with boxed message
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2007-04-04 17:17:53 +00:00 |
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zicodxx
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95b08dfb17
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a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy
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2007-03-31 21:00:47 +00:00 |
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zicodxx
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833f3a06fa
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dropped Newdemo Un/pause feature - unreliable, creates corrupt data
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2007-03-30 07:38:15 +00:00 |
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zicodxx
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532e1585e9
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Error-proof cfile_init_hogfile(), added forgotten break statement for Pause/Unpause Demo
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2007-03-30 07:26:07 +00:00 |
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zicodxx
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85873c29f6
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introduced newmenu_dotiny() from D2X to show menus with GAME_FONT; extended Help-menu and removed D1X-Help-menu
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2007-03-29 22:11:46 +00:00 |
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zicodxx
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add8710081
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palette-related fixes for Doublebuffered menus; fixes for SDL-build
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2007-03-29 00:13:08 +00:00 |
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zicodxx
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1851b7d1fe
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draw mine view directly to screen with SDL Video, no using an offscreen buffer (will use SDL_Flip later)
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2007-03-26 10:47:34 +00:00 |
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zicodxx
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233fdcd2db
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unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support
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2007-03-26 08:20:46 +00:00 |
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zicodxx
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6b84e27046
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removed d_delay, now using timer_delay as wrapper for SDL_Delay
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2007-03-25 21:00:14 +00:00 |
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zicodxx
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9e1281d81e
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add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms
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2007-03-22 14:15:46 +00:00 |
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zicodxx
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d33ccb0f01
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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md2211
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752b772d26
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USE_SDLMIXER fix for regular SDL audio build
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2007-03-18 18:17:49 +00:00 |
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md2211
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2a5142e82b
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First release of the new in-game jukebox system
Specify a music directory with -jukebox
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2007-03-12 21:56:41 +00:00 |
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zicodxx
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f268021ddb
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some menu fixes
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2007-03-03 18:27:55 +00:00 |
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zicodxx
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9c758b2cc9
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newdemo-related fixes
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2007-02-28 20:43:10 +00:00 |
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zicodxx
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84f7b9ee2a
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reverting rev429 - fixing GameTime as D2X does
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2007-02-26 13:50:59 +00:00 |
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zicodxx
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9e46ec19c8
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reset GameTime properly if needed
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2007-02-20 02:16:42 +00:00 |
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zicodxx
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508b95178b
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seperated Controls-reading functions in HandleEndlevelKey, HandleEndlevelKey, FinalCheatsKey, HandleGamekey; improved Game-key handling is Player_is_dead
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2007-02-19 17:57:15 +00:00 |
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zicodxx
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e3faa7bcf6
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removed BADTEXTURE cheat
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2007-02-19 15:30:13 +00:00 |
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zicodxx
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871fd0374d
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introducing HandleDeathKey - allows sending multi messages and options menu while dead
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2007-02-07 16:25:40 +00:00 |
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zicodxx
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eebedcca6f
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expanded help menu and fixed d1x help
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2007-02-07 11:47:48 +00:00 |
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zicodxx
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163bdd65ac
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corrected position of multi-message entry string
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2007-01-27 15:48:22 +00:00 |
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zicodxx
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f798c8b2fd
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correction for last commit (god I am stupid)
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2007-01-25 10:06:40 +00:00 |
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zicodxx
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363a7afd48
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added some forgotten includes to avoid warnings
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2007-01-25 10:05:14 +00:00 |
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zicodxx
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db2c91597e
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read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
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2007-01-25 09:56:05 +00:00 |
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zicodxx
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b6481037db
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fixed key combo to shrink/grow window (lost while porting to GP2X)
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2007-01-13 14:20:24 +00:00 |
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zicodxx
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f34a57f3f7
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code optimisation and fixed mem-leaks
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2006-11-28 08:56:24 +00:00 |
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zicodxx
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3a2a5a0bd6
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ARM CPU support with words alignment and GP2X handheld support
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2006-11-22 05:35:10 +00:00 |
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zicodxx
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ade9407122
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merged SDL keyboard functions from D2X
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2006-11-17 01:34:40 +00:00 |
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zicodxx
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8fe5b5e171
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moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
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2006-10-31 15:45:48 +00:00 |
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zicodxx
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dcd1b3d683
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new handling for keys after player is exploded
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2006-10-20 23:52:57 +00:00 |
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zicodxx
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267890f9e3
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removed calibrate joystick line from help menu
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2006-10-20 22:41:36 +00:00 |
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zicodxx
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9842dfe1b6
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removed fullscreen menu toggle - does not work on any arch and hasn't since we have toggle in resolution menu
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2006-10-20 14:53:41 +00:00 |
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zicodxx
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c3a9351d1d
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corrected position of FPS counter
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2006-10-12 23:07:44 +00:00 |
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zicodxx
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f9801f9b0d
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cleaned up options menu and removed 'd1x options' because not really necessary anymore
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2006-10-08 17:53:50 +00:00 |
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zicodxx
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ef95ad95b0
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corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
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2006-10-08 15:56:03 +00:00 |
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zicodxx
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d64c3d1023
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
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zicodxx
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f8c1990621
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making sure canvas is free if a new buffer is created
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2006-10-06 00:39:15 +00:00 |
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zicodxx
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7df6125ebe
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removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede)
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2006-10-06 00:12:16 +00:00 |
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zicodxx
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2fff0b4ef5
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since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode
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2006-09-29 13:40:50 +00:00 |
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zicodxx
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c5e0bf60e7
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removed recharge-hack and fixed recharge bug according to d2x code
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2006-09-29 01:16:21 +00:00 |
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zicodxx
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434e0fa70f
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corrections and improvements for scalable HUD and cockpits, cleaner code, fixes to get SDL renderer working again
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2006-09-29 00:49:28 +00:00 |
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zicodxx
|
aec4c6ea28
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adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable
|
2006-09-08 23:31:06 +00:00 |
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