Commit graph

945 commits

Author SHA1 Message Date
Kp 63ca0eb87b Make respawn-on-fire configurable
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/162>
2015-11-21 18:12:13 +00:00
Kp 0fbccd609c Ignore lifetime kills/killed in cooperative games 2015-11-21 18:12:13 +00:00
Kp ceafa62d64 Use enum class for CLI_insert_mode 2015-11-19 03:23:35 +00:00
Kp 82d0c2ed96 Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
Kp edc4015c97 Compute Boss_cloak_end_time as needed 2015-11-19 03:23:34 +00:00
Kp f2a0edfd35 Expand Boss_cloak_duration inline 2015-11-19 03:23:34 +00:00
Kp c0149be92a Use enum class explosion_vclip_stage for get_explosion_vclip 2015-11-15 22:30:41 +00:00
Kp 5f5fd23060 Use enum class for HUD type 2015-11-14 18:17:22 +00:00
Kp 44753209d6 Move homing_object_dist to object.ctype.player_info 2015-11-14 18:17:22 +00:00
Kp 52051c427b Move invulnerable_time to object.ctype.player_info 2015-11-14 18:17:21 +00:00
Kp 9eb8aba4c9 Move cloak_time to object.ctype.player_info 2015-11-14 18:17:21 +00:00
Kp 6b353cb9ac Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp 8a81e25ab0 Move player laser_level to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp b788d0b563 Move player primary_weapon_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp 8d6949efa6 Move player killer_objnum to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp 6037372cdf Move player vulcan_ammo to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp e227ef1b32 Move player secondary_ammo to object.ctype.player_info 2015-11-07 21:55:58 +00:00
Kp 6fd6436f14 Move player energy to object.ctype.player_info 2015-11-07 21:55:58 +00:00
Kp 2e28a491f2 Move player shields to struct object 2015-11-07 21:55:58 +00:00
Kp 6111e5adbf Allow configuring max joysticks at build time 2015-11-01 21:15:40 +00:00
Kp 545b71c1cc Use enum class for kconfig subtype 2015-11-01 21:15:38 +00:00
Kp df5e02aed0 Use macro get_local_player_invulnerable_time for player's invulnerable_time 2015-10-30 02:52:56 +00:00
Kp 0285efe49d Use macro get_local_player_cloak_time for player's cloak_time 2015-10-30 02:52:56 +00:00
Kp 17b8b64980 Use macro get_local_player_flags for player's flags 2015-10-30 02:52:56 +00:00
Kp 92f78caf22 Use macro get_local_player_vulcan_ammo for player's vulcan_ammo 2015-10-30 02:52:56 +00:00
Kp dc5dfb80e8 Use macro get_local_player_secondary_ammo for player's secondary_ammo 2015-10-30 02:52:56 +00:00
Kp ea5b7a08c1 Use macro get_local_player_energy for local player's energy 2015-10-30 02:52:55 +00:00
Kp 3ffd207e44 Use macro get_local_player_shields for local player's shields 2015-10-30 02:52:55 +00:00
Kp f07e08fa2f Move netgame_info::players to end
This saves ~200 bytes of text.
2015-10-30 02:52:55 +00:00
Kp 731e287329 Clean up trailing whitespace on rank strings 2015-10-30 02:52:55 +00:00
Kp 070444157e Use type safe player flags 2015-10-30 02:52:55 +00:00
Kp 7ac2840bfe Rename Netgame.player_flags to .net_player_flags
The simple name conflicts with an upcoming change.
2015-10-30 02:52:54 +00:00
Kp e130ea7b36 Remove unnecessary secondary_weapon_flags 2015-10-30 02:52:53 +00:00
Kp ea3c4a8986 Switch const multi text to array<> 2015-10-29 03:01:43 +00:00
Kp 2a713567a0 Guard create_*vert*lists in D1||D2
check_header_includes=1 fails when create_*vert*lists is tested in
common code.  Preprocess it out when built for common.
2015-10-24 03:13:11 +00:00
Kp 1c84b7ab9c Use enum class for wall_hit_process_t 2015-10-24 03:13:11 +00:00
Kp 8b61b9f0db Remove unused symbols 2015-10-24 03:13:11 +00:00
Kp 6f94cc933c Fold create_abs_vertex_lists into create_all_vertnum_lists 2015-10-18 21:01:20 +00:00
Kp af2d8f7deb Factor out create_vert*_lists switch 2015-10-18 21:01:20 +00:00
Kp 6f10a67c09 Move segment::sides to end
sides[] is large and caused all members after it to require disp32
offsets.  Move it to the end so that all members can use disp8 offsets.

This saves ~1300 bytes of text on an editor+debug build.
2015-10-18 21:01:20 +00:00
Kp 228dd75260 Switch Side_to_verts to unsigned 2015-10-18 21:01:20 +00:00
Kp ae338abdc7 Make compute_seg_dynamic_light static 2015-10-18 21:01:19 +00:00
Kp 309426e024 Use enum class for descent_version 2015-10-18 21:01:18 +00:00
Kp 533f1cb3bb Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
Kp 7da64d3782 Add new autoselect-while-firing mode: "when firing stops"
Mako88 reports that some users want not to autoselect while firing, but
do not notice when a new weapon is added to the HUD, and end up never
activating a preferred weapon.  Add a new autoselect mode that remembers
what would be selected and switches to it once the player ceases firing.

Changes since Mako88's proposed version:
- Use `enum class` for autoselection mode and a radio button to
  represent the decision of Immediate/Never/Delayed.
- Handle delayed autoselect for vulcan ammo.
- Set Delayed_primary == Primary_weapon to indicate no change is needed,
  rather than Delayed_primary==-1.  This lets some paths use
  Delayed_primary without checking for a magic value.
- Likewise Delayed_secondary / Secondary_weapon.
- Update Delayed_primary/Delayed_secondary when changing active
  primary/secondary weapon, so that a player who changes weapons while
  firing will automatically clear any deferred change.

Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/97>
Based-on-patch-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/pull/147>
2015-10-18 18:11:57 +00:00
Kp 5f29170702 Move valptridx error reporting out of main header 2015-10-13 02:43:25 +00:00
Kp b4556d13fa Move UDP_netgame_info_lite into D1||D2
UDP_netgame_info_lite has a member that is only defined if D1||D2.
Guard the whole structure since it cannot be used in common code.
2015-10-13 02:43:24 +00:00
Kp ad8b4230df Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
Kp 2196008178 Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
Kp 36c52f7437 Reduce pointer->int->pointer conversions for thief 2015-10-10 03:44:14 +00:00