Kp
cc345aa83d
Simplify demo cloak/invul processing
2015-10-30 02:52:54 +00:00
Kp
6b831b08ec
Update demo caching variables sooner
2015-10-30 02:52:54 +00:00
Kp
9a6d027e63
Factor out weapon cycling
2015-10-30 02:52:54 +00:00
Kp
ff2c88c498
Factor out cockpit/statusbar key gauges
2015-10-30 02:52:54 +00:00
Kp
3ea0470aa7
Fix eobject to use an in-array object
2015-10-30 02:52:54 +00:00
Kp
c1f8497b33
Simplify editor group print
2015-10-30 02:52:54 +00:00
Kp
64c161c4b2
Remove unnecessary zero of .invulnerable_time
2015-10-30 02:52:54 +00:00
Kp
4882558d6e
Remove unnecessary zero of .cloak_time
2015-10-30 02:52:54 +00:00
Kp
e130ea7b36
Remove unnecessary secondary_weapon_flags
2015-10-30 02:52:53 +00:00
Kp
ea3c4a8986
Switch const multi text to array<>
2015-10-29 03:01:43 +00:00
Kp
e86e1a882a
Combine adjacent env.Append calls
2015-10-29 03:01:42 +00:00
Kp
fd51188e57
Simplify DXXCommon instance counter
2015-10-29 03:01:42 +00:00
Kp
9c4a4e3cf8
Remove unnecessary __init__ methods
2015-10-28 02:44:36 +00:00
Kp
def268faf9
Combine lazy object caches
2015-10-28 02:44:36 +00:00
Kp
edea687627
Remove HAVE_STRUCT_TIMEVAL
...
SConstruct defines it for all platforms. It is only false on Mac OS 9,
which is no longer supported.
2015-10-27 03:04:49 +00:00
Kp
e7c65dbc3f
Use property for LinuxPlatformSettings ogllibs
...
It is only called once per instance, so caching it as an instance
value is not helpful. Change it to a property so that __init__ can be
removed.
2015-10-27 03:04:49 +00:00
zico
bd391e2363
Reduced the level rendering from 3 passes to 2 while maintinaing the original function (may need optimization, tho); Rendering level parts with transparency effects (force fields, energy center sparks) in same pass as objects to prevent them from making objects invisible behind them; Changed object sorting to they render back to front to prevent rendering issues (robots disappearing behind explosions, further away powerup rendered over a closer one, etc)
2015-10-25 18:16:34 +01:00
Kp
2a713567a0
Guard create_*vert*lists in D1||D2
...
check_header_includes=1 fails when create_*vert*lists is tested in
common code. Preprocess it out when built for common.
2015-10-24 03:13:11 +00:00
Kp
2ac6c0e72b
Factor out red/gold/blue key messages
2015-10-24 03:13:11 +00:00
Kp
1c84b7ab9c
Use enum class for wall_hit_process_t
2015-10-24 03:13:11 +00:00
Kp
0c303bc539
Use ?: for drop_player_eggs flag
2015-10-24 03:13:11 +00:00
Kp
5def3b0733
Fix Valgrind warning in PHYSFSX init
2015-10-24 03:13:11 +00:00
Kp
8b61b9f0db
Remove unused symbols
2015-10-24 03:13:11 +00:00
Kp
a4eda5e6f7
Include commented tool versions in sconf tests
...
Encourage SCons not to reuse test results when the printed version
strings have changed.
2015-10-24 03:13:11 +00:00
Kp
cf9f777187
Simplify select_tmap
...
Remove unreachable nullptr case. Use case-sensitive comparison. Remove
unsupported entry i386 from documentation.
2015-10-21 02:45:44 +00:00
Kp
48af374924
Reduce direct use of Segments[]
2015-10-21 02:45:43 +00:00
Kp
21057db809
Move DbgSafelog, DbgVerbose to CArg
2015-10-18 21:01:21 +00:00
Kp
b0541daf19
Remove dead code in D1 demo fixup
2015-10-18 21:01:21 +00:00
Kp
682b845b9d
Reorder gameseg distance tests
2015-10-18 21:01:20 +00:00
Kp
54e12654bb
Factor out side_pokes_out
2015-10-18 21:01:20 +00:00
Kp
f5abe5bc5e
Combine gameseg vm_dist_to_plane calls
2015-10-18 21:01:20 +00:00
Kp
6f94cc933c
Fold create_abs_vertex_lists into create_all_vertnum_lists
2015-10-18 21:01:20 +00:00
Kp
af2d8f7deb
Factor out create_vert*_lists switch
2015-10-18 21:01:20 +00:00
Kp
6f10a67c09
Move segment::sides to end
...
sides[] is large and caused all members after it to require disp32
offsets. Move it to the end so that all members can use disp8 offsets.
This saves ~1300 bytes of text on an editor+debug build.
2015-10-18 21:01:20 +00:00
Kp
228dd75260
Switch Side_to_verts to unsigned
2015-10-18 21:01:20 +00:00
Kp
ed668b611f
Record start time in demo
2015-10-18 21:01:20 +00:00
Kp
4951cb0b8f
Fix build break if no git and extra_version=''
2015-10-18 21:01:20 +00:00
Kp
1f63bfeee5
Reduce lifetime of returned get_seg_masks result
2015-10-18 21:01:19 +00:00
Kp
4163510b09
Move compare_func into render_compare_context_t
2015-10-18 21:01:19 +00:00
Kp
c172d2c4c4
Omit OBJ_PLAYER from window.rendered_robots
...
The only user of rendered_robots filters for type OBJ_ROBOT.
2015-10-18 21:01:19 +00:00
Kp
6d714520ee
Skip rendering Viewer sooner
...
Move the skip-Viewer check from render_object up to build_object_lists
so that, instead of skipping the viewer, the viewer is not scheduled
to be rendered.
2015-10-18 21:01:19 +00:00
Kp
f4f451606b
Pass vobjptridx_t to compute_light_emission
2015-10-18 21:01:19 +00:00
Kp
ae338abdc7
Make compute_seg_dynamic_light static
2015-10-18 21:01:19 +00:00
Kp
c5f6878f72
Use bitset for set_dynamic_light vertex visit tracking
2015-10-18 21:01:19 +00:00
Kp
6259e80206
Remove useless Omega blob light hack
...
The code immediately overwrites the computed value with a standard
value. Optimizing compilers deleted the `light_intensity=0` store as
dead. Delete the entire block to save a d_rand call.
2015-10-18 21:01:19 +00:00
Kp
c0d45ab0d4
Compact compute_light_emission OBJ_FIREBALL path
2015-10-18 21:01:19 +00:00
Kp
7b28dc7110
Remove PHYSFSX_getRealPath assert(*stdPath!='/')
...
If the user configures the jukebox to play music from outside the
virtual directory, then stdPath can be absolute.
2015-10-18 21:01:19 +00:00
Kp
5d79694584
Cache rotate_list global references
2015-10-18 21:01:18 +00:00
Kp
faf698703e
Make rotate_list result anonymous
2015-10-18 21:01:18 +00:00
Kp
d767f7cd5e
Pass vcsegptridx to render_face
2015-10-18 21:01:18 +00:00