Kp
dc5dfb80e8
Use macro get_local_player_secondary_ammo for player's secondary_ammo
2015-10-30 02:52:56 +00:00
Kp
ea5b7a08c1
Use macro get_local_player_energy for local player's energy
2015-10-30 02:52:55 +00:00
Kp
3ffd207e44
Use macro get_local_player_shields for local player's shields
2015-10-30 02:52:55 +00:00
Kp
f07e08fa2f
Move netgame_info::players to end
...
This saves ~200 bytes of text.
2015-10-30 02:52:55 +00:00
Kp
731e287329
Clean up trailing whitespace on rank strings
2015-10-30 02:52:55 +00:00
Kp
070444157e
Use type safe player flags
2015-10-30 02:52:55 +00:00
Kp
7ac2840bfe
Rename Netgame.player_flags to .net_player_flags
...
The simple name conflicts with an upcoming change.
2015-10-30 02:52:54 +00:00
Kp
e130ea7b36
Remove unnecessary secondary_weapon_flags
2015-10-30 02:52:53 +00:00
Kp
ea3c4a8986
Switch const multi text to array<>
2015-10-29 03:01:43 +00:00
Kp
2a713567a0
Guard create_*vert*lists in D1||D2
...
check_header_includes=1 fails when create_*vert*lists is tested in
common code. Preprocess it out when built for common.
2015-10-24 03:13:11 +00:00
Kp
1c84b7ab9c
Use enum class for wall_hit_process_t
2015-10-24 03:13:11 +00:00
Kp
8b61b9f0db
Remove unused symbols
2015-10-24 03:13:11 +00:00
Kp
6f94cc933c
Fold create_abs_vertex_lists into create_all_vertnum_lists
2015-10-18 21:01:20 +00:00
Kp
af2d8f7deb
Factor out create_vert*_lists switch
2015-10-18 21:01:20 +00:00
Kp
6f10a67c09
Move segment::sides to end
...
sides[] is large and caused all members after it to require disp32
offsets. Move it to the end so that all members can use disp8 offsets.
This saves ~1300 bytes of text on an editor+debug build.
2015-10-18 21:01:20 +00:00
Kp
228dd75260
Switch Side_to_verts to unsigned
2015-10-18 21:01:20 +00:00
Kp
ae338abdc7
Make compute_seg_dynamic_light static
2015-10-18 21:01:19 +00:00
Kp
309426e024
Use enum class for descent_version
2015-10-18 21:01:18 +00:00
Kp
533f1cb3bb
Qualify references to primary weapons
2015-10-18 21:01:18 +00:00
Kp
7da64d3782
Add new autoselect-while-firing mode: "when firing stops"
...
Mako88 reports that some users want not to autoselect while firing, but
do not notice when a new weapon is added to the HUD, and end up never
activating a preferred weapon. Add a new autoselect mode that remembers
what would be selected and switches to it once the player ceases firing.
Changes since Mako88's proposed version:
- Use `enum class` for autoselection mode and a radio button to
represent the decision of Immediate/Never/Delayed.
- Handle delayed autoselect for vulcan ammo.
- Set Delayed_primary == Primary_weapon to indicate no change is needed,
rather than Delayed_primary==-1. This lets some paths use
Delayed_primary without checking for a magic value.
- Likewise Delayed_secondary / Secondary_weapon.
- Update Delayed_primary/Delayed_secondary when changing active
primary/secondary weapon, so that a player who changes weapons while
firing will automatically clear any deferred change.
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/97 >
Based-on-patch-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/pull/147 >
2015-10-18 18:11:57 +00:00
Kp
5f29170702
Move valptridx error reporting out of main header
2015-10-13 02:43:25 +00:00
Kp
b4556d13fa
Move UDP_netgame_info_lite into D1||D2
...
UDP_netgame_info_lite has a member that is only defined if D1||D2.
Guard the whole structure since it cannot be used in common code.
2015-10-13 02:43:24 +00:00
Kp
ad8b4230df
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
Kp
2196008178
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
Kp
36c52f7437
Reduce pointer->int->pointer conversions for thief
2015-10-10 03:44:14 +00:00
Kp
a47c6e599d
Shrink menu_bit_wrapper_t when B is empty
2015-10-09 02:46:11 +00:00
Kp
dd0f5cb83f
Move fwdvalptridx.h -> fwd-valptridx.h for consistency
2015-10-09 02:46:11 +00:00
Kp
ffd6c113ae
Move fwdwall.h -> fwd-wall.h for consistency
2015-10-09 02:46:10 +00:00
Kp
743f2df80f
Add fwd-window.h with forward declarations of window.h
2015-10-09 02:46:10 +00:00
Kp
78de0ac119
Add fwd-event.h with forward declarations of event.h
2015-10-09 02:46:10 +00:00
Kp
7034b68357
Manage world time automatically where possible
...
For all cases where world time nests, use automatic management. Some
sites disable time in one function and enable it elsewhere. These are
untouched.
2015-10-09 02:46:09 +00:00
Kp
8dd1f7c2cf
Move texture_list_index into local scope
2015-10-09 02:46:09 +00:00
Kp
9da2a938d8
Make team_kills signed
...
Suicides can make kill counts negative.
2015-10-03 22:15:17 +00:00
Kp
9df40a86cb
Use uint8 for secondary ammo counts
...
Maximum non-cheating is 40 missiles, which fits in a signed 8 bit value.
Maximum cheating is 200 missiles, which fits in an unsigned 8 bit value.
2015-10-03 17:17:49 +00:00
Kp
e2c6e8449f
Factor out cloak/invul timer display
2015-10-03 17:17:49 +00:00
Kp
edccaa91f6
Check return of pick_connected_segment before use
2015-09-29 02:41:22 +00:00
Kp
d9cef82f81
Allow nullptr for gr_get_string_size
2015-09-29 02:41:22 +00:00
Kp
71ffbdf719
Replace fill(0) with ={}
2015-09-29 02:41:22 +00:00
zico
9292431396
Merge branch 'unification/master' of github.com:dxx-rebirth/dxx-rebirth into unification/master
2015-09-27 10:52:04 +02:00
zico
cbe0b4ec69
Added Cloak and Invulnerability Timers to Cockpit and Statusbar and made this feature optional (defaults to off)
2015-09-27 10:51:37 +02:00
Kp
230bc630ed
Store FriendMissileView inside MissileViewEnabled
...
This allows it to persist silently when configuration files are read and
rewritten by versions of Rebirth which do not understand
FriendMissileView.
2015-09-26 21:17:14 +00:00
Kp
d971cf7702
Wrap game-specific types in game-specific preprocessor guards
...
These types are not used in common code, and in some cases would provoke
a -Wodr warning if they were used.
2015-09-26 21:17:12 +00:00
zico
69353631f0
Made missile views from friendly players optional (off by default)
2015-09-26 20:28:49 +02:00
zico
d3660207d2
Added Mouse Overrun Buffer option as proposed by kp
2015-09-24 16:31:10 +02:00
Kp
b48efd0c56
Initialize the largest subobjects in object unions
2015-09-22 02:28:38 +00:00
Kp
b626ca67e7
Combine game-specific preprocessor blocks
...
Change:
#ifdef D1
x;
#endif
...
#ifdef D1
y;
#endif
to:
#ifdef D1
x;
y;
#endif
...
2015-09-19 23:04:35 +00:00
Kp
1cdd4ac2ce
Pass object & to [gs]et_*_id
2015-09-15 02:48:04 +00:00
Kp
cd0b3965a4
Use little endian for control center triggers
2015-09-13 21:02:19 +00:00
Kp
fb5ae4e0bc
Fix various header freestanding issues
2015-09-09 03:27:52 +00:00
zico
4a562bf098
Added multi_send_theif_frame() function to update thief bot more frequently (by PPS) and even if it is not controlled by a player to counter discrepancies caused by client side AI movement of the bot
2015-09-03 15:13:56 +02:00