zicodxx
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3a96935748
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Further Multiplayer cleanup: moved gobal variable resets from multi_new_game() to proper function calls; added pnum variable to init_player_stats_game() and init_player_stats_new_ship() so these can be set for each player when starting match; added multi_new_level() calls when setting up game as well when trying to join game; cleaned multi_reset_stuff() from variable resetting that happen in general game code; when being dumped from game, made sure no packets are sent during messagebox dispaly; replaced MAX_NUM_NET_PLAYERS by MAX_PLAYERS as it's the same definition
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2012-04-15 15:32:48 +02:00 |
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Chris Taylor
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27279480ca
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Create a centers dialog that won't crash
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2012-04-15 14:14:16 +08:00 |
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Chris Taylor
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311f835bf8
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Clicking on mine elements in the editor now works in ogl
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2012-04-15 13:45:45 +08:00 |
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Chris Taylor
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b20044e14f
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Set edge_list_size to Num_segments*12 to avoid crashes in the editor with certain third party levels
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2012-04-15 09:34:06 +08:00 |
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zicodxx
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90e41c1c85
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When possibly sending player positions prior to firing, do that before messing multibuf; Added more strict sanity checks for outgoing and incoming multi packets; Moved some general game stuff from net_udp_init() to multi_new_game()
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2012-04-15 03:05:28 +02:00 |
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Chris Taylor
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71831d308f
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Set the correct edge colors for editor wireframe drawing (in LargeView)
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2012-04-14 18:52:06 +08:00 |
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Chris Taylor
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96d872adb8
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Set the correct palette for the editor
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2012-04-14 18:29:02 +08:00 |
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Chris Taylor
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d0544583fd
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Fix bugs switching between game and editor and back: make sure ModeFlag is set to 0 before it has any chance to show an alert message, fixing a crash; allow OBJ_NONE in Assert; make Game_wind invisible when loading editor in case we show an alert; call mouse_flush() in ui_init() to fix mouse issues
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2012-04-14 17:42:44 +08:00 |
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Chris Taylor
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7b6bfa5fc8
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Fix crash when playing a level straight from the editor (check if Current_mission has actually been loaded, like the other ex-crash)
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2012-04-14 15:18:50 +08:00 |
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Chris Taylor
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2ca5303028
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Delete-E while playing a level now works properly - it closes Game_wind and sets Cursegp if necessary when going to the editor
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2012-04-14 15:09:21 +08:00 |
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Chris Taylor
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2ab19658dc
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Only do an Int3 in write_game_text_file when PHYSFS_close returns 0, which is an error, not when it returns 1
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2012-04-14 14:13:01 +08:00 |
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Chris Taylor
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372d0f2733
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Set Gamesave_current_version to correct version when making a new mine, move create_new_mine to gamesave.c
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2012-04-14 13:46:20 +08:00 |
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Chris Taylor
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8ba0bdc492
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Fix crash when loading a level in the editor
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2012-04-14 13:34:43 +08:00 |
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zicodxx
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2c7a8b419b
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Removed redundant call of songs_stop_all() when starting credits; Added failsafe for loop in case MHDR_DONE flag is not properly set by MIDI device; Added more verbosity for hmp_reset()
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2012-04-12 19:45:45 +02:00 |
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zicodxx
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e45dd761b3
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addition for r1310 forgotten to commit
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2012-04-12 11:31:30 +02:00 |
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zicodxx
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f35eba5f04
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Fixed some Multiplayer bugs: Reactor invulnerable time did not checked for hours spent in level so reactor would become invulnerable again after 60 minutes; Fixed the fix (heh) for misordered explode/reappear packets; Reset Player_eggs_dropped when initializing new ship so eggs are properly dropped when player disconnects two times without respawning; Cleaned player disconnecting a little bit and made code more straightforward
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2012-04-12 02:15:26 +02:00 |
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Chris Taylor
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496b40ab35
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Fix a crash when going into a directory with no files in the editor file browser, clicking on listboxes for same sets inputbox correctly
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2012-04-11 12:05:39 +08:00 |
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Chris Taylor
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a6e65196b8
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Draw the object rotation velocity, file browser and MessageBox dialogs properly
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2012-04-11 10:52:57 +08:00 |
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Chris Taylor
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785540dd7b
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Fix unused variable warning in last commit
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2012-04-09 20:52:25 +08:00 |
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Chris Taylor
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e7e034b7bd
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Editor exits cleanly when clicking the close box, no more redundant gr_uscanline call in gl_urect for ogl (an initial attempt to fix the previous bug)
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2012-04-09 20:41:47 +08:00 |
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Chris Taylor
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e2bf33dbdc
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No setting the screen mode when calling a newmenu function, so if it shows the 'Save Mine' messagebox in the editor, it won't change the screen resolution and trash everything. (If this causes problems, we can make it use the MessageBox if it's still in the editor, nm_messagebox otherwise)
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2012-04-09 19:20:02 +08:00 |
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Chris Taylor
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fba833f773
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Fix all remaining known editor drawing issues. In ogl: get the texture previews to draw, get userbox borders to draw in the right location, properly underline characters in the menus, draw all the borders properly (i.e. no gap), no scaling fonts. Software render: draw userbox borders again. Both: clear the whole status bar, clear to the right edge of the screen.
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2012-04-09 17:30:40 +08:00 |
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Chris Taylor
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83bc26ff29
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Fix a nasty bug where pressing 'Alt' to explore the editor menubar would split the window stack in two, rendering the editor unresponsive
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2012-04-09 17:13:11 +08:00 |
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Chris Taylor
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ea2de8cb44
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Get the clock, 'keypad' info, texture choosing page and object choosing page to draw (latter two just show black squares for ogl)
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2012-04-09 10:14:10 +08:00 |
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zicodxx
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bf2a058129
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in software rendering scale savestate thumbnail to correct size
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2012-04-09 00:19:16 +02:00 |
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zicodxx
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091dbd8769
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plasma fire can ignite bombs which are dropped while firing. to compensate added a timed check where at least one projectile must be older than 200ms to trigger a possible collision. this fixes this issue if the player is moving away from the bomb
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2012-04-08 16:59:51 +02:00 |
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zicodxx
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6a4ea459e7
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added specification for Descent: Destination Saturn briefing screen to properly show briefings; added different briefing structure for Descent 1 Shareware which has a slightly different order of the usual briefings
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2012-04-08 15:47:58 +02:00 |
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zicodxx
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a22b6aa6ec
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record shields if player is invulnerable to get proper shield display in demo playback if player respawns with invulnerability on
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2012-04-07 16:13:12 +02:00 |
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zicodxx
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d0ddf0362a
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fixed glitch when reappear and explode packets are misordered, rendering player invisible
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2012-04-07 12:32:22 +02:00 |
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zicodxx
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d940dcb381
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removed redundant definitions of FILENAME_LEN
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2012-04-07 11:41:17 +02:00 |
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zicodxx
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45e351e46c
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in choose_drop_segment let fallback correctly check for reactor segment
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2012-04-07 10:58:46 +02:00 |
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zicodxx
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84a3eb2fac
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Introduced fixmul64 returning fix64 type to use with check_point_to_face() and prevent fix overflow with very large faces; on the way cleaned up NO_FIX_INLINE remnants and replaced QLONG with fix64
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2012-04-05 02:41:59 +02:00 |
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zicodxx
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39b0dacd6a
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variable declarations come first
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2012-04-05 02:21:33 +02:00 |
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Chris Taylor
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fd42ac5cb1
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Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P
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2012-03-31 20:25:09 +08:00 |
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Chris Taylor
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cb86ece872
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Use correct coordinates for dialog border (still doesn't draw fully)
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2012-03-31 19:55:39 +08:00 |
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Chris Taylor
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b937b4e409
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Make the main stuff (gadgets, two viewers) draw for the editor in ogl, still more tweaking required
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2012-03-31 18:36:07 +08:00 |
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Chris Taylor
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a6502d4471
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Complete previous change (whoops)
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2012-03-31 12:38:14 +08:00 |
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Chris Taylor
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8a250ad48a
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Make all drawing in the editor single buffered, since the whole screen is double buffered. Fixes crash - but only shows a black screen and the menu for ogl
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2012-03-31 12:28:01 +08:00 |
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Chris Taylor
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2062876912
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Make sure the ogl font code recognises the editor font is fixed width, fixing a crash; take the plunge and make D2X Rebirth compile with editor for Mac OpenGL build (won't work yet)
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2012-03-31 11:47:38 +08:00 |
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zicodxx
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b65f0e6d33
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Changed declaration of event_get_idle_second() from int32_t to fix since Windows does not know it without pstypes.h. Included maths.h for this but should now work flawlessly on all platforms
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2012-03-30 16:29:11 +02:00 |
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Chris Taylor
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e60981310b
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Make 2d/font.c more similar between d1x-rebirth and d2x-rebirth
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2012-03-30 20:36:35 +08:00 |
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zicodxx
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565f629688
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Fixed Redbook playback which was not repeating the CD after finishing
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2012-03-29 14:49:45 +02:00 |
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zicodxx
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c3b520b6e2
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Immediately relay pdata packets from clients to others which should reduce artificial delay; allow sending of pdata packet when firing if enough time has passed since last update; only answer full game info requests 2 times per second and lite info 8 times per second
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2012-03-29 10:16:33 +02:00 |
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zicodxx
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66827b4b18
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Release Fusion charge when changing to another weapon similar to D1X-Rebirth
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2012-03-28 13:49:02 +02:00 |
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zicodxx
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df87e110b0
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Dynamically allocate line to read from descent.cfg and ensure a safe length
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2012-03-28 13:43:35 +02:00 |
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zicodxx
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26bb1f6a34
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Allow a total of 32 different player ship textures and stored N_PLAYER_SHIP_TEXTURES in player.h
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2012-03-28 12:26:24 +02:00 |
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zicodxx
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4323096cc4
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Since the kicked message is shown after player is technically removed from the game we do not know hosts name anymore. Message changed accordingly
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2012-03-28 12:09:22 +02:00 |
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zicodxx
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41365995e8
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Fixed unhandled case in key reading when escort hotkeys are disabled
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2012-03-28 11:07:17 +02:00 |
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zicodxx
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d3666c4033
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Fixed double wall-object-damage introduced 20111124 by applying more strict rules to wall-colliding and wall-scraping where latter now is player-exclusive
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2012-03-28 11:02:30 +02:00 |
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zicodxx
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a5369e13d5
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properly disable cheats when loading a saved game so only cheats that were stored are re-enabled
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2012-03-28 10:07:16 +02:00 |
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