kreatordxx
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f6616058c1
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allow universal binaries to be built using Xcode 2.1 or later (from D2X CVS)
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2006-12-24 08:23:23 +00:00 |
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kreatordxx
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c5d74a31ae
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divide negative window x-coordinates properly, fixing random crashes (from D2X CVS)
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2006-12-24 08:17:42 +00:00 |
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kreatordxx
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aaa7209146
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divide negative light rates of change properly (fix bug #2575) (from D2X CVS)
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2006-12-24 08:01:25 +00:00 |
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kreatordxx
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8c773a79f5
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only autoselect a secondary weapon if the player didn't have any of that type before (fix bug #2671) (from D2X CVS)
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2006-12-24 07:43:11 +00:00 |
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kreatordxx
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a59b4363ad
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avoid loading OpenGL textures before they have been paged in, bug found by loading Abalyon 5 (from D2X CVS)
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2006-12-24 07:38:33 +00:00 |
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kreatordxx
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ae2621d33b
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use PhysicsFS to check for existing screenshots, previous method may have caused writing over of open screenshots (from D2X CVS)
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2006-12-24 01:49:43 +00:00 |
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kreatordxx
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38e2a3cb0b
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small brace tidy up to allow a source code editor to list all the functions (from D2X CVS)
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2006-12-23 09:12:27 +00:00 |
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zicodxx
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3d3188473b
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
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md2211
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b77a53e44b
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* music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
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2006-12-12 21:47:17 +00:00 |
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md2211
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a833d73d44
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SDL_mixer backend implementation files for D2
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2006-11-22 22:07:43 +00:00 |
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zicodxx
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ee851ecd7b
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moving d2x-rebirth repo to trunk
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2006-11-13 20:48:55 +00:00 |
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md2211
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2b2c6b283d
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Providing hmp2mid code, which was previously forgotten when introducing sdl_mixer in r264
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2006-11-13 20:23:44 +00:00 |
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md2211
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452ae2d800
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Repository cleanup: removing leftover Makefile.in file
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2006-11-06 23:36:36 +00:00 |
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md2211
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a4597bc8be
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Initial integration of SDL_mixer sound system for Linux
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2006-11-06 23:30:32 +00:00 |
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zicodxx
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d4a6facf93
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improved joystick code for more buttons
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2006-11-02 13:35:45 +00:00 |
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zicodxx
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8cc35e82c7
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command-line to set glScissor off if needed
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2006-11-02 01:24:10 +00:00 |
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zicodxx
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b8ea3bd6a2
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just turn off detriangulation for OGL
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2006-11-01 02:02:44 +00:00 |
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zicodxx
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1c821a4cea
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adding the checktime FindArg
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2006-10-31 21:15:47 +00:00 |
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zicodxx
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999780ff58
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moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
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2006-10-31 15:46:06 +00:00 |
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zicodxx
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2dda3e9d8e
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make sliding use sensitivity - corrected superjoy
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2006-10-31 15:11:22 +00:00 |
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zicodxx
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61a1768af4
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make sliding use sensitivity
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2006-10-31 15:07:17 +00:00 |
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zicodxx
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86eda83f03
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removing -cockpit and -hiresfont parameters which actually belong to D1X-Rebirth
|
2006-10-31 12:48:31 +00:00 |
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zicodxx
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50f87850c0
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turning detriangulation off by default; not really needed anymore and makes rendering nicer
|
2006-10-29 01:01:29 +00:00 |
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zicodxx
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0008295ff9
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changelog filename extension
|
2006-10-23 14:50:19 +00:00 |
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zicodxx
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0bd5c539c7
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dxx-changelog.txt update
|
2006-10-23 14:35:00 +00:00 |
|
zicodxx
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449fef5dbc
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using global variable for sp-mouselook to save CPU usage
|
2006-10-21 09:23:52 +00:00 |
|
zicodxx
|
4d2a589c20
|
fixed compiler warnings in object header
|
2006-10-20 23:33:26 +00:00 |
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zicodxx
|
8de8a3f968
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made lines width scale to resolution; fixed compiler warnings
|
2006-10-20 23:18:04 +00:00 |
|
zicodxx
|
8cb08cd86f
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removed calibrate joystick line from help menu
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2006-10-20 22:41:48 +00:00 |
|
zicodxx
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44bdbbb6e9
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introducing draw_wbu_border to draw rounded weapon boxes with glScissor
|
2006-10-20 16:38:04 +00:00 |
|
zicodxx
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947503af25
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adjusted credits scroll speed with MenuHires
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2006-10-20 15:09:45 +00:00 |
|
zicodxx
|
d350a6b244
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make write_bmp use PhysFS
|
2006-10-19 09:38:07 +00:00 |
|
zicodxx
|
f32434bdbb
|
cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot argument
|
2006-10-18 12:53:34 +00:00 |
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zicodxx
|
a4bc871cf8
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fixing mem corruptions while closing joysticks - part 2
|
2006-10-17 22:28:10 +00:00 |
|
md2211
|
8f004f86a6
|
Fix for inherent limitation of pow2ize() and wrong description thereof
|
2006-10-17 18:19:20 +00:00 |
|
zicodxx
|
097bbbf81a
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fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL
|
2006-10-16 23:22:32 +00:00 |
|
zicodxx
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26e2bf1d0c
|
re-activated Weapon Keys menu - aka D2X keys
|
2006-10-15 23:42:59 +00:00 |
|
zicodxx
|
fd2090c761
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fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game
|
2006-10-15 12:26:13 +00:00 |
|
zicodxx
|
09faf2d35f
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last small hack for 4D effects... still does not work correctly and never will
|
2006-10-14 12:44:10 +00:00 |
|
zicodxx
|
a3c30f28d1
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don't show alt hud while guilded missile view; removed unnbecessary delay in show_char_delay to make robo movies smoother
|
2006-10-13 10:00:15 +00:00 |
|
zicodxx
|
a38b0674b4
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once again better restricion for glClear while screen change
|
2006-10-13 09:58:31 +00:00 |
|
zicodxx
|
f218c61513
|
fixes for alt huds
|
2006-10-12 23:08:33 +00:00 |
|
zicodxx
|
0333ef39ea
|
make scrolling smoother by changing time_delay
|
2006-10-12 22:48:55 +00:00 |
|
zicodxx
|
356b79e814
|
aligned 'press any key...' message on hud
|
2006-10-12 10:07:20 +00:00 |
|
zicodxx
|
5510ef2d44
|
switching SDL gammaramp off by default because uses too much CPU
|
2006-10-12 09:55:32 +00:00 |
|
zicodxx
|
2bf445a471
|
updates in dxx-readme.txt and dxx-compile.txt
|
2006-10-11 22:27:59 +00:00 |
|
zicodxx
|
f93a4d8841
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improved 4D room detection
|
2006-10-11 19:10:00 +00:00 |
|
zicodxx
|
18974b921a
|
re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame
|
2006-10-10 23:42:33 +00:00 |
|
zicodxx
|
794a6f72a8
|
improved code to show scaled movies
|
2006-10-10 23:35:42 +00:00 |
|
zicodxx
|
844c1cf845
|
corrected position of shield/energy numbers if 200
|
2006-10-10 23:35:14 +00:00 |
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