Commit graph

71 commits

Author SHA1 Message Date
Kp 0c7e5aa178 Avoid slicing obj_create return value 2014-09-08 03:24:48 +00:00
Kp b95759aecc Propagate use of objptridx 2014-08-23 23:53:56 +00:00
Kp 66cb80c343 Propagate use of objptridx 2014-08-17 20:31:18 +00:00
Kp 9483cc7280 Compact find_goal_texture, multi_apply_goal_textures 2014-08-16 18:16:59 +00:00
Kp c3086f0875 Split out boss action messages 2014-08-13 03:19:13 +00:00
Kp 125d9257be Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
Kp 2764e3652a Propagate use of objptridx_t 2014-08-13 02:56:58 +00:00
Kp 4acbb40ad7 Use enum for window event result 2014-08-07 02:47:48 +00:00
Kp 13b233b7d7 Fix Windows build 2014-07-26 22:53:41 +00:00
Kp e20301c7e3 Refactor kick_player out of multi_send_message_end 2014-07-22 23:48:23 +00:00
Kp 7552ceb259 Remove unused arguments 2014-07-16 03:24:40 +00:00
Kp bb66bbbff7 Remove always-true tests 2014-07-16 03:23:14 +00:00
Kp dd70a3f03d Use array<> for PowerupsInMine, MaxPowerupsAllowed 2014-07-12 19:23:37 +00:00
Kp 6091ac10e6 Avoid integer underflow in powerup counting 2014-07-12 19:23:12 +00:00
Kp 08546489c3 Require integral index to Objects[] 2014-07-06 03:34:43 +00:00
Kp 44d1924e96 Use special type for player callsign 2014-07-05 19:20:56 +00:00
Kp b999507c2f Simplify feedback_result preparation 2014-07-05 03:48:58 +00:00
Kp 43d22c968f Short circuit callsign collision check 2014-07-05 03:48:58 +00:00
Kp 7e7c85ac94 Refactor kill name preparation 2014-07-05 03:48:58 +00:00
Kp d5b55cf512 List initialize kill_matrix 2014-07-04 04:07:14 +00:00
Matt Vandermeulen 28f307eb85 Fixes #5 - Byteswap header renamed to byteutil, plus sed magic
[Kp: switch to #pragma for byteutil.h]
2014-07-03 02:03:08 +00:00
zico 56769113e5 Removed PKilledFlags-hack since not being necessary anymore with ordered traffic 2014-06-24 14:52:18 +02:00
Kp b9de0787ce Optimize multi_send_drop_marker 2014-06-22 20:59:04 +00:00
Kp c4b31f875f Use array<> for MarkerMessage 2014-06-22 18:53:42 +00:00
Kp c4ae4e5379 Pass player number to multi functions 2014-06-08 00:05:33 +00:00
Kp 6f9cdcd01c Pass player number to multibot functions 2014-06-08 00:05:33 +00:00
Kp e5673ae8ea Pass pnum to boss action 2014-06-08 00:05:33 +00:00
Kp b7a9701564 Get rid of MarkerPoint
Hope MT's ambiguous "horrible bug" is long gone since he never said what
it was.
2014-06-08 00:05:33 +00:00
zico ad7cb106bc Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
Kp 24706b50c8 Remove unused MP commands 2014-01-25 21:59:39 +00:00
Kp d4da8b1f1d Move multi_send_data type into template parameter 2014-01-25 21:44:34 +00:00
Kp a2427f58b5 Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
Kp 9d0cc8324e Pass objptridx_t to net_destroy_controlcen 2014-01-12 00:32:30 +00:00
Kp 61ad220d42 Remove unused who_killed_controlcen 2014-01-08 03:54:44 +00:00
Kp 9a5d0f6f09 Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
Kp f894ad92d0 Use correct player index for dropping markers
Fixes a bug where each players sees markers dropped with the orientation
matrix of the local player.
2014-01-01 23:38:06 +00:00
Kp 094dfbf3d4 Reduce header inclusions 2013-12-31 03:22:03 +00:00
Kp 67ad7811bd Remove unused physics_info::brakes 2013-12-28 22:47:46 +00:00
Kp 403d412000 Remove BEFORE/AFTER arguments to for_each_multiplayer_command 2013-12-22 20:02:22 +00:00
Kp b1c5307eb1 Use array for palette_array_t 2013-12-22 00:37:36 +00:00
Kp a3d66a3b37 Add typedef palette_array_t for palette data 2013-12-22 00:05:13 +00:00
Kp 11f7bc51ee Use unsigned count of frames in a vclip 2013-12-22 00:05:13 +00:00
Kp d2a2103cc2 Combine MULTI_PLAYER_EXPLODE and MULTI_PLAYER_DROP
Add a selector byte and use a common primary command code.
2013-12-20 03:11:23 +00:00
Kp 3ca5b4af47 Inline multi_send_quit 2013-12-20 03:11:06 +00:00
Kp c561c3d514 Move multi_send_data_direct type into template parameter
Optimizing compilers may now delete the size check.
2013-12-20 03:08:19 +00:00
zico 5f005baa3b Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
Kp 0938e819e5 Advertise map-mode via overload of typing-mode
Tell other clients when map mode is active, for the same reason that
typing mode is advertised.
2013-12-18 04:51:46 +00:00
Kp 9776827a33 Make Objects[] a C++ array 2013-12-18 04:51:46 +00:00
Kp 92e8cb7a31 Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
Kp ddffec01c7 Use enum for multi_send_msgsend_state values 2013-12-15 01:52:13 +00:00