Kp
fe360b18e3
Implement secluded spawns
2015-07-04 21:01:18 +00:00
Kp
d43bbd67b1
Simplify newmenu idle
2015-07-04 21:01:17 +00:00
Kp
8f46fb3ae6
Move net_udp_more_options into class
2015-07-04 21:01:17 +00:00
Kp
c03fe30fc2
Move similar/arch/sdl/timer.cpp -> common/arch/sdl/timer.cpp
2015-07-04 21:01:17 +00:00
Kp
06b453d617
Enable D1 weapon drops
2015-07-02 02:37:55 +00:00
Kp
f458e5ad62
Defer rule masking into helper
2015-07-02 02:37:55 +00:00
Kp
268f9649af
Fix secondary weapon text alignment
...
Fixes: 2d70cd65ea
("Cache font space results")
Reported-by: zico <https://github.com/dxx-rebirth/dxx-rebirth/issues/112 >
2015-06-28 21:02:46 +00:00
Kp
eeb644ad6f
Require D1 cheat-unlock code before accepting cheats
2015-06-28 20:04:25 +00:00
zico
cd27af9e41
Made MULTI_POSITION and MULTI_ROBOT_POSITION use quaternion packets to increase precision of powerup drops, robot movement and their firing; Also decreased priority of the first iteration of MULTI_POSITION from 2 to 1 as the first packet does not need to be protected but just serves as a convinient excuse to flush the multi data buffer
2015-06-28 19:20:46 +02:00
Kp
241ea1722d
Cache kconfig_read_controls FrameTime
2015-06-25 02:48:43 +00:00
Kp
83f1b1414b
Cache speed_factor*FrameTime
2015-06-25 02:48:42 +00:00
Kp
882ffdebb0
Use operator?: in kconfig
2015-06-25 02:48:42 +00:00
Kp
bc3a1402b2
Reduce wasted work in kconfig
2015-06-25 02:48:42 +00:00
Kp
0c106b67f2
Make convert_raw_joy_axis static
2015-06-23 03:04:47 +00:00
Kp
108d22fc80
Avoid remultiplying netgame info y
2015-06-21 22:30:28 +00:00
Kp
8600fb9fcb
Rework rule display
2015-06-21 22:30:28 +00:00
Kp
4bcec0c578
Factor out netgame info base y
2015-06-21 22:30:27 +00:00
Kp
29aa820dc0
Only respawn when the player presses fire
...
Only respawn when the player presses a fire key/button (primary,
secondary, or flare). Only clear primary, second, flare, and bomb when
respawning. This allows dead players to use the automap or change their
camera views.
This is a necessary step to flushing only the firing inputs on respawn,
as requested by Mako88 in
<https://github.com/dxx-rebirth/dxx-rebirth/issues/104 >. Currently,
inputs are flushed again by the activation of the game window, so
respawn still flushes all inputs.
#1 0x00005555555cee19 in game_flush_inputs () at similar/main/game.cpp:374
#2 game_handler (event=...) at similar/main/game.cpp:1114
#3 0x0000555555576113 in window_send_event (wind=..., event=...) at common/arch/sdl/window.cpp:208
#4 0x000055555557627b in WINDOW_SEND_EVENT (file=0x5555556dc126 "common/arch/sdl/window.cpp", e=0x5555556dc141 "EVENT_WINDOW_ACTIVATED", line=179, event=..., w=...) at common/include/window.h:111
#5 window_set_visible (w=..., visible=visible@entry=1) at common/arch/sdl/window.cpp:179
#6 0x00005555555e90f5 in window_set_visible (visible=1, wind=<optimized out>) at common/include/window.h:90
#7 DoPlayerDead () at similar/main/gameseq.cpp:1479
#8 0x000055555563ed65 in dead_player_frame () at similar/main/object.cpp:1486
#9 0x00005555555cf4df in GameProcessFrame () at similar/main/game.cpp:1329
#10 game_handler (event=...) at similar/main/game.cpp:1157
2015-06-20 16:16:43 +00:00
Kp
968cdbecf4
Add non-aborting UserError for user-caused fatal errors
2015-06-16 03:15:40 +00:00
Kp
2a62fa7d78
Make Spawn invulnerability a slider in 0s-4s
2015-06-13 22:42:22 +00:00
Kp
a64a08fd6c
Raise kill goal limit to 100
2015-06-13 22:42:22 +00:00
Kp
e3308be8b9
Cache font LINE_SPACING
2015-06-13 22:42:22 +00:00
Kp
fc730cb6b0
Cache multi_do_light side array
2015-06-13 22:42:22 +00:00
Kp
c72a3a9b11
Make Stuck_objects static
2015-06-13 22:42:21 +00:00
Kp
3905f1a668
Enable -Wcast-qual
2015-06-13 22:42:21 +00:00
Kp
c8ce2c32de
Simplify extract_shortpos_little
2015-06-13 22:42:21 +00:00
Kp
1dc0e24f30
Propagate swap_bytes argument for create_shortpos
...
In every case but one, create_shortpos was called with a constant flag
equal to words_bigendian. The demo system called it with a constant 0.
Split create_shortpos into create_shortpos_little and
create_shortpos_native. Use create_shortpos_native for the demo system,
and create_shortpos_little everywhere else.
2015-06-13 22:42:21 +00:00
Kp
ce72014e2e
Always parse WORDS_BIGENDIAN and !WORDS_BIGENDIAN
2015-06-13 22:42:21 +00:00
Kp
215e2dca81
Remove unused libpng support
...
HAVE_LIBPNG has not been set since 2004 when
3325c0b52b
("remove old OSX bundle stuff")
commented out the autoconf check to set it.
2015-06-13 22:42:21 +00:00
Kp
2d70cd65ea
Cache font space results
2015-06-13 22:42:20 +00:00
Kp
78f6dc29a6
Cache font scale Y float
2015-06-13 22:42:20 +00:00
Kp
5573ed6bea
Cache font scale X float
2015-06-13 22:42:20 +00:00
Kp
404e7e1d63
Shorten kmatrix_redraw
2015-06-13 22:42:20 +00:00
Kp
f788de2e9f
Avoid repeated strlen while truncating gauge name
2015-06-13 22:42:20 +00:00
Kp
869d0ffdc5
Optimize gr_get_string_size
...
Cache cv_font.
Defer updating longest_width.
Compute line height once at the end.
2015-06-13 22:42:20 +00:00
Kp
b2887abd51
Cache globals in hud_show_cloak_invuln
2015-06-13 22:42:20 +00:00
Kp
379a2a32b7
Use operator?: for similar gr_printf in gauges
2015-06-13 22:42:19 +00:00
Kp
caf40e279e
Enable tail-call from close_wall_window
2015-06-13 22:42:19 +00:00
Kp
7b7bfe14a5
Enable tail-call to redraw_current_object
2015-06-13 22:42:19 +00:00
Kp
c1455cfea9
Use template for object page functions
2015-06-13 22:42:19 +00:00
Kp
7b1e774cb8
Hack around buggy clang constant warning
...
clang whines that static_assert(A && B) uses && with a constant operand,
but this is necessary and correct, because static_assert only takes
compile-time constant expressions. However, !!A && !!B does not warn.
Switch to !!A && !!B to silence the clang whining.
similar/main/collide.cpp:2566:63: warning: use of logical '&&' with constant operand [-Wconstant-logical-operand]
static_assert(collision_result_t<OBJ_WALL, OBJ_ROBOT>::value && collision_result_t<OBJ_ROBOT, OBJ_WALL>::value, "OBJ_WALL" " " "OBJ_ROBOT");
2015-06-13 22:42:19 +00:00
Kp
420c2adee1
Simplify editor lighting
2015-06-13 22:42:19 +00:00
Kp
fe3dae1508
Use valptr for texpage highest_valid
2015-06-13 22:42:19 +00:00
Kp
994350f752
Use valptr for state highest_valid
2015-06-13 22:42:19 +00:00
Kp
b07704ef45
Use valptr for seguvs highest_valid
2015-06-13 22:42:19 +00:00
Kp
2154f8e442
Use valptr for segment highest_valid
2015-06-13 22:42:19 +00:00
Kp
f98e884fdf
Use valptr for paging highest_valid
2015-06-13 22:42:18 +00:00
Kp
94a86326b5
Use valptr for ogl highest_valid
2015-06-13 22:42:18 +00:00
Kp
a4d3c55fe4
Use valptr for object highest_valid
2015-06-13 22:42:18 +00:00
Kp
ac5d5b879a
Use valptr for newdemo highest_valid
2015-06-13 22:42:18 +00:00
Kp
4a8f836a3d
Use valptr for net_udp highest_valid
2015-06-13 22:42:18 +00:00
Kp
71e7432290
Use valptr for multibot highest_valid
2015-06-13 22:42:18 +00:00
Kp
546f361c5f
Use valptr for multi highest_valid
2015-06-13 22:42:18 +00:00
Kp
438a1a4bee
Use valptr for medwall highest_valid
2015-06-13 22:42:18 +00:00
Kp
c3ba75cd22
Use valptr for meddraw highest_valid
2015-06-13 22:42:18 +00:00
Kp
3d323dd194
Use valptr for lighting highest_valid
2015-06-13 22:42:17 +00:00
Kp
adcd8d7fa7
Use valptr for ksegsize highest_valid
2015-06-13 22:42:17 +00:00
Kp
fc46612114
Use valptr for kbuild highest_valid
2015-06-13 22:42:17 +00:00
Kp
41b71fd214
Use valptr for group highest_valid
2015-06-13 22:42:17 +00:00
Kp
bbb0b225b4
Use valptr for gameseq highest_valid
2015-06-13 22:42:17 +00:00
Kp
a8e1e504ef
Use valptr for gameseg highest_valid
2015-06-13 22:42:17 +00:00
Kp
3c748c2418
Use valptr for gamesave highest_valid
2015-06-13 22:42:17 +00:00
Kp
be34e5a959
Use valptr for gamemine highest_valid
2015-06-13 22:42:17 +00:00
Kp
1bbfe3e830
Use valptr for gamecntl highest_valid
2015-06-13 22:42:17 +00:00
Kp
8042d6c120
Use valptr for game highest_valid
2015-06-13 22:42:17 +00:00
Kp
9d5bc102ab
Use valptr for fuelcen highest_valid
2015-06-13 22:42:17 +00:00
Kp
32f256311d
Use valptr for eobject highest_valid
2015-06-13 22:42:16 +00:00
Kp
b9d6c577be
Use valptr for endlevel highest_valid
2015-06-13 22:42:16 +00:00
Kp
742971711f
Use valptr for elight highest_valid
2015-06-13 22:42:16 +00:00
Kp
c5bd78f4bc
Use valptr for dumpmine highest_valid
2015-06-13 22:42:16 +00:00
Kp
a53a348f09
Use valptr for cntrlcen highest_valid
2015-06-13 22:42:16 +00:00
Kp
4c5ce566ef
Use valptr for automap highest_valid
2015-06-13 22:42:16 +00:00
Kp
cda5cb160c
Use valptr for aipath highest_valid
2015-06-13 22:42:16 +00:00
Kp
1f9650d402
Use valptr for ai highest_valid
2015-06-13 22:42:16 +00:00
Kp
9125ae32cd
Make objnum unsigned
2015-06-13 22:42:15 +00:00
Kp
00c1429ebf
Use enum for Escort_special_goal
2015-06-13 22:42:15 +00:00
Kp
148c0f44c8
Convert segnum_t to uint16_t
2015-06-13 22:42:15 +00:00
Kp
8358dfcd0b
Support biased pointers to help memory debuggers
2015-06-13 22:42:15 +00:00
Kp
513e7c05e9
Remove force-free of "leaked" memory in mem_display_blocks
...
mem_display_blocks runs before global destructors, so it reports as
leaked any memory which is managed by a global scope object with a
destructor. If mem_display_blocks calls mem_free, and the destructor
later calls mem_free, a double-free results, and usually leads to a
crash. Even if the memory were actually leaked, freeing it does not
help because the program will exit soon anyway.
Reported-by: zico <https://github.com/dxx-rebirth/dxx-rebirth/issues/85 >
2015-06-12 02:54:53 +00:00
Kp
5124c510f8
Fix serial endian_access -fno-inline build
2015-06-11 03:06:58 +00:00
Kp
75b72dc8e9
Fix hoard_resources_type -fno-inline build
...
Fixes: e116e894b0
("Fix invalid free when hoard data is missing")
2015-06-11 03:06:58 +00:00
Kp
906f93ddf1
Fix has_weapon_result -fno-inline build
...
Fixes: 9d213b5282
("Wrap player_has_weapon return type")
2015-06-11 03:06:58 +00:00
John Ackerman
fe71a94d53
Implement Nonlinear Joystick Settings
...
[Kp: fix whitespace; squash fixes into main]
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/pull/84 >
2015-06-11 01:41:26 +00:00
Kp
f6d6f221ad
Fix array underread for D1 bosses in D2
2015-06-07 16:21:37 +00:00
Kp
7e263323bc
Simplify boss invulnerability lookup
2015-06-07 16:21:37 +00:00
Kp
7c436f1fbb
Merge pull #39 into unification/master
...
Requested-by: btb <https://github.com/dxx-rebirth/dxx-rebirth/pull/39 >
Acked-by: Matt1360 <https://github.com/dxx-rebirth/dxx-rebirth/pull/39#issuecomment-88712761 >
Acked-by: zico <https://github.com/dxx-rebirth/dxx-rebirth/pull/39#issuecomment-88907523 >
2015-06-07 16:21:37 +00:00
Kp
ff452dbded
Move CLI code to common
...
None of it depends on D1 vs D2.
2015-06-07 16:20:46 +00:00
Kp
1115114e3d
Remove unnecessary old-style const stripping cast
...
This cast was necessary only because cvar_set_cvar was not properly
const.
2015-06-07 16:20:46 +00:00
Kp
3718678576
Reduce cvar.h includes
2015-06-07 16:20:46 +00:00
Kp
e40172f21a
Use RAIIdmem for console memory
2015-06-07 16:20:46 +00:00
Kp
67b684f277
Fix surface in exit video
...
Fixes: f3aa8e501b
("Simplify extract_vector_from_segment")
2015-06-06 18:03:45 +00:00
Kp
0141e9ed78
Remove redundant fix_sincos calls
...
The result is immediately overwritten. Skip computing it.
2015-06-02 03:03:32 +00:00
Kp
53a7798d80
Simplify fix_sincos calls
2015-06-02 03:03:31 +00:00
Kp
33204bac5c
Make Break_on_object static
2015-06-02 03:03:31 +00:00
Kp
bb5fd12ffe
Pass vcobjptr to object_intersects_wall
2015-06-02 03:03:31 +00:00
Kp
87eda88319
Skip copying vertex for boss fit check
2015-06-02 03:03:31 +00:00
Kp
ed46a05296
Update control_type when ghosting reactor
2015-05-30 21:29:57 +00:00
Kp
a523171748
Shorten calc_d_homer_tick
...
Combine redundant write to d_homer_tick_step
Combine redundant write to static timer
Only test for exceeding 3*cap if timer >= 1*cap
2015-05-30 16:53:49 +00:00
zico
b09703cd3f
Merge branch 'unification/master' of github.com:dxx-rebirth/dxx-rebirth into unification/master
2015-05-30 18:29:59 +02:00
zico
b04282e791
Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base
2015-05-30 18:29:41 +02:00