zicodxx
|
67531a86d0
|
complete removal of hmiplay-code usage
|
2007-06-15 08:10:19 +00:00 |
|
zicodxx
|
c3fa1eb778
|
fixed more compiler warnings
|
2007-06-11 15:54:09 +00:00 |
|
zicodxx
|
86c18a63c3
|
fixed a bunch of compiler warnings
|
2007-06-11 09:06:14 +00:00 |
|
zicodxx
|
6049574cd2
|
introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
|
2007-06-10 16:21:53 +00:00 |
|
zicodxx
|
a6e1a5c332
|
Added conditions to add compiler/linker flags from user's environemnt if they have any set; make sure gl functions are not called before OpenGL is initialised, when fullscreen switching; use new 3 argument mouse_get_delta to avoid compiler errors
|
2007-05-30 14:29:40 +00:00 |
|
zicodxx
|
f912c9efa6
|
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
|
2007-05-14 13:38:44 +00:00 |
|
zicodxx
|
ecf8a53e0c
|
update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
|
2007-05-09 09:44:45 +00:00 |
|
zicodxx
|
93d9688d6b
|
SDL-related fix for MinGW
|
2007-03-31 07:54:09 +00:00 |
|
zicodxx
|
6b84e27046
|
removed d_delay, now using timer_delay as wrapper for SDL_Delay
|
2007-03-25 21:00:14 +00:00 |
|
zicodxx
|
91d32b1a9d
|
deleted leftovers of obsolete Make build-system
|
2007-03-25 17:23:30 +00:00 |
|
zicodxx
|
9e1281d81e
|
add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms
|
2007-03-22 14:15:46 +00:00 |
|
zicodxx
|
d33ccb0f01
|
Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
|
2007-03-22 11:32:22 +00:00 |
|
md2211
|
752b772d26
|
USE_SDLMIXER fix for regular SDL audio build
|
2007-03-18 18:17:49 +00:00 |
|
md2211
|
2a5142e82b
|
First release of the new in-game jukebox system
Specify a music directory with -jukebox
|
2007-03-12 21:56:41 +00:00 |
|
zicodxx
|
09ea33ca94
|
improved DepthTest, fixing Clipping bugs
|
2007-02-26 13:32:00 +00:00 |
|
zicodxx
|
93b4b0fea9
|
don't show Radar box-fading in SDL; fixed OGL gr_ucircle()
|
2007-02-20 00:00:28 +00:00 |
|
zicodxx
|
7f51bf5ef5
|
Added ENTER as Game key
|
2007-02-19 23:28:43 +00:00 |
|
zicodxx
|
e3faa7bcf6
|
removed BADTEXTURE cheat
|
2007-02-19 15:30:13 +00:00 |
|
md2211
|
a8b288748c
|
* Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
|
2007-02-14 21:02:46 +00:00 |
|
zicodxx
|
4783d9263d
|
on-screen network error messages
|
2007-02-07 12:50:08 +00:00 |
|
zicodxx
|
b15b093caa
|
removed -gl_transparency debug message
|
2007-02-02 13:30:31 +00:00 |
|
zicodxx
|
c3cd727ff2
|
don't draw bombs with transparency even if -gl_transparency is enabled
|
2007-02-02 12:58:59 +00:00 |
|
zicodxx
|
d136627b86
|
let ogl_ubitblt not return alpha channel to ogl_ubitblt_i
|
2007-02-02 10:26:13 +00:00 |
|
zicodxx
|
226d5140d0
|
preparations for v0.51 release
|
2007-01-30 17:58:25 +00:00 |
|
zicodxx
|
d636883a64
|
corrected UDP/IP error output
|
2007-01-30 00:00:53 +00:00 |
|
zicodxx
|
1bb867d617
|
added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
|
2007-01-29 23:31:20 +00:00 |
|
zicodxx
|
47ae8bc0de
|
added some forgotten includes to avoid warnings
|
2007-01-25 10:03:55 +00:00 |
|
zicodxx
|
db2c91597e
|
read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
|
2007-01-25 09:56:05 +00:00 |
|
zicodxx
|
5e8c424b5c
|
fixed PRINTSCREEN key for WINDOWS
|
2007-01-22 10:52:01 +00:00 |
|
zicodxx
|
b4797fb54f
|
in g3_draw_sphere align rad according to canvas so it is always in round shape
|
2007-01-20 17:18:42 +00:00 |
|
zicodxx
|
a63994e594
|
gr_upixelc now able to scale pixels to current resolution
|
2007-01-19 19:52:11 +00:00 |
|
zicodxx
|
85e4151534
|
allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory; divide negative light rates of change properly (fix bug #2575) (from D2X CVS); divide negative window x-coordinates properly, fixing random crashes (from D2X CVS); make sscanf look for %i.%i instead of v%i.%i because the 'v' isn't written to file; added missing changelog entries
|
2007-01-09 01:23:49 +00:00 |
|
md2211
|
10eedf6611
|
* music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
|
2006-12-12 21:47:17 +00:00 |
|
zicodxx
|
3a2a5a0bd6
|
ARM CPU support with words alignment and GP2X handheld support
|
2006-11-22 05:35:10 +00:00 |
|
zicodxx
|
ade9407122
|
merged SDL keyboard functions from D2X
|
2006-11-17 01:34:40 +00:00 |
|
zicodxx
|
9a30b3608f
|
improved joystick code for more buttons
|
2006-11-02 13:35:18 +00:00 |
|
zicodxx
|
8a173d3454
|
command-line to set glScissor off if needed
|
2006-11-02 01:23:47 +00:00 |
|
md2211
|
f147939913
|
Another fix for crash on -nosound
|
2006-10-27 17:53:22 +00:00 |
|
md2211
|
a65fd40487
|
Fix for crash with -nosound and looped sound volume adjustment
|
2006-10-24 16:18:50 +00:00 |
|
zicodxx
|
a97cd507e1
|
made lines width scale to resolution; fixed compiler warnings
|
2006-10-20 23:17:48 +00:00 |
|
zicodxx
|
5548fc7fc4
|
introducing draw_wbu_border to draw rounded weapon boxes with glScissor
|
2006-10-20 16:37:47 +00:00 |
|
zicodxx
|
9842dfe1b6
|
removed fullscreen menu toggle - does not work on any arch and hasn't since we have toggle in resolution menu
|
2006-10-20 14:53:41 +00:00 |
|
md2211
|
f1706cf2ec
|
* Addition of forgotten HMP-MIDI conversion
* SConstruct fix: unnecessary dependency on said conversion code
* Music playback from internal Descent files
|
2006-10-18 17:08:59 +00:00 |
|
md2211
|
74f4d94349
|
* SConstruct enhancements
* Work in progress: SDL_mixer backend for sound
|
2006-10-17 20:52:09 +00:00 |
|
md2211
|
c5d137adac
|
Fix for inherent limitation in pow2ize() and wrong description thereof
|
2006-10-17 18:14:56 +00:00 |
|
zicodxx
|
16dbe4f797
|
improved SDL Joystick axes recognition; fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL; fixing printf format in gr.c
|
2006-10-16 23:21:53 +00:00 |
|
zicodxx
|
4f153cf8b1
|
re-activated Weapon Keys menu - aka D1X keys
|
2006-10-15 23:42:14 +00:00 |
|
zicodxx
|
92cc2a38a8
|
once again better restricion for glClear while screen change
|
2006-10-13 09:58:18 +00:00 |
|
zicodxx
|
3273f13a94
|
switching SDL gammaramp off by default because uses too much CPU
|
2006-10-12 09:55:18 +00:00 |
|
zicodxx
|
1364ea9f89
|
menu-related fixes
|
2006-10-11 19:08:15 +00:00 |
|
zicodxx
|
7c76b5f57e
|
added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct
|
2006-10-10 23:41:12 +00:00 |
|
zicodxx
|
b101ce41c7
|
windows-related ogl code cleanups
|
2006-10-10 14:56:40 +00:00 |
|
zicodxx
|
0b2b1dd4dc
|
if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special
|
2006-10-10 09:53:25 +00:00 |
|
zicodxx
|
21486244ee
|
introduced FSAA; re-enabled fullscreen toggle in menus again and fixed glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; restored font.c (oops)
|
2006-10-09 21:44:02 +00:00 |
|
zicodxx
|
ca9d4217ed
|
don't give GL extensions on release build, code cleanup
|
2006-10-08 23:18:07 +00:00 |
|
zicodxx
|
ef95ad95b0
|
corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
|
2006-10-08 15:56:03 +00:00 |
|
zicodxx
|
2591bc436b
|
added new control type: Joystick & Mouse (Thanks to The_Lion)
|
2006-10-07 01:09:41 +00:00 |
|
zicodxx
|
5922475e89
|
implemented sound code of d2x
|
2006-10-06 16:34:53 +00:00 |
|
zicodxx
|
d64c3d1023
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
|
zicodxx
|
2badf8fcde
|
added z-axis for mouse; made mouse movement (x,y) independent of fps; code cleanup and reformatting
|
2006-10-06 11:23:43 +00:00 |
|
zicodxx
|
7d1c6107a5
|
compiler related changes (thanks to Chris Taylor)
|
2006-10-02 14:36:10 +00:00 |
|
zicodxx
|
83adda4224
|
added mouse in menus - part 2
|
2006-09-30 23:36:09 +00:00 |
|
zicodxx
|
669eed87ce
|
fixed joystick deadzone feature and moved it and sensitivity to controls sub-menu
|
2006-09-29 21:42:06 +00:00 |
|
zicodxx
|
aec4c6ea28
|
adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable
|
2006-09-08 23:31:06 +00:00 |
|
zicodxx
|
8778e9c012
|
some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
|
2006-08-30 18:11:16 +00:00 |
|
zicodxx
|
3d3aed73d0
|
new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images
|
2006-08-21 23:59:24 +00:00 |
|
zicodxx
|
e78c94a13f
|
made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
|
2006-08-13 15:52:49 +00:00 |
|
zicodxx
|
1b67c1054f
|
automap code from d2x, show borders in SDL and OGL, optimized and cleaned
|
2006-08-07 00:26:03 +00:00 |
|
zicodxx
|
951067dcac
|
ogl_smash_texture_list_internal() should applay on windows in window mode as well to prevent texture problems
|
2006-07-28 14:47:39 +00:00 |
|
zicodxx
|
78dad5631f
|
building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files
|
2006-07-27 09:46:44 +00:00 |
|
zicodxx
|
7f44011e13
|
disabled GL_CULL_FACE at ogl_end_frame to avoid problems with menus after player's death
|
2006-07-16 15:54:30 +00:00 |
|
zicodxx
|
69ceb2ac78
|
improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
|
2006-07-11 16:13:47 +00:00 |
|
zicodxx
|
f4804fa6a1
|
added bool transp to ogl_filltexbuf and following functions to show bitmaps without transparent pixels if returning 0. fixes unwanted transparency in briefing images; removed gr_clear_canvas in titles.c which was used as workaround for this bug
|
2006-06-26 13:10:08 +00:00 |
|
zicodxx
|
90d4cdbc91
|
restored max_distance multiplication; using 0 instead of MIN_VOLUME to fix loud sound on fade-in functions
|
2006-05-07 16:10:04 +00:00 |
|
zicodxx
|
a15ae0ec08
|
added variable aspect function, changed cmd-help, changed ini file
|
2006-05-06 09:44:21 +00:00 |
|
zicodxx
|
6a9c15ac25
|
code cleanups
|
2006-05-05 14:14:55 +00:00 |
|
zicodxx
|
5f7dab24d2
|
added GL functions, changed g3_draw_poly in d2x style to fix the portal-bug; added exception boolean value tempNoDepthTest to render endlevel correctly; code reformatting
|
2006-05-05 13:23:53 +00:00 |
|
zicodxx
|
2f0d130d8c
|
improved cut_trough() to make misic sound better by limiting incrementation of j
|
2006-04-27 20:49:24 +00:00 |
|
zicodxx
|
bac13df2ef
|
added cut_trough(), a clone of stop_all that is called to flush notes while playing a song to improve song switching; added rephmi integer to see if song should repeat, acts together with a check of csec to send send_ip(s) if endlevel song is finished
|
2006-04-27 20:34:44 +00:00 |
|
zicodxx
|
d9f8677827
|
deactivated max_distance multiplication to prevent back coupling
|
2006-04-21 11:27:13 +00:00 |
|
zicodxx
|
d5fdf68832
|
removed fullok hack for fullscreen changing, added set_screen_mode call to prevent black screen at fullscreen toggle in windows build
|
2006-04-14 20:28:12 +00:00 |
|
zicodxx
|
47e2ce9c98
|
added 16to10 support
|
2006-04-08 18:54:15 +00:00 |
|
zicodxx
|
2656081efa
|
added widescreen aspect with command-line option for SDL and OGL build
|
2006-04-03 21:16:17 +00:00 |
|
michaelstather
|
bf918bb9fd
|
The new build system for d1x (icon removed)
|
2006-04-03 20:00:46 +00:00 |
|
michaelstather
|
76069dab59
|
The new build system for d1x (readme changed)
|
2006-04-03 19:55:55 +00:00 |
|
michaelstather
|
ac72626126
|
The new build system for d1x
|
2006-04-03 18:09:40 +00:00 |
|
michaelstather
|
d65e26f713
|
The new build system for d1x
|
2006-04-03 17:51:13 +00:00 |
|
michaelstather
|
bf476e1dae
|
The new build system for d1x
|
2006-04-03 17:36:27 +00:00 |
|
michaelstather
|
67819a155e
|
The new build system for d1x
|
2006-04-03 17:35:12 +00:00 |
|
michaelstather
|
27a39f1539
|
The new build system for d1x
|
2006-04-03 17:34:30 +00:00 |
|
michaelstather
|
03c6ba5770
|
The new build system for d1x
|
2006-04-03 17:32:39 +00:00 |
|
michaelstather
|
1dbf0c290c
|
The new build system for d1x
|
2006-04-03 17:14:45 +00:00 |
|
michaelstather
|
5a6b8b9f45
|
The new build system for d1x
|
2006-04-03 17:09:48 +00:00 |
|
michaelstather
|
75aa90795e
|
The new build system for d1x
|
2006-04-03 17:07:02 +00:00 |
|
michaelstather
|
e38a363fa6
|
The new build system for d1x
|
2006-04-03 16:58:08 +00:00 |
|
zicodxx
|
cde0244a09
|
initial import
|
2006-03-20 16:43:15 +00:00 |
|