Kp
e6d33a7a88
Fix format string conversion mismatches
2013-06-29 21:42:12 +00:00
Kp
120be17304
Add HUD_init_message_literal for preformatted text strings
2013-06-29 21:42:11 +00:00
Kp
b776c96e8a
Make newdemo_write_string const correct
2013-06-29 21:42:11 +00:00
Kp
e9f8795b47
Call HUD_init_message_va directly from powerup_basic
2013-06-29 21:42:11 +00:00
Kp
880627b771
Use diagnostic_message directly
2013-06-29 21:42:11 +00:00
Kp
7dc8ba6765
Add editor_status_fmt for printf status messages
2013-06-29 21:42:11 +00:00
Kp
70d17bceb0
Remove extra %i in debugging output
2013-06-29 21:42:11 +00:00
Kp
c00c2e9829
Fix font prototype mismatch in SDL-only case
...
Commit 33bf139002
changed OGL
gr_internal_color_string to take a const char, but left SDL
gr_internal_color_string with non-const char.
2013-06-29 21:42:11 +00:00
Kp
7f5266e4a2
Make diagnostic_message forward directly to editor_status
2013-06-29 21:06:09 +00:00
Kp
e1a596bf2f
Move LIBS handling into SConstruct environment
2013-06-29 21:04:00 +00:00
Kp
4d083bce98
Use program.srcdir, not self.srcdir for Win32PlatformSettings
2013-06-28 19:13:39 +00:00
zico
30b97753cc
Made credits music fade respect previous music volume
2013-06-27 12:55:19 +02:00
zico
927ab7ff53
Made hmp->tempo endian-safe
2013-06-27 12:08:51 +02:00
Kp
132d29cebb
Fix build break in previous commit
2013-06-26 22:51:02 +00:00
Kp
c00b2b305e
Realign netflag enum and strings
2013-06-25 02:26:08 +00:00
Kp
2d56e78dd3
Validate netgame mode index
2013-06-25 02:09:12 +00:00
Kp
aebbab3325
Make object.c more like D2X
2013-06-23 17:41:46 +00:00
Kp
77d8b25d9c
Use enum for multiplayer netflag numbers
2013-06-22 23:41:46 +00:00
Kp
853713190d
Make ogl_init_load_library static
2013-06-22 21:36:28 +00:00
Kp
74965f466d
Remove unused -DPROGRAM_NAME
2013-06-16 18:54:58 +00:00
Kp
21c7508760
Add unused check_trigger parameter shot to match D2X
2013-06-15 21:56:30 +00:00
Kp
a67cf914f1
Move reset_network_objects to multi.c to match D2X
2013-06-14 21:21:26 +00:00
Kp
a7ed209c21
Use enum for multiplayer message numbers
2013-06-14 03:00:23 +00:00
Kp
f1615122ca
Compute message_length limit automatically
2013-06-14 03:00:23 +00:00
Kp
0493a80ba3
Remove obsolete advice about level saving
...
Levels are no longer maintained under DOS. Remove the obsolete advice.
2013-06-14 03:00:23 +00:00
Kp
a85927fc68
Use inline function to compute extra-short secondary names
2013-06-14 03:00:23 +00:00
Kp
55664f0a8a
Convert text index macros to ternary expressions
2013-06-14 03:00:23 +00:00
Kp
f39e99f9be
Avoid some weapon name copying
2013-06-14 03:00:23 +00:00
zico
93ce131fe0
merge
2013-06-11 12:21:26 +02:00
zico
0353baad82
removed silly debugging message I forgot to remove recently
2013-06-11 12:21:05 +02:00
zico
ac095f84c7
Consider FrameTime overhead when calculating time to allow next weapon fire. Should work perfectly as long as FPS >= Shots-per-second.
2013-06-11 12:18:47 +02:00
Kp
1aeffee153
Add Win32PlatformSettings.__init__ to fix SConstruct for Windows
2013-06-11 02:28:07 +00:00
Kp
c9e638d8ef
Remove obsolete TXT_ macros
2013-06-11 02:28:07 +00:00
zico
7482ffee9e
Changed message regarding VSync and Multisampling indicating not all OSes need a restart to apply (mysteries of SDL)
2013-06-11 01:07:06 +02:00
zico
f28f9a07e4
Fixed briefing_screens array for Descent 1 Shareware
2013-06-11 00:48:16 +02:00
zico
c1578e6937
Made wall_damage() and blast_blastable_wall() similar to D2X-Rebirth code base. Also fixing regression introduced in a4068234b4
causing blast_blastable_wall() being called multiple times and causing high damage
2013-06-11 00:17:00 +02:00
zico
4a223d102c
merge
2013-06-10 22:07:43 +02:00
zico
6b0e493500
Made hmp code actually read tempo. Due to missing documentation of the format I can only guess it's a 4 bit int
2013-06-10 16:34:45 +02:00
Kp
c55aa3be69
Mark titles.c functions static
2013-06-05 23:34:31 +00:00
Kp
251f3abb2d
Fix recvfrom prototype mismatches
...
Win32 uses int* instead of unsigned int*. Fortunately, socklen_t is
defined to the correct type in both cases, so use socklen_t and let the
compiler sort it out.
2013-06-08 17:43:35 +00:00
Kp
b9d08b2bbf
Move PCX filenames onto stack
...
PATH_MAX*2 is cheap, and this improves the quality of the error message
on failure paths.
2013-06-08 16:57:59 +00:00
Kp
7012eda814
Add unused weapon_info_read_n parameter file_version to match D2X
2013-06-08 04:29:20 +00:00
Kp
dc53b2a2a0
Move new_baldguy_pcx inline
2013-06-08 23:21:51 +00:00
Kp
49ef10fe3a
Convert HAS_*_INDEX to use helper macro
2013-06-08 23:19:26 +00:00
Kp
8140b7ff54
Make weapon.c more like D2X
2013-06-08 02:34:30 +00:00
Kp
47d8ca0713
Restore use of Windows icon file
2013-06-02 22:08:50 +00:00
Kp
285985b071
Move mine_*info fields into #ifdef EDITOR where they belong
2013-06-01 23:11:29 +00:00
Kp
a9c257f715
Use SDLK_UNKNOWN for unmapped entries
2012-11-24 16:46:43 +00:00
Kp
c1162f254f
Remove unused interpreter color table
2013-07-14 22:49:49 +00:00
Kp
fbddc7823c
Make g3_draw_morphing_model take ubyte* model_ptr
2013-07-14 22:45:35 +00:00