Kp
f892ace24b
Remove useless cast in multibot.cpp
2016-07-15 03:43:03 +00:00
Kp
a274ea0ee8
Remove useless cast in multi.cpp
2016-07-15 03:43:03 +00:00
Kp
68dd57021c
Remove useless cast in mine.cpp
2016-07-15 03:43:03 +00:00
Kp
14c7683afa
Remove useless cast in gameseq.cpp
2016-07-15 03:43:03 +00:00
Kp
a0c2ac469a
Remove useless cast in font.cpp
2016-07-15 03:43:03 +00:00
Kp
12ff40bd93
Remove useless cast in gamefont
2016-07-15 03:43:02 +00:00
Kp
279dc555dd
Propagate digiobj MAX_Q
2016-07-15 03:43:02 +00:00
Kp
3ebf1f009f
Reorder digiobj channel clear
2016-07-15 03:43:02 +00:00
Kp
946e7bd4ee
Move some digi symbols to dcx
2016-07-15 03:43:02 +00:00
Kp
74299f7e88
Encourage tail call optimizations in digiobj
2016-07-15 03:43:01 +00:00
Kp
aa95cbfccc
Move set_thrust_from_velocity to dcx
2016-07-15 03:43:01 +00:00
Kp
96f78e1032
Use constexpr for MAX_BITMAP_FILES
2016-07-14 01:59:05 +00:00
Kp
6905b5bd1d
Use constexpr for MAX_SOUNDS
2016-07-14 01:59:04 +00:00
Kp
dcdff564f4
Fold newdemo_record_primary_ammo in draw_hud
2016-07-14 01:59:04 +00:00
Kp
3894c66b9b
Fold do_missile_firing calls to multi_send_fire
2016-07-14 01:59:04 +00:00
Kp
ec19c2ba89
Allow player to grab invulnerability powerup when FakingInvul
...
Previously, if the player was invulnerable, it was impossible to grab an
invulnerability powerup. Relax this by allowing a spawn-induced fake
invulnerability not to count as invulnerable for this test. Players
still cannot grab an invulnerability powerup if they are still under the
influence of a prior invulnerability powerup.
2016-07-14 01:59:04 +00:00
Kp
ed7376c695
Pass object & to update_item_state::process_powerup
2016-07-14 01:59:04 +00:00
Kp
d5a64c4f33
Factor out object count tests
...
An optimizing compiler should inline these tests. Moving them out makes
the code easier to read, since the statements can focus on what is
updated, rather than how it is done.
2016-07-14 01:59:04 +00:00
Kp
663d6df312
Use ?: for MultiLevelInv_CountPlayerInventory flag increment
2016-07-14 01:59:03 +00:00
Kp
023ed08c1c
Switch to vcobjptr for MultiLevelInv_CountPlayerInventory player
...
The index is not needed and the player should not be modified by the
scan.
2016-07-14 01:59:03 +00:00
Kp
e65b93b750
Cache reference to MultiLevelInv.Current
...
Modify MultiLevelInv_CountPlayerInventory to ease conversion to a member
function.
2016-07-14 01:59:03 +00:00
Kp
96d9ae4e4a
Optimize initial MultiLevelInv clear
...
Change the clearing of MultiLevelInv during initialization to reduce
wasted stores. MultiLevelInv has three fields.
Field ::Initial is not accessed by MultiLevelInv_CountLevelPowerups, and
is overwritten immediately afterward, so it does not need to be cleared
first.
Field ::Current is unconditionally cleared by
MultiLevelInv_CountLevelPowerups, so it does not need to be cleared
first.
Field ::RespawnTimer is not accessed by
MultiLevelInv_CountLevelPowerups, but needs to be cleared. Add a clear
of field .RespawnTimer and remove the clear of the entire structure.
2016-07-14 01:59:03 +00:00
Kp
5af44fa27a
Refactor to propagate MultiLevelInv_Count initial
...
All callers of MultiLevelInv_Count passed a constant value. Factor
out the top level blocks of MultiLevelInv_Count into helper functions,
then create two new functions corresponding to MultiLevelInv_Count(0)
and MultiLevelInv_Count(1), implemented by calling the appropriate new
helper functions.
2016-07-14 01:59:03 +00:00
Kp
1d568fa56e
Move MultiLevelInv_Count for vulcan/gauss to use fallthrough
2016-07-14 01:59:03 +00:00
Kp
05db30a6ff
Fix piggy cast when sizeof(size_t) != sizeof(void *)
2016-07-14 01:59:02 +00:00
Kp
39895e5643
Rewrite declarations of ushort *
to standard uint16_t *
2016-07-14 01:59:02 +00:00
Kp
59750d3c29
Rewrite declarations of ubyte *
to standard uint8_t *
2016-07-14 01:59:02 +00:00
Kp
613a7ecbbb
Rewrite parenthesized uses of uint
to standard unsigned
2016-07-14 01:59:02 +00:00
Kp
0b6af7fcbe
Propagate MAX_OBJ_BITMAPS
2016-07-10 04:11:35 +00:00
Kp
ca18195390
Propagate MAX_TEXTURES
2016-07-10 04:11:35 +00:00
Kp
6580c37b6e
Propagate MAX_STOLEN_ITEMS
2016-07-10 04:11:34 +00:00
Kp
71ab00beb8
Propagate MAX_BOSS_TELEPORT_SEGS
2016-07-10 04:11:34 +00:00
Kp
1486a5a01b
Move Robot_sound_volume to dcx
2016-07-09 17:58:36 +00:00
Kp
1bd32fedb5
Remove unused STRING_LENGTH
2016-07-09 17:58:35 +00:00
Kp
a63fe62cb3
Add typedef for multi_allow_powerup_text type
2016-07-09 17:58:35 +00:00
Kp
2713baf5d3
Move HUD_MESSAGE_LENGTH to hud.cpp
2016-07-09 17:58:35 +00:00
Kp
e8d5992797
Remove unused CENTER_STRING_LENGTH
2016-07-09 17:58:35 +00:00
Kp
7af34fa844
Fold create_n_segment_path calls
2016-07-09 17:58:35 +00:00
Kp
be8022ff41
Add typedef for GMNames array
2016-07-09 17:58:35 +00:00
Kp
3779bc25a0
Define Robot_names only if EDITOR
2016-07-09 17:58:34 +00:00
Kp
fee76e6ced
Define Powerup_names only if EDITOR
2016-07-09 17:58:34 +00:00
Kp
7d07c24a5a
Invert sense of digi.cpp firstplay to already_playing
...
Invert the sense so that the variable can be bss-initialized. Rename
the variable to reflect the inverted sense.
2016-07-09 17:58:34 +00:00
Kp
2ccfdfcbc3
Make digi_win32_midi_song_playing static
2016-07-09 17:58:34 +00:00
Kp
9511ca8aaf
Convert simple multi fix casts from C style to static_cast<>
2016-07-07 03:08:13 +00:00
Kp
a7c64d6f97
Convert simple int casts from C style to static_cast<>
2016-07-07 03:08:13 +00:00
Kp
1dd60cc5be
Rewrite simple fix64 casts from C style to static_cast<>
...
s/(\(fix\(64\)\?\))\s*\(\w\+\);/static_cast<\1>(\3);/g
2016-07-07 03:08:13 +00:00
Kp
9128ff7c35
Move Next_laser_fire_time to player_info
2016-07-06 01:54:26 +00:00
Kp
bd3db75108
Move Next_missile_fire_time to player_info
2016-07-06 01:54:26 +00:00
Kp
a554d7e2c4
Move Next_flare_fire_time into player_info
2016-07-06 01:54:25 +00:00
Kp
6251848c5f
Move Missile_gun into player_info
2016-07-06 01:54:25 +00:00