Use valptr for ogl highest_valid
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@ -453,8 +453,8 @@ void ogl_cache_level_textures(void)
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const auto objp = vcobjptridx(i);
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if (objp->type == OBJ_POWERUP && objp->render_type==RT_POWERUP)
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{
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ogl_cache_vclipn_textures(Objects[i].rtype.vclip_info.vclip_num);
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switch (get_powerup_id(&Objects[i])){
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ogl_cache_vclipn_textures(objp->rtype.vclip_info.vclip_num);
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switch (get_powerup_id(objp)){
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case POW_VULCAN_WEAPON:
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ogl_cache_weapon_textures(Primary_weapon_to_weapon_info[VULCAN_INDEX]);
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break;
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@ -523,16 +523,16 @@ void ogl_cache_level_textures(void)
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}
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else if (objp->type != OBJ_NONE && objp->render_type==RT_POLYOBJ)
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{
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if (Objects[i].type == OBJ_ROBOT)
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if (objp->type == OBJ_ROBOT)
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{
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ogl_cache_vclipn_textures(Robot_info[get_robot_id(&Objects[i])].exp1_vclip_num);
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ogl_cache_vclipn_textures(Robot_info[get_robot_id(&Objects[i])].exp2_vclip_num);
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ogl_cache_weapon_textures(Robot_info[get_robot_id(&Objects[i])].weapon_type);
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ogl_cache_vclipn_textures(Robot_info[get_robot_id(objp)].exp1_vclip_num);
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ogl_cache_vclipn_textures(Robot_info[get_robot_id(objp)].exp2_vclip_num);
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ogl_cache_weapon_textures(Robot_info[get_robot_id(objp)].weapon_type);
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}
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if (Objects[i].rtype.pobj_info.tmap_override != -1)
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ogl_loadbmtexture(GameBitmaps[Textures[Objects[i].rtype.pobj_info.tmap_override].index]);
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if (objp->rtype.pobj_info.tmap_override != -1)
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ogl_loadbmtexture(GameBitmaps[Textures[objp->rtype.pobj_info.tmap_override].index]);
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else
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ogl_cache_polymodel_textures(Objects[i].rtype.pobj_info.model_num);
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ogl_cache_polymodel_textures(objp->rtype.pobj_info.model_num);
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}
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}
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}
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